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Marnus

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Posts posted by Marnus

  1. The update is absolutely GREAT, with one exception: Huge bugs in the bounty missions. I've been trying to complete them since the update dropped and it is nearly impossible.

    Either the objectives is badly designed (eliminate 5 greener in a cave, then I'm supposed to defend the zone... which happen to be in fact the EXTERIOR of the cave: fail).
    Or much more often: after completing one "stage" of the bounty, the next stage simply never start...

    On the ~15 mission I tried alone or in group I only managed to end one, the other failed because of one of the two problems before and I had to get back and try a new one.
    I'm looking foward to do the quest after they are fixed :)

  2. 40 minutes ago, [DE]Megan said:

     

    • Carrier’s precept has been automatically changed to Ammo Case - now increases ammunition capacity and converts ammo pickups into ammo for the currently equipped weapon after a short delay. 

    raw

    Still want my 12m radius vaccum. :'(

    What would have -really- been interesting is to see how the use of carrier would have changed WITHOUT modifiying it...

    And the new weapon comboing with another sentinel.... Not really on subtlety are we?

  3. Since the big overall of the official warframe forum, notifications are not working. At all.

    I didn't received any since then

    I checked several times my notifications settings and everything should be working. I used to keep updated on the game on this forum, but I know use only the reddit because of that. It's a bit sad.

     

     

  4. Okay, that would be great :)

    Little thing that's worrying me: the acolytes DO have codex entries, but they are still blackened with a "?", even after I performed 3 scans...

     

    Oh and the calculation system for the Trophies are just ridiculous: if you have even a few people unactiv in the clan, it completely ruins the mean result of the whole clan.

    And I don't even mention if you clan is 3/4 full...

  5. Yes definitively.

     

    I have a less complicated (and probably easier to create) idea.

     

    F1 for navigation, F2 for arsenal, F3 for mods, etc., customizable in keybindings in their own separate list for liset menus.

    I think you missed the point: the idea is not to tie big categories like Arsenal, Navigation ....

    It is to tie SPECIFIC task to shortcuts:

    -One specific mission

    -Fusion of one specific mod

    -Showing one specific inventory category (imprints, specific prime parts, ...)

     

    But it could be nice to also be able to linked thoses shortucts to specific keys :D

  6. This problem touching both the UI and the way the game is arranged/level design, I'm posting this here instead of the UI. If this is not the proper section, feel free to move it, thank you :D

     

    I recently did the synthesis simulation in the relays by mistakenly taking it for the Symulacrum... Twice.

     

    This wouldn't be a problem if the fact of running this missions wouldn't completely strip the circular gear menus of everything. I now have to put all my gear in place again, trying to match the items with the short cuts I had choosed and defined.

     

    In order to put the gears in the good position on the circular gear menu without touching the shortcuts I have to:

    -Place objects in the gear

    -Go to a planet, and try them up

    -Cancel mission, re-change the gears

    -On in a mission again and try to see if the changes are correct.

    -If not, rinse and repeat.

     

    Even by looking on the wiki for the circular grid numeration order, I didn't manage to put everything in the good order without trying twice. The Warframe UI being what it is (understand: a lot of things, but neither intuitive nor practical) doing it is, in simple terms, a F***** pain in the a** real burden.

     

    TL;DR:

    In Silmaris' place in the relay, choosing the option "I would like to run the Sythesis Simulation" strip our gears. And the gear system which is really, really, REALLY not user friendly and could be really easily arranged a bit.

     

    So, the positive part, what could be improved?

    General/Level Design:

    1) In Simaris' room, the Dialog option "I would like to run the Sythesis Simulation" should NOT strip us from our gears choice. Or at least, put it back in the proper order after.

    2) The dialogue option itself should be clearer and maybe the simulacrum should be easier to find. Being a MR 20, I don't consider myself a rookie anymore, and I still have troubles finding certain options....

     

    UI:

    For god's sake PUT NUMBERS ON THE GEAR MENU SLOTS. and this numbers should NOT be hidden when gears are equiped. It shouldn't be too complicated to do I think

  7. For Saryn's rework I can't understand why they kept the third power while making her more fragile. Doesn't make sense.

     

    For the Nexus app, I fear it will be a slow and heavy clusterfu** filled up with meaningless and useless components.

    Codex is an excellent example of that.

    Even the inventory is a mess ingame. So if I hope it will be better on the Nexus app, I have a strong feeling it won't (read: much worse).

     

    The best app so far for me is still Wardroid: simple, (s)light and efficient. A shame it is not updated anymore.

     

    Still waiting to see it before making any final judgement.

  8. Contagion is still as much a pain in the a** as before. I was really hoping to get rid of this skill Excalibur style.

     

    I really don't understand this concept of power forcing the player to use one particular kind of weapon (here close quarter, but there surely has other examples). It's forcing players to use a fighting style he may not like.

     

    In my particular case, I absolutely hate close combat and never use my melee weapon.... So one skill become useless and will never be used.

     

    The rest of the modifications seems to introduce a LOT of headach and work. Who will try to cast 3-4 difference spell to kill enemies which have an life expectancy of 3 seconds max?

    Enemy will die before you had the time to cast the second power. This problem is especially true with the (awsome) parkour 2.0 which speeded up the game even more.

  9. Didn't get an the invite too. I'm in an even worse mood than this Gif T_T

    and also keep the fingers crossed!

     

    I had planned to leave Cologne on sunday in order to avoid to have to leave too soon on saturday night like I did during the TennoLive2014 last year.

     

    Anyway, congrats to the one invited! :D

  10. Strange, I thought DE added that the cephalon would return to base if dropped for over 15-20 seconds.

     

    Maybe they are getting around that by dropping the cephalon into a map hole and out of the map?

    Might be that, because we had a lot of issue like the cephalon dedoubling in our base/camp/holderwathever and other strange stuff of the same kind (cephalon disapearing after the holder being killer, whitout returning to his base)

  11. Hello,

    I just go out of an Cephalon caputre match, on the big Orokkin map.

     

    The enemy team just took our cephalon and hide it somewhere on the map: they simply droped it somewhere. It easy to understand by listening to the "cephalon dropped"... and nothing else after. No returned, no picked-up.

     

    I don't know who is playing THIS dirty, but this way of doing should be punished by Ban, pure and simple.

    On a more direct way, a cephalon dropped should return to his base after a few seconds. Someting around 10-20 seconds should be good. Already in place, sorry

     

    Only one single person in the ennemy team can ruin a match. For his teammates who didn't asked for this as well. I passed 10 minutes running around holding their Cephalon, looking four ours...

    I got a screeshot of both team members if DE want to take a look at the match stats.

  12. Honestly, I don't want this. Just humans in suits is boring, we've had power armor before, I was hoping for something a bit more interesting.

    Quite the way I see things. DE really have an opportunity to do something as awsome as original  here... If they decide to do it one day.

     

    Otherwise, the whole "it's not their fault/not their culture, it's the censorship" gave me a good laugh, thanks for that ^^

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