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Anshii

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Posts posted by Anshii

  1. I agree with Jhaelen. If you do not enjoy the type of progress the game has to offer then it might just not be for you. If you only enjoy getting the best warframe/weapon at the time and doing the same mission over and over because it is efficient then you are only doing yourself a disservice. The game revolves around grinding out affinity, resources, and parts. Those are the staple to at least give you something to work towards. It also sounds like you mainly played the game solo or just did drop in/drop out public games. This game, as with most multiplayer games, is best played with friends. That way you can work towards what everyone needs and enjoy playing it together.

    The levels are built pretty much the same as Diablo 2/3. Random mish mashes of specific tilesets put together to get you to the objective. I feel that with some of the changes that have happened to some of the mission types it does play better than it use to play.

    If you enjoy stealth play there is an actual bonus to stealth killing enemies with silent weapons or stealth kills. You get an affinity bonus that stacks up to 5 times giving you 100% more affinity per stack. So if you can one shot enemies with your bow or silent weapon you can get upwards to 25k with an affinity booster in just one kill.

    They also put in a system for leveling and forma'ing anything. Basically it takes your mastery and gives you a mod capacity up to that level. So if you just built a new weapon and you are mastery rank 12, then your new weapon starts at level 0 but has the mod capacity of a rank 12 weapon along with any polarities it might have. If you have a potato in it then it doubles that capacity just like it normally would. Allowing you to more easily level up weapons and not making them totally useless when you first get them or start forma'ing them.

    You still mainly shoot things, use warframe powers, and hit things with melee weapons as far as the combat, but like I said at the start, if your only goal is to get the most powerful stuff and do the same mission over and over then the game will not be fun. The same goes for any game though. If you create your own rules about what you will and won't do because it is inefficient instead of trying to have fun any game will be boring.

  2. Maybe it is just me, but I do not feel any of these nerfs to the frames that got changed. I did a 60 minute T3 Survival on my mag prime and had very few issues. I have played trinity and I was still able to keep people alive and full energy. I honestly do not get why suddenly something changed and instead of looking at the changes and finding the best way to use them people just complain. That might just be it. Instead of adapting to what comes along they just get mad because now they have to rethink all the work they did before. So far from my experiences from the Saryn change up to these current changes have been for the good. Saryn still wipes out entire rooms, and now Mag can as well regardless of what faction they are. Just learn to adapt to the changes that come.

  3. I feel there is just a misconception about Archwing on the forums. The facts about Archwing are simple. There are three different Archwings with very basic abilities, and one Prime version of an Archwing. There is only ten mods for Archwings which come simply by playing the Archwing/Sharkwing modes.

     

    There is only seven different weapons for the Archwings and one Vandel weapon. There are six melee weapons for Archwing and one Prime version. There are twelve different mods for the Archwing weapons and eleven different mods for the melee weapons.

     

    If you look at the amount of mods that are viable for Warframes versus the amount of mods for Archwing they are still quite the same. The only real mods that ground play has over Archwing is corrupted mods and primed mods.

     

    The amount of weapons seems pretty close as well. You have a shotgun(Corvus), a few rifles(Imperator and Phaedra), a bow like weapon(Fluctus), an explosion type(Grattler), a sniper type(Velocitus), and some rapid fire pistols(Dual Ddecurion). All of those weapons work well in Archwing and allow for different play styles. There may be more Warframe Primaries and Secondaries to choose from, but the base groundwork for Archwing is done well.

     

    There are still some issues, such as AI just running directly at you trying to kamikaze instead of flying around trying to shoot you. The loot being hard to spot. The mission objectives sometimes being skewed in how to get to them. All in all I feel the mode is not as hard as the ground play is to get into. You need less mods for Archwing, have simpler weapons, and with the changes to add new mission types and extra experience to Archwing not to hard to level.

     

    If you go into Archwing expecting Viver, Stephano, or Draco levels of experience then you will be sorely disappointed. However, if you go into Archwing wanting to actually play the game you might be pleasantly surprised. I, for one, did not want to play Archwing until I actually started to play Archwing. I found it fun and refreshing to play. It added a new reason for me to keep playing and enjoy the game.

     

    TL;DR

    Archwing is a very bare bones version of space Warframe. It is not that hard to get into and with the changes to the experience and new modes it can be fun to play and level up.

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