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Gasman12

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Posts posted by Gasman12

  1. 5 hours ago, krc473 said:

    I suspect your problem is just your hardware then. It is grossly outdated, the GPU was released almost 10 years ago now. Basically, you will have to update your PC if you want to keep playing. You cannot force it to use DX9. You might with third party software, but you will most certainly get banned if you try. That is a clear violation of the terms/EULA.

    • Yes, I get that for whatever reason you cannot update your PC.

    thank you , i guess i'll wait a few months till i'm able to upgrade to another pc 

  2. 5 hours ago, sam686 said:

    G105M... only have, at most, 0.5 GB of dedicated graphics memory. Hope it can use shared system memory for more texture data. My newer computer have seen up to 4 GB of dedicated graphics memory used while in Orb Vallis, and about 6 GB of system RAM used by Warframe 64 bit.

    Upgrade RAM or get a whole new computer. For RAM upgrades, what is your CPU and computer model? Depending on how old the computer is, will need DDR2, DDR3, or some other type of dimm or smaller laptop size so-dimm.

    Oh by the way, were you using 32 bit Warframe before the update? 32 bit Warframe got dropped as well, forcing 64 bit which may require more RAM.

    it i was using 64 bit mode all along , as for my cpu it's an i3 330M it supports DDR3 memory , well i guess my only option is an upgrade , shame it used to run just fine , i wont be able to get a new pc till some months

  3. 48 minutes ago, sam686 said:

    CPU, RAM, and Graphics?

    How is it unplayable? Freeze/Stutter or losing connection? The stutters or micro-freezing might only last for about 1 or 2 minutes, as long as there are 8 GB or more of memory.

    Try friends only mode, and enter the plains by yourself.

    thank you , it just freezes alot whenever an animation starts playing, i dont know what's wrong it used to be fine when it was on DX9 , i have 4Gb of ram

  4. So before the latest update 24.3.0 Nightwave , i used to run warframe in DX9 mode all settings turned down and dynamic resolution at it's minimum and everything in the game ran above 30fps and 23-30 on the open worlds , however the new update forced my game to run in DX10 and now the game is unplayable in these areas while it's perfectly fine on the rest of tile-based levels , is there a way to fix this or force DX9 somehow ? i really want to finish nightwave challenges but i cant do eidolon hunts anymore nor the bounties

    Please help

     

  5. hey , I had the same promblem as u and searched all night for a solution , today I found this and it helped me :

    4) Bypass any web proxies your network might be using (we try very hard to work with proxies but in some cases they will misbehave and give you stale & old data!). Under the Internet Explorer Tools menu open up the Internet Options panel, flip over to the Connections page, and press the LAN settings button.

    4a) If there is a proxy server configured, try disabling it.

    4b) If it is configured to automatically detect settings try disabling this (it may be automatically setting you up to use a proxy server).

     

    This is taken from a post on this same forum : 

    Maybe what helped me doesnt help you check out the post!

    I hope i was able to help

  6. 20 hours ago, Rora-Mohan said:

    SO what is ressource drop chance booster in the drop table ? :')

    there are 2 boosters related to drops , ressource drop chance booster which increases the drop chances for resources and the 2nd is the double resource pick up booster which is for doubling the amound of resources u pick up , this booster is mission from the table while I used to get it before in sorties .

  7. Thank you DE for this generous act that other devs would hide from ! This show how much respect your community and care about your game.

    However I find it wierd that there's a drop that's missing from sortie drop table , the double resource pickup booster doesnt appear in the drop table:

    ukbcj7h.jpg

    Did it get removed or what happened to it ?

    Also , this drop table doesnt show drop chances form the normal / rare / reinforced rare containers , that have landing craft parts / ayatan stars .

    ( It doesnt show spawn chances for ayatan sculptures,rare / reinforced containers, and the 5k/1k/500 standing syndicate medallions in missions if those are considered loot/drops by you guys at DE )

    Lastly , This shows the fomorian alert drops but not the razorback armada.

    I would appreciate looking into the things mentioned above 

    Thank you again DE

  8. I have invested 2k hours + into this game and I hardly find anything intresting to do anymore . however with the addition of the new event i found myself trying to get into those higher waves of defense and it was really fun and exciting .

    So here's my question : is there any chance to expand upon this current event's concept to give each syndicate a unique boss that we can fight - on maybe seasonal rotations - to  obtain special currency that we can use to buy standing or other rewards ( syndicate cosmetics maybe ? ) with a little bit added lore to each syndicate.

    Second question : Any plans to add more raids with new rewards other than arcanes ( moon sentient raid pls <3 ) 

    and thank you for the continous effort to make the players happy and the game great 

  9. Every one here talking about ash and um here sad about shmeeta kavats nerf :( RIP kitty no more double traces / kuva / syndicate medallions / ayatan stars .. why just why ! it didnt hurt anyone like bladestorm did , everyone was happy , no one complained .. and you nerf it :( this is a sad day 

  10.  

    12 hours ago, [DE]Rebecca said:

    These are just some immediate changes we will be making, but we will be taking the rest of your feedback into consideration as we further develop this system.

    First of all I would like to thank DE for TWW update and The beautiful quest and all their hardwork to bring us new stuff

    But this Update made the community like an active volcano because of the new system ! And I See alot of people talking about how this system can ruin the game and that it's very unbalanced , some of that maybe true ! but lets not dwell on that and try to see the positive thing about it ... I liked it and i'm sure many others did but not in this state !! i think it should be more friendly and if u'r going to get a powerful riven mod you should feel like you earned it rather than just get it randomy for sortie , unlock it randomly to get random weapons and stats ! I understand that DE put RNG there to have more playtime for the player but this became a gambe !! 

    I have many suggestions to Tweak this not all of them are good but they may inspire someone bright from DE's team or the community to improve upon the new system

    First : The cap to riven mods has no reason to be there .... I feel like it's meaningless , maybe that's just me 

    Second : :lotus: Getting the Mods: -We can draw inspiration from many systems within the game like ayatan sculptures for example the mod it self may act like the shell or "the sculpture" , the weapon for the mod like "amber stars" , the stats are like "cyan stars" and you combine them to get the mod ! this may bring a sense of progression or "work hard to get something"

                                                          -Relic system is also a good system to draw inspiration from and in this case the Kuva are the "taces" that would increase the likelyhood of getting the weapon or stats you want : all stats and weapons have equal chances ( or better stats / weapons have lower chances ) but using kuva would allow you to choose some and increase their chance in case chances are equal ( increas chances like in relics in case of varied stats )  ,this may help us evade getting useless stats for some weapons like getting crit chance for a weapon that has no crit chance 

    Now To see how this all works : I'd love to see some way to get them outside of sorties !! maybe weekly tasks similar to junction tasks : finishing a set of tasks would 2-3 stat shards(would talk about them later) , finishing another set of tasks rewards a weapon shard , now this may bring alot of variety to the gameplay! after completing the tasks a node would unlock and you are required to finish a final task of defeating kuva guardians in a special node to get a shell or a veild riven mod ! maybe this would bring some fun to the system

    Now to the shards I talked about every shard has a set of stats which randomly applies to the mod , same thing for the weapon shard and combining the shards with the shell/riven mod will reveal the mod you got , you are also required to finish the challenge on the mod to be able to combine it with shards

    of course this suggestion has alot of flaws but the core of the idea is combining parts to reveal the final stats ( randomly selected from a pool of known stats/weapons ) contained in the shards rather than gambeling on what you will get from only doing a task written on the riven mod

    Third: In case you dont like what you got you can always reroll or dismantle the the mod and neutralize the stat/weapon to do so a new mission type can be added : using the operator in the mountain and there you get challenged with skill based objectives or similar the gameplay of the quest ( I loved that part ) to finally get to a shrine or something of sort where u insert high amount of kuva and the mod to neutralize it's stats/weapon. this may help greatly in overcomming the borderlands styled RNG stats and it could be done in this way !

    1- reroll the stat shard but keep weapon shard ( consumes low amount of kuva, example : 800 kuva )

    2 - reroll weapon shard and keep stats shard ( consumes medium amount of kuva, example : 2000 kuva )

    3 - reroll everything : ( consumes high amout of kuva , equivalent to the sum of rerolling stats and weapon, example : 2800 kuva )

    Finally : Some mods can be very very powerful therefor we should work hard for them / other may make some useless but fun weapons usefull in endlees missions or raids or sorties but getting them randmoly is never a good idea ! we must work hard to earn them !!!!

    I hope this gives some help or some Ideas to bring this system to life !! I want to have a feeling that i worked hard to get the mod and the stats and weapon i want while also keeping it fun and intresting ( and RNG based because everything has to depend on RNG in this game !! JK XDDD ) !

    Maybe we can start a discussion for other ideas that are better than this one and help the devs ! this systems feels empty and shallow the way it is now and brings nothing new to the gameplay but we can bring it to life if we inspire the devs and each other

     

  11. 1 hour ago, Horaciozhao said:

    One other problem I see about riven mod is the way you get them. It's a RNG based mod, not only the stats but also the type of weapon it can be used on. Therefore, you need to give players an easier way to get them, not limiting them 1 chance per day and even that is hidden behind another RNG reward system.

    That's what i talked about in my topic !!! we should at least get a 100%  chance for a rancen mod per week like the ayatan scuplture from maroo

  12. First of all I would like to thank DE for TWW update and The beautiful quest and all their hardwork to bring us new stuff

    But this Update made the community like an active volcano because of the new system ! And I See alot of people talking about how this system can ruin the game and that it's very unbalanced , some of that maybe true ! but lets not dwell on that and try to see the positive thing about it ... I liked it and i'm sure many others did but not in this state !! i think it should be more friendly and if u'r going to get a powerful riven mod you should feel like you earned it rather than just get it randomy for sortie , unlock it randomly to get random weapons and stats ! I understand that DE put RNG there to have more playtime for the player but this became a gambe !! 

    I have many suggestions to Tweak this not all of them are good but they may inspire someone bright from DE's team or the community to improve upon the new system

    First : The cap to riven mods has no reason to be there .... I feel like it's meaningless , maybe that's just me 

    Second : :lotus: Getting the Mods: -We can draw inspiration from many systems within the game like ayatan sculptures for example the mod it self may act like the shell or "the sculpture" , the weapon for the mod like "amber stars" , the stats are like "cyan stars" and you combine them to get the mod ! this may bring a sense of progression or "work hard to get something"

                                                          -Relic system is also a good system to draw inspiration from and in this case the Kuva are the "taces" that would increase the likelyhood of getting the weapon or stats you want : all stats and weapons have equal chances ( or better stats / weapons have lower chances ) but using kuva would allow you to choose some and increase their chance in case chances are equal ( increas chances like in relics in case of varied stats )  ,this may help us evade getting useless stats for some weapons like getting crit chance for a weapon that has no crit chance 

    Now To see how this all works : I'd love to see some way to get them outside of sorties !! maybe weekly tasks similar to junction tasks : finishing a set of tasks would 2-3 stat shards(would talk about them later) , finishing another set of tasks rewards a weapon shard , now this may bring alot of variety to the gameplay! after completing the tasks a node would unlock and you are required to finish a final task of defeating kuva guardians in a special node to get a shell or a veild riven mod ! maybe this would bring some fun to the system

    Now to the shards I talked about every shard has a set of stats which randomly applies to the mod , same thing for the weapon shard and combining the shards with the shell/riven mod will reveal the mod you got , you are also required to finish the challenge on the mod to be able to combine it with shards

    of course this suggestion has alot of flaws but the core of the idea is combining parts to reveal the final stats ( randomly selected from a pool of known stats/weapons ) contained in the shards rather than gambeling on what you will get from only doing a task written on the riven mod

    Third: In case you dont like what you got you can always reroll or dismantle the the mod and neutralize the stat/weapon to do so a new mission type can be added : using the operator in the mountain and there you get challenged with skill based objectives or similar the gameplay of the quest ( I loved that part ) to finally get to a shrine or something of sort where u insert high amount of kuva and the mod to neutralize it's stats/weapon. this may help greatly in overcomming the borderlands styled RNG stats and it could be done in this way !

    1- reroll the stat shard but keep weapon shard ( consumes low amount of kuva, example : 800 kuva )

    2 - reroll weapon shard and keep stats shard ( consumes medium amount of kuva, example : 2000 kuva )

    3 - reroll everything : ( consumes high amout of kuva , equivalent to the sum of rerolling stats and weapon, example : 2800 kuva )

    Finally : Some mods can be very very powerful therefor we should work hard for them / other may make some useless but fun weapons usefull in endlees missions or raids or sorties but getting them randmoly is never a good idea ! we must work hard to earn them !!!!

    I hope this gives some help or some Ideas to bring this system to life !! I want to have a feeling that i worked hard to get the mod and the stats and weapon i want while also keeping it fun and intresting ( and RNG based because everything has to depend on RNG in this game !! JK XDDD ) !

    Maybe we can start a discussion for other ideas that are better than this one and help the devs ! this systems feels empty and shallow the way it is now and brings nothing new to the gameplay but we can bring it to life if we inspire the devs and each others 

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