doommoose22
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Posts posted by doommoose22
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Overall enjoying vauban's new skill set, the only thing that I would personally change is adding a movement speed modifier thats tied to range for his 1 so that the drones can actually get around and do their job
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really don't understand why DE doesn't do a raffle every month for a small portion of the community to do a time limited tour of a private test server to bug test all the new S#&$ and give feedback.it would cut back on the manpower needed for internal testing and give a better chance of finding game breaking bugs.
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on most of your points, I disagree, I personally have always loved frames based around deployment abilities that involve thought for maximum effect. I understand the ire towards abilities like hers since the game revolves around gotta go fast, and think her ult should be a focal turret that once deployed stays in position and fires a beam towards the players reticle and acts as a channel ability, since shes gonna be squishy I don't see the point in giving her an ability that drastically lowers her movement capability. and vaubans main issue is not the fact that his skills are stationary, they are bad because they don't do enough damage or require you to precisely place mines in choke points for absolutely no payoff.
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28 minutes ago, sir_deadlock said:
How about Z & C?
Z becomes Tab
C becomes V
Q becomes C
F becomes Z
E becomes F
Then Q & E are open to control the roll function. And I guess in regular missions they could be used to look around corners?
why would they be? this would be strictly for the archwing portion of the game, there is no real reason for it to affect the rest of the game
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2 minutes ago, Dualstar said:
Q is for gear and E is for melee, remember?
yes, and those can easily be rebound for archwing, the control scheme has it's own section in the controls
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On 8/2/2016 at 2:12 AM, TARINunit9 said:
This is by far the worst possible decision you could have made about this
Previously, if you wanted your Archwing camera to reorient, you quickly sat still and let it adjust. Just let go of EVERYTHING, mouse and keyboard, and let the camera fix itself. This was a sub-optimal solution, but it made some intuitive sense: too much motion screws up the camera, total lack of motion fixes it. You don't want to be moving while the camera fixes itself, so you don't run into something bad while the fixing is taking place
Now, you fix the camera by pressing a movement button on the keyboard but taking your hand off the mouse. This makes ZERO intuitive sense. Now you have to move around with your keyboard, unable to adjust your flight path with your mouse, if you want the camera to fix itself. If you sit still for any reason -- the most probable reason being TO NOT RUN INTO SOMETHING -- the auto-adjustment stops. Bad bad bad bad bad, very bad design
DE, it's getting very clear at this point that you want to avoid adding in more buttons, but you don't really have a choice here. We need a "roll" button for archwing. It can be anything from a "roll clockwise" button and a "roll counterclockwise" button, to a single "instantly auto-level the camera" button, as long as it's a button we the players can press instead of having to wait for the camera's auto-level to do it for us
adding more buttons wouldn't even hurt console players in this case, could make the L1 and R1 triggers or the right stick the roll buttons
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remove the auto orientating feature from the camera or give a toggle for it, then just add two more binding options for rolling Q, and E should be the default but that's just personal opinion
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I counter with
the haunted look in that dogs eyes
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He's Mi and I'm Yu.
i am the walrus, coo coo cachoo
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HERESY! THAT PERSONALITY IS RESERVED FOR ALL ASH PLAYERS IN RED AND BLACK COLOR SCHEMES!
but red and black is deadpool :c
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Hosting T4D, need viable people.
>low MR continue to spam to join.
People who think MR actually matters if the player themself is bad irregardless
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It must be because I hate the idea of a plant based warframe so much that I completely blocked it out.... lol
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She sounds kind of OP, you may have gone a little to powerful on her abilities.
Though she sounds pretty good, I can't help but not like the idea of a plant based frame in warframe. DE already moved into the fantasy realm with hydroid, and I really really don't want to see them continue with that. If we only were fighting on earth like areas, then sure it could be rationalized. But for the most part we are fighting in rather sterile environments, so a plant based frame in a sci fi game really starts to push into fantasy.
I am not saying I don't like your frame idea, its actually pretty cool, I just don't think it fits this game.
#@*&$@ we already have space magic
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players too stupid or impatient to stand on a button while matching symbols
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honestly they're synthetic so they can bleed like good ole raiden from the mgs series
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theres a arcan enhancement that negates it available if you're having that much of a problem
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the game engine probably couldn't handle this stuff though :c
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I'd like to see a grineer version of that aswell. that would be sooooo cool.
Like you can perfectly see here at 1:24
yep just too bad that guys playing on easy :c
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honestly with how often the AI Pathing bugs i never see this in our future unless they develope an AI Capable of Going From Point A-B-C on its own accord
Zanuka already has some limited smart terrain movement system in place, although not completely dedicated wallrunning.
I think a spider-like enemy would be interesting to fight: latching on walls and ceilings? Surprise attacks from above?
poos electrified web on tenno skoom
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Mesa is the best raid frame gais. She can hit all the enemies and kill them dead so the hacker can hackz! Plus she has ballistic status shot thats great cc and shatter shield to block the nasty shots from dem high lvl shooters! Imagine 8 mesas gais!
/sarcasm off
try flashbang max range and come back
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its based on the radius of the globe so you can take it out safely if you don't have a fast firing weapon
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well one example i can think of is the frog soldiers from mgs4
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well that brings up another point, the infested have claws and plenty of rough surfaces to grab onto
manics use a teleport I'm talking agile regular enemies that you can shoot or kill with powers
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i'm thinking a ringleader with constant stream of their "elite" guard
Abyss of Dagath - Dev Workshop: Companion Improvements and Tweaks
in Developer Workshops
Posted
would really love to see the incorporation of some form of AI changes to the pets or something like a recall button at least to keep them from going on suicide runs into a group of enemies / getting stuck in place on certain missions. would like to be able to command them to attack specific enemies too but that's just me.