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alergiclaprosti

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Posts posted by alergiclaprosti

  1. I just finised the research and gathered mats to build the Sigma engine MK III. 

    I installed it on the ship and suprize surprize!!! ..... the speed bonus was not applied.

     

    P.S. - the values in Km/h are so wrong. When the normal base speed is 300 m/s .... double digit Km/h make no sense (too small).

  2. All of you missed the point .... I was not saying that it's bad.

    I just said that the design is bad. The fact that the normal Redeemer can do the same damage with shots is a bad design for me.

    Again, because you are how you are I have to repeat ... I never said the weapon is bad ... just stupid.

  3. On 2018-12-24 at 2:41 PM, GinKenshin said:

    :facepalm:

     

       It can reach 100 sc with all 4 mods and DC, along with dmg, attack speed and CO, it shreds anything even in high lvls. You could also build it for actual melee with the decent cc 

     

      It also seems like shots done while stealthed do deal crits, and also head shots...though this could be a bug 

     

     

      It needs no buff, build/use it right. If you don’t like it then you don’t have a case here 

     

    The yellow damage you see while stealth is stealth damage not crit.

    Stop kissing DE ass and think about it. A prime version of a GUN-Blade that enhances the normal's critical capabilities, but those enhanced capabilities are not usable when used as a GUN.  GUN - BLADE

    If I want to melee enemies I have tons of other weapons to choose from. 

    In other words, I don't even need Redeemer Prime because I only shoot it and the prime version has the same shot damage as the normal one.

    So good job DE for working for nothing.

  4. You guys didn't get my point ....

     

    WHY!? would I need to do something special in order to get the loot. I do the work when I capture it .... why would i need to do more work for the drop!?

  5. Isn't there anything that can be done so I don't lose eidolon cores?!

    I main Zenurik so I can void out a damn lot so I can stay in the location where the eidolon discharges the energy, just to get  the drop ..... and I don't get it.

    To this day, I never found all the cores from an eidolon capture.

    Where the hell does it drop it?! and WHY does id DROP it!?

    Can't the cores and shards go directly to the player!? 

    What is the point of having to "be able" the get the drop of a thing you already worked to "kill" ?!?!?!?!?!!?

     

  6. On 11/15/2017 at 1:05 PM, Stormxdragon said:

    I'm not saying one is bad as the other i'm saying Warfame isn't even the same thing, you can play and do well without any sacrifice and without spending a penny -your complaints are are applicable to the sort of games i listed but not to Warframe or DE. Warframe you only pay to get it quicker or look prettier doing it, all totally optional but nothing that would negative impact any of the game, where as so many other games now you can literally buy strength and an advantage - if you think this is Warframe also then your not playing the same Warframe that i am...

    30 radiant keys to not get Vectis Stock, of which more than half gave Boar Prime Barrels and the rest were commons..... that's not time .... that's code to make people spend platinum.

    I get the S#&$ stuff's rare parts in 2 or 3 relics ..... but when it comes to the good ones .....

  7. 12 minutes ago, giantconch said:

     

    Lanka is good .... not as good as Vectis Prime

    But I'm not talking about the Lanka .....  other weapons that have no reason not to be effective .... deal 0 damage. That's the problem .... I know people use Lanka instead of Vectis ...... with a little practice it's just as good.   But you need that practice..... Vectis doesn't even take you out of the scope while reloading.

  8. From the beginning, I understand DE needs money to develop the game, but ....

    Twisting drop chances and... lately what weapons are effective(wink wink .... the ones that have extremely low drop chances are effective)  is not a good way to make money.

    Weapons that are cheap to make, but with good original builds kill everything in the game ..... do "0" damage to the Eidolon( for the "pros" .... couch &#!-kissers cough .... after the shield is down and targetting the vulnerable points) while weapons that have extremely low drop chances (even with tons of radiant relics that, for some reason, give common drop) are very effective.

    The player identity is stepping out of the way of the money money money moneeeeeeeeey!!!

     

    This game was better when it went under the radar.  Now, it's all about the money.

       

  9. I don't know why nobody talks about this.

    The quills are the only faction without any quests for standing.

    I don't really get why would I want to farm (a S#&$ ton) to get my kid good, except for the fun of playing, if you have fun farming. I guess people like farming simulators.

    The only time where the kid is needed is when you need to take down an eidolon's shields and that is it.

    I noticed that the weapons for which you farm a very long time, if you're like me and don't have 10 hours a day to play Warframe, don't help in any other way. They could at least have a 5x~10x damage bonus against Sentient technology, giving that the lore, as much as it counts, says that they are vulnerable to void energy. 

    At the moment the only way I use the kid is to take off Stalker's adaptations, and I don't need a fancy weapon to do that. (you can actually do that without any operator weapons... just touch him with the beam).

    But, returning to my point, is it that wrong to put in a daily quest for a boost of standing for the people that don't have limitless time to play warframe but actually like the game?!

    An idea for such quest would be something that trains us 

     

     just as Teshin did in "The War WIthin"

    I say that because I think Onkko is a tenno that didn't go "sleep" .... how else would he know how to build amps!?

     

  10. Two days ago I noticed that Azima's Secondary benefited from multishot.

    Today after the update it doesn't benefit from multishot anymore.

    It's not like this gun is super overpowered, so I don't think that throwing 3 disks instead of 1 will be a game breaker.

  11. 2 minutes ago, rapt0rman said:

    Take a step back, take a deep breath, read the patch notes here: 

    You'll notice it says nothing about any changes to the Azima. It would be much more logical and productive to assume this is a bug.

    Like they put all the changes in the patch notes.

  12. Two days ago I noticed that multishot applied to Azima's secondary. I was happy that this weapon has something going for it. (not like I use the secondary to often, but still, it's something)

    It's supposed to be a unique weapon. The fact that you can have a quickly deployable, decently hitting, turret is the reason why Azima is unique.

    After today's update .... Azima's secodary isn't, again, affected by multishot......

    WHY!?  

    WAS IT THAT OVERPOWERED?!

    I keep losing rewards to "network connection failed", but Azima's secondary being affected by multishot .... Oh My! .... how can the game move one!?  ..... it must be taken out!!!

    This is the reason I took a break from this game .... the priorities are... weird.

  13. This is the first game where I need to do something to be able to get the drops after I make the kill.

    Are we in that place already? .... is the grinding not enough that another reward gate was needed?

    The important drops, like the ones that you have to beat up a huge thing for, don't even land where the mob dies. After not landing where the mob dies they can sometimes roll into deep water (where you get reset). Or sometimes they simply roll away not to be seen ever again.

    Why so many gates before a reward that you already need a ton of???

     

    Is it that hard to make the important drops stationary so they can't roll into deep water or highlight them like the ayatan stars?????????

  14. Is it that hard to highlight the Eidolon drops?!

    or, make them not roll down the hill !? 

    It's not so nice to kill an eidolon than find out that you missed half of the drop!

     

  15. 53 minutes ago, Krisavi said:

    ...

    I never said archwing mods only for the plains. Just said about a rework of the current mods to make them reliable and the addition of new ones to further customize the arsenal ... not just for the plains ... for all archwing missions.

     

    As I said in other posts ... I don't like to be forced into a melee combat strategy. If you like melee good for you .. I don't. Weapon building resources shouldn't be given as a single reward of important missions battling for a chance to drop with ... lenses for example.

     

    The fuel suggestion was in place to keep Archwing in check if they make it work as it should. If the archwing works well, it will be more powerful than some frames.

     

    All I said is that, if I have to use resources on it, the archwing should complement my frame. If it's only a mount, it shouldn't require resources.

    I want it to be more than a mount.

     

    More, I think about it from the solo player's perspective. While solo my arsenal is the only thing that has my back, it must deliver.

  16. How did this happen?!

    This is the third go at archwing gameplay and it still sucks.

    Here's some Issues I have with the atmospheric archwing:

    Lore and movement

    The archwing is supposed to be the tenno's ultimate battle vehicle. The Orokin built these things for crying out loud and any "Clem" with an explosion based  weapon can shoot me down. The missile doesn't even have to hit me, it only needs to hit a close enough flare.

    More, it doesn't respect the physical momentum; If I accelerate in one direction but move the crosshair to shoot backwards, the archwing accelerates in the new direction instead of keeping it's direction of movement even if I don't accelerate in the new direction. I played a lot of old archwing missions, I like them, and the movement was ok. Something was changed for worse in PoE.

    If that wasn't enough, don't worry , there's more. For some "occult" reason my archwing is pulled to the ground when I accelerate perpendicular away from it.

    Abilities

    The archwing abilities have messed up effects and ranges: 

    Repel's(Odonata 4th) range and duration are ~1/5 of the specified one. It should push away, disarm the ranged weapons "permanently" and stun for 11s everything in 140m range(base values). Now, it's stun only for ~2s and the range is ~30m (with duration and range mods equipped).

    Weapons

    When calling the archwing I keep my normal weapons that get visually bugged. Lanka's sight UI goes away completely and  the amount of glitching on my pistol+melee combo is off the charts. 

    Total lack of air melee combat.

     

    Suggestions to help the fixing process:

    I hope that the ground pulling and the instant momentum direction change are just bugs.  I like the aircraft control mode when in speed flight that switches to tactical control when out of speed flight, that should stay in.

    The archwing should not be sent away by the smallest explosion. I am ok with blast proc, if it happens, to temporary drop the archwing towards the ground and make it vulnerable. Hamstring like mods should be made to counter that.

    When archwing is engaged, archwing weaponry(including the melee weapon) should take the place of the normal weapons. An overhaul of the archwing mod set is necesarry.

    Archwing mods should replace the Ayatan stars, cetus whisps and all the other crap from the bounty rewards.

    When the archwing reaches the ground after it's called, it should knock down and push away all the enemies in a range.

     

    After the archwing is changed to not be shot down by any explosion and the abilities/weapons are fixed, to avoid making the archwing OP I suggest a "fuel" system as follows:

    The archwing will come with a finite amount of fuel that will be displayed on the UI similar to the survival mission life support percentage.

    Normal movement, sprint and afterburner will consume fuel accordingly (normal flight X fuel/sec, sprint flight Y fuel/sec and afterburner Z fuel/sec, X<Y<Z). 

    The max fuel and fuel consumption will be specific to each archwing type. Max fuel will be affected by the Archwing Max Energy Mod and Fuel consumption by the Archwing Energy Efficiency Mod.

    The archwing won't be refueld by any means.

    Some warning messages should be received when running out of fuel.

    When the fuel reaches 0 the archwing will detach and go back to the ship.

    Lastly ..... why can't the kid get out and back in the Archwing!? The archwing should stay linked to the frame and hover, as long as it has fuel, while the kid is out. When mortally harmed or by choice the kid should go to the archwing instead of calling it back.

     

    The archwing should be as powerful as other orokin tech.

    That's my 2 cents on the new archwing ... I hope this reaches DE's eyes.

     

     

     

     

     

  17. 6 hours ago, Beefcakes said:

    If it makes you feel any better I did 2 level 50-60 bounties and got 2 cyan stars each time. I don't care if low level pays out bad because low level, but a high level mission? I mean you have six mini objectives and run like 10k+ meters doing them. They should consider making each stage of a bounty pay out something if they want hand out 50 endo and 5k credits each time you complete a bounty.

    My mod case was just an example ... but you got the idea :)

  18. The issues I have with the new gameplay introduced with PoE:

    First and the most important:  "lack of hints regarding the progression"  Example: There is no clue about how to reach the hidden Focus merchant. Or no hint about what you need to do to unlock focus traits.  The only thing you get is "seek the quills".

    Second: The death of Solo play.  Until now, the amount of effort needed to complete missions solo vs in a group was ~x4. Now it's ~x48 (1200 / 25).

    Third: Until now, I had the option to change my equipment setup before a specific mission. I could take, what I thought to be, the best suited equipment(frame,weapons,gear,helpers) for that mission. Now I have to take one setup to complete 5 different missions.

    and Forth: the drop. After I do a 5 stage max level bounty, I get an uncommon mod of which I have a ton of copies. What is the incentive for me to do bounties?! other than standing that gives me melee weapons that I don't use. I played this game since Update 7 and I never based my builds around melee .... why would I now?

     

    SO, for me, a mainly solo player, this update brings nothing attractive. 

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