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Ebondevil

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Posts posted by Ebondevil

  1. Bug: When playing on your own (solo, Invite Only, Friends only) on Corpus Excavation missions After 3-4 Excavators the spawn rates of Power Cell Carrier mobs declines to the point that only on is spawning every few minutes. This makes it pointless to actually play endlessly.

    Worse it makes Sortie excavation missions extremely painful, where the only viable way to complete them is let the extractors get destroyed for the 20 Cryotic a time

     

    UI Change Suggestion: Being Able to hover over a relic in the Mission rewards screen and a tooltip shows what can drop from it, as well as a count of how many of that relic you currently own.

  2. Just ran Despina (neptune) with a void fissure.

    Matchmaking: Friends Only
    Was Running as a Solo Frost Prime

    Managed to make it to the 4th Excavator without too much trouble, the third was a struggle to find power carriers

    On the 4th excavator I was seeing Scrambus, Combas and Bursas each more regularly than power carriers, which is frankly ridiculous.

    At 80% duration left I killed a Power carrier and started timing how long it took until the next one showed up, after 10 minutes of searching (during which time the Fissure mobs blew up the excavator) I finally found a Power Carrier.

    This has been an issue ever since they changed the Spawn mechanics of the Excavators to slow the Mission progression down.

    It should also be noted at one point I noticed one of the mobs actually running away from the Excavator and me.

  3. 12 minutes ago, Bibliothekar said:

    I don't care how much I have to pay her in the end, every single Credit is one too many in my eyes. Those things don't even contain Endo, she just pays us with that. So it doesn't make any sense that we would have to pay an extraction fee.

    Guess you didn't watch the Dev stream then where Maroo says she squeezes every drop of Endo juice out of the statues for you, so yeah, it's precisely an extraction fee for the Endo contained in the statues.

  4. 19 minutes ago, Bibliothekar said:

    ... and rip us off Credit-wise at the same time. Uhm, NOPE.

     

    51 minutes ago, SonicSonedit said:

    So, super rare treasure statues worth 2 ammo drums?

    And if you will upgrade it, it will worth 8 ammo drums?

    And to exchange your upgraded super rare treasure to 8 ammo ammo druams you will be charged for 25k credits?

     

    2 hours ago, [DE]Drew said:

    (Please note: values, names, and art are not final)

     

     

    (please note: values, names, and art are not final)

    Cause yeah, Values are final..../facepalm

  5. With the recent mention of Shield gating coming up in the Dev-stream, I was considering an alternative mechanic, a mod to give shields a kind of armour, without it actually being the same as an armour mod.

    Learning from their Sentient enemies in the war and adapting to their tricks some Tenno started modifying their shields, they named this mod:

    Sentient Adaptation.

    This Mod would be capable of 10 ranks, and only drop from Sentients.

    Unranked this mod would enhance the shields of the Tenno with 9% damage reduction to a specific damage type when the shields are dropped to 5% of their remaining, the damage reduction would only be applied to the damage type that did the most damage to the shields.
    Eg. 1000 shield base, Tenno takes 700 fire damage, and 250 puncture damage, shields adapt granting 9% damage reduction to Fire damage, but 0% reduction to Puncture damage

    At Rank 10 this mod would enhance the Shields of the Tenno with 99% damage reduction to a specific damage type when the shields are dropped to 55% of their remaining, the damage reduction would only be applied to the damage type that did the most damage to the shields since they were last at max.
    Eg. 1000 shield base, Tenno takes 200 fire damage, and 250 puncture damage, shields adapt granting 99% damage reduction to Puncture damage, but 0% reduction to Fire damage.

    After the shields have been fully recharged the Adaptation would start checking the incoming damage again, changing the damage reduction type when the shields once again drop to the specified level.
    Eg. 1000 shield base, Tenno has 99% Puncture reduction, takes 250 fire damage, and 20000 Puncture damage (reduced to 200), shields maintain 99% damage reduction to Puncture damage
    Eg. 1000 shield base, Tenno has 99% Puncture reduction, takes 448 fire damage, and 200 Puncture damage (reduced to 2), shields adapt again, granting 99% damage reduction to fire damage and loosing the reduction to puncture damage

    The damage reduction would apply to Overshields, and the damage type for Adaptation would factor in damage to Overshields, but the Overshields would not be counted towards the percentage of shield left.
    eg. 1000 Base Shields, 1200 overshields, Tenno receives 1200 Fire damage, Overshields are destroyed, Tenno then receives 550 Puncture damage, Shields now Adapt providing 99% Fire Damage reduction

    While the max rank may seem quite powerful, it would only be against one specific damage at a time, and it's not a complete immunity to damage.

    I also think it should be a Common mod, to give an alternative to Steel fibre for frames with high shields and low armour.

  6. Relay Reconstruction

    Since the Formorians can blow up our relays, and we must have built them at some point, it makes sense that we have the option to rebuild those that are destroyed, in that vein I suggest a mission similar to an invasion or a formorian sabotage, where a community effort is required to rebuild the relay over time. This mission would appear after a Fomorian has blown up a relay effectively replacing the Relay node, it would also appear on any destroyed Relay nodes currently present.

    Reconstruction progress bar could be the Lotus Purple vs Enemy Faction Colour, as Progress is Made the purple replaces the enemy colour.

    The mission itself would be of the endless variety and consist of three stages:

    Stage1 (Archwing) 0% - 33% Construction

    The Tenno have to roam a large open space, filled with ruins of the relay and various asteroids, potential to use both trench running and open asteroid areas., on arrival you would be given an objective to collect a piece of the debris and return it to the Relay core, central location, enemy units would of course be trying to stop you (Grineer/Corpus/Infested as appropriate), for added difficulty, possibly disable Weapons or Sprinting or Powers while you are carrying the object, meaning you have to avoid notice or rely on your team mates to protect you, but you are not completely helpless.

    Reward from the Lotus for successfully Delivering a component.

    Extraction Location outside and above the relay.

    Stage 2 (Archwing & Ground) 34% - 66% Construction

    The Relay has been Partially rebuilt, enough that the internals areas have life support but it's not fully rebuilt yet, the main objective is still the same as stage one, but every few deliveries (For example after Rotation C), the Enemy will send a boarding party to try and sabotage your efforts, if the boarding party reaches the relay you have to go into it and exterminate them all.

    While Inside there is the constant shield drain as if the windows have been broken on a corpus ship, but no lockdown.

    The Landing point is the standard Liset relay arrival point.

    Lifts do not work, Parkour may be required to reach enemies.

    Reward from the Lotus for successfully Delivering a Component.

    Reward from the Lotus for preventing a Boarding Party reaching a relay.

    Lesser Reward from the Lotus for destroying a boarding party on a relay.

    Extraction Location outside and above the relay.

    Stage 3 (Archwing & Ground) 67% - 100% Construction

    The external structure of the Relay is now fully complete, all that remains is to get the internal systems back up and running properly. This contains all the elements of Stage 1 & Stage 2, the Collection and Boarding Parties, however a boarding party will now be sent for every component collected, and they will be sent when you collect the component instead of after you deliver and the component. Additionally instead of delivery the component to an external location, you need to deliver the component to a location inside the Relay.

    The is no longer a shield drain.

    Lifts still do no work, Parkour will almost certainly be required to deliver the components.

    Reward from the Lotus for successfully Delivering a Component and killing all enemies in a relay.

    Bonus Reward from the Lotus for preventing a Boarding Party from landing

    Completion

    When the relay is finally complete it returns to standard relay functioning, the only difference would cosmetic, in that the centrepiece statue would be of the Warframe most used during the relays Reconstruction.
    Could also have a leader-board in the Relay for the top 10 contributors.

  7. 14 hours ago, Maxpayne67 said:

    I was thinking about this bug again last night and remember that a recent patch note talk about cephalon fragment. I take a look in the previous update and Hotfixes and here is what I find in the SOTR update 1 :

    • Fixed a progression stopping bug when attempting to scan Cephalon Fragments as per: 

    Seems the patch did not work for everyone.

    I've collected all the fragments other than the ones that bugged on me, and I still can't collect the bugged ones, I keep trying while looking for Cat scans.

  8. I have 4/5 scans of the Derelict, 1/5 scan of the Collapse and 1/5 scan of Lephantis, I can't seem to get any more scans from the derelict at all.

    While I was teamed with someone else on a derelict mission, one of the scans they took was of the Collapse, but I was unable to scan it myself despite not having completed it.

    I thought perhaps they were tied to specific locations in the derelict, but so far Extermination, Mobile Defence, Capture, and Sabotage have not yielded any success

    Oddly I could swear I got one of Neptunes scans of the Lotus from the Derelict (I could be mistaken), so I tried going back over other locations I thought I had completed just in case they were mixed in elsewhere but so far I've been through Earth, Venus, Mercury, Mars, Phobos, Ceres, Jupiter, Europa, Saturn, Uranus, Neptune, and Pluto with no luck.

    I've not tried the Void or Lua yet. but Neptune was the one I had my hopes on.

    I have yet to complete Eris and Sedna.

  9. I am now unable to find any Weapon Blueprints on the Market.

    I was looking for the new Archwing Weapon Blueprints and initially searched for the: Agkuza,

    When I didn't find it I went back to the Home tab, and searched for: Blueprint

    This provided a very limited selection of items:

    • Cicero Crisis Antidote Pack
    • 2x Cipher Blueprint
    • 2x Team Ammo restore Blueprint
    • 2x Team Energy Restore Blueprint
    • 2x Team Health Restore Blueprint
    • 2x Team Shield Restore Blueprint

    In the case of the 2x options each Blueprint item was different, I believe for the individual or for the pack of 5? but this was not clear from the names, only the Icons.

    There was no indication of any:

    • Melee Weapon Blueprints
    • Primary Weapon Blueprints
    • Secondary Weapon Blueprints
    • Warframe Blueprints
    • Sentinel Blueprints

    Edit: I tried the Toggle for Show/Hide Owned.

  10.  

    8 minutes ago, xyniu said:

    Where is Twin Kohmak?

     

    19 minutes ago, AzureEmulation said:

    Can't seem to find the Twin Kohmak blueprint in Clan Dojo Research nor the Market.

     

    15 minutes ago, Nemorac said:

    Anyone else not finding the Twin Kohmak blueprint anywhere?

     

    4 hours ago, DERebecca said:

    TWIN KOHMAK - Doubling their volley on each successive shot, the Twin Kohmaks decimate foes in seconds. Find them in the Market today, or on Kela de Thaym!

    Bolded and Underlined the pertinent info for you

  11. 4 hours ago, TehMud said:
    •  DESCRIPTION: Moon Spy Mission. A button is not working. It is active, but no matter how much is shot won't activate for what I believe is an elevator.
       
    • CAN YOU REPRODUCE THE BUG? Unsure. Just went into the room and the button won't activate.
       
    • REPRODUCTION STEPS: 
      •  1. Go to the tile pictured and see if the button doesn't work.
      • r9IbV6B.jpg?1
      •  

    I am pretty sure this isn't an elevator. I believe the button opens a door located behind the button instead.

  12. It might work better as a 'Thank you' note from a Syndicate, based on which Syndicates Sigil you are wearing at the time of the mission:

     

    Extermination: Thank you for clearing the resistance, you allowed us to operate in the area unmolested.

    Spy / Mobile Defence: Thank you for the Data you retrieved, this was of great help in securing a safe location to work/hide refugees.

    Survival / Excavation: Thank you for the resources you helped collect for us, these will go a long way to supporting our efforts.

    Rescue: Thank you for rescuing our Operative.

    Capture: The information provided by the target was most valuable, thank you.

     

    Throw in some Syndicate specific notes, perhaps along with some  note of how it helped the syndicates allies, and why it upset another syndicate and it could flesh out both the missions and the syndicate system.

     

    Still very generic and repeatable, but adds a bit more post operation narative.

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