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MetalNovaZ

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Posts posted by MetalNovaZ

  1. 3 hours ago, (PS4)XxDarkyanxX said:

    DE has acknowledged that Warframe was about free mobility and a fast paced game. It's become the daily thing and we like it that way.
    Weather you go fast or not in a mission is your choice, but bringing back Stamina can only make the game mobility feels terrible.

    If you did play in Stamina time, you'd remember how awful it was to move.
    You'd be forced into SpinDashing through the whole map or coptering by abusing the 1% of stamina regen.
    Which would then prevent you from jumping/running when facing enemies.

    I agree, if you haven't played since the early stamina days, you wouldn't know how bad it was

  2. 19 minutes ago, OriVerda said:

    Well, you know, you could also teach them how to do things correctly.

    I get what you're saying and yeah it's annoying when a new player who has yet to truly get a feel for the game rushes to get meta weaponry and weighs the team down but honestly, that's par for the course with MMO games. It's up to us as experienced players to show them the way!

    Totally agree.

    New players are restricted enough, if anything, DE needs to make instructions more clear and everything more transparent for their playerbase

    I've been playing for 3 years now and I'm still < MR 20. Some players just like using their specific set for weapons they find fun.

  3. 22 minutes ago, Kihana said:

    Valkyr isn't broken. Stop trying to fix that which isn't broke, for no other reason than that you don't like her as she is.

    Her #3 needs work. That is all.

    I agree, if something is not broken, don't bring it up. 

  4. I think by now, everyone knows about a trade restriction in which everyday you would be limited to X amount of trades based on your MR (+2 for founders). I myself have been playing for 3 years, I stick to the same set of weapons that I enjoy and have fun with, thus I am still MR 10, I constantly introduce new people to warframe and I'm always brought to the attention of 2 things, why is the amount of trades per day capped by your MR? I can understand the "you must be MR 2"  to trade part, in which you prevent newer players from getting scammed or tricked out of something's worth, but seriously, this trade restriction is redundant. I can also understand the fact that you want players to experience a wide variety of weapons thus introducing this system, capping weapons to a certain MR is honestly fine to me, newer players should not have insanely strong weapons at the start of their game, like the galatine prime and tigris prime. But I don't see how would this affect the trade system. I recently introduced one of my closer friend's to warframe, he enjoyed it quite a lot, except when it came to trading. He really enjoys trading in video games and this MR trade restriction cap made him quite angry once he realised that there was a cap on how many trade you can have per day, I assume you would think his reaction would be on the lines of " Oh, I'll just increase my MR and get more weapons so I can trade more" , but his reaction was this, " Oh for fucks sake, why can't they just let me trade" and he left warframe soon after. I understand you want to create some initiative for players to increase MR, but I think weapons already do this job well enough, trading should never be capped in any game that relies this heavily on grinding and community interaction, If anything, it just pisses people who keep to a certain build that they enjoy off. You guys shouldn't force players to get higher MR's, to trade, players should do it because they enjoy a wide range of weapons and not because they like trading and want more trade per day.

     

    In my opinion, we should just scrap the trade per day cap and let founders have 50% off on the trade tax instead of +2 trades per day, Im 100% sure no one bought the founders pack to get +2 trades per day.

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