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_Fadespell_

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Posts posted by _Fadespell_

  1. 2 separate occasions, both of which I was to receive some platinum and 4 amber stars as part of the trade.
    On both times, my trading partner claimed to have put up the plat and amber stars, but my trade window only showed the plat, and my trade tax reflected the value of the plat only.

    Might be unrelated but on a separate occasion, I was selling a prime set. Partner claimed that his trade window was empty when I selected all 4 items, and offered them all in one go.
    Offering each item up individually allowed his trade window to update.

  2. Imo, for JV Octavia would be pretty nice with the tight spaces and amount of killing required.

    For LoR, workable yes but would not go so far as to say pretty good.
    The best enemy in LoR is a hard CCed enemy. Ideally enemies should not be attacking period. Ivara can also cloak allies and sleep enemies (G3 included)

  3. I've seen experienced and fast speedrunners deal with this by spamming pads (and the love the faster charging time)

    I've seen experienced but non speedrunners deal with this by co-ordinating the movement if EV and bomb carrier (and they seem to enjoy that they can't just stack max P flow and go into their own world to carry the bomb)

    I've seen non experienced and non fully built raiders deal with this by having an backup for the bomb carrier (they are like mehhh whatever, one less guy for hacking, at least we don't have to worry about finishing hacks too early or shooting the bomb)

    I think this change is a very welcome one, should it get reverted back to "normal", I would like the increased charging speed to be kept for LoRNM


     

  4. Perhaps if I share my experience (of just starting raids a few months back).
    As of this post, christx has me on record of attempting 94 JVs. I have had 7 instances where enemies did not spawn in either Stage 2 or Stage 3. No spawns at these stages is a progression stopper. And 3 instances of no enemies spawning in Stage 1 (can abort at this stage without losing the key)
    Based on casual observation, without Atlas/Nekros "glitch" I would have a 7% chance of failing JV based on RNG where I could not recover the Key or the resources. 

    Being an old player, the resource cost is not so much an issue for me. (2,000 plastids / 12,000 nanospores / 2 neurodes)
    Newer players on the other hand...

    Speaking of new players, I've been on teaching raids where one of the first things said was 'this raid has progression stopping bugs, that is why we are using a 'glitch' to avoid it so we can teach you the raid'. A section of the raiding community has been, still are and will be interested in getting more people to play the raids. And at times it feels to me that they are doing more than DE to get more people into this game mode. These raiders are players who have stuck with the game for a long time, and who have invested in it (how many players have multiples of the same warframe each with different (multiple) formaed polarities? One for raiding optimized builds, another for the rest of the game)

    I feel that conclave gets thrown into the discussion here is because DE incentivizes conclave gameplay. Skins / Balance updates / New game modes / Dedicated servers / Tactical Events. 
    The raiding community has always been asking for basic bug fixes (especially progression halting bugs). We've not always got them and usually the raiding community has found its own solutions. Like --Q--Animan8000 said, to fix issues of client crashing the host should have gore enabled? (why the host's graphics settings should have any effect on the client crashing is beyond me)

    When we don't get basic bug fixes, it appears we care more about the Trials than DE does and a game mode that is less popular gets more updates? No wonder people are salty.

    The Atlas/Nekros has been used to get around the no enemy spanws. I will still do the JV, and factor in an additional resource cost per key

  5. http://imgur.com/a/84f92
    Had a bug in stage 2 with myself as a Nova. Used a portal upwards and appeared to land on an invisible floor.
    Could not get down by using a downwards facing portal, tried by standing and looking down and by jumping and looking down. (portal ends at the level where i am standing).

    First time happened to me

    /unstuck did not work. Fixed by going towards the balcony in the 4 corners of the map where enemies can spawn. That caused me to drop down to the ground level back into the puzzle room.

    Unfortunately after the raid I've closed and restarted WF, so I think the ee.log file was lost

  6. With regards to bug 3, I am happy to report that I just finished a JV and that the bug was absent, i.e. I spawned in Archwing (i was not the host). All squad members also spawned in archwing.

    Fingers crossed this experience will be repeated many times

  7. Confirmed  bug 5.

    With respect to bug 1, I've had some instances of enemies not spawning, but there were no problems with the bomb. 

    Would also like to add that in Stage 3, I've had 1 instance of the bomb carrier being unable to drop the bomb after entering operator mode. So  we let him him get constantly shot at, using the damage to reduce tritium stability to zero. Thankfully at 0% stability he dropped the bomb.

  8. After about a month of first joining I can personally say that the WFRSB discord is an awesome place to learn the Trials.
    Veterans are very helpful and explain things in a detailed yet concise manner.

    Would highly recommend to be the 1st point of contact for any Tenno looking to learn the Trials.

     

  9. IGN for Warframe and Discord : Seacamul

     

    Frames I can build : Banshee / Loki / Nova / Rhino / Trinity(EV) / Vauban

     

    Time : generally after 5.30 PM EST, mostly on Fri/Sat

     

    Additional info : Have mostly played endless missions (surv/def/excavation), but never played Trials before. Should be able to build the warframes listed, but don't know the locations of key objectives (like terminals / pressure pads)

     

     

  10. I've had an idea after hearing one of my clanmates mention cosplay. The Syndicates could offer their own armour cosmetics, like a Vakyor Armour Set / Telos Armour Set etc.

    1)  These syndicate armour set could offer an increased daily standing limit that is tied to the specific armour set (on top of the daily standing limit). Whether the amount of this syndicate specific limit should be linked to MR I have no idea. Personally feel it should not. These armour sets could also be traded.

    This extra pool would only be utilized if the daily standing limit was completely used.

    For example a Telos Armour Set could offer an additional limit of 8000 standing. If the wearer at the end of a mission gains 1000 standing with the Arbiters of Hexis, he/she would also gain 500 standing with Cephalon Suda. If the player still has daily standing, it would be used. If not then 1500 would be awarded from the Telos Armour Set, reducing its current pool to 6500.

    I like this idea because Warframe Augements can be obtained from 2 syndicates which need not necessarily be allied to each other.

     

    2)  In order to get these armour sets, perhaps they could be bought with standing just like syndicate weapons. But (crazy idea here), what about a Syndicate Trial?

    Would work like a regular mission (around lvl 60) but with added conditions and themed around what each Syndicate does. To access these Syndicate Trials, you would need to be max rank with the syndicate and need to use all 132,000 standing.

    For example:

      -Steel Meridian could do a rescue, where you had to rescue 2 prisoners at different locations. Entering the holding cell for 1 prisoner would trigger execution for both.

      -Arbiters of Hexis could do a time limited extermination against only Eximus units.

      -Cephalon Suda could do a survival until you finish scanning a set number of hidden objects.

      -Perrin Sequence could do a time limited sabotage (maybe where an objective has to be defended) and all 3 hidden caches have to be found.

      -New Loka could do a synchronized sabotage on Earth (where the two toxin injectors have to be sabotaged simultaneously with an antitoxin)

      -Red Veil could do a stealth assassination (where sounding the alarm before the boss would cause him to run, if he successfully reaches his escape pod the mission fails).

     

    ofc I have no idea how each mission would be balanced, just an idea that came to mind.

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