Hello, I just got Hildryn today and I have some feedback that I hope could be useful.
Her 4 restrict us out of one of the best parts of warframe that is freedom and power of movement, to make us slowly float around in the air while restricting access to our chosen arsenal and limiting us to either just float there or use haven and/or balefire consuming our shields even more, balefire isn't even auto equipped and the second one doesn't do anything.
Her 1, 2, 3, 4 stop shield regeneration, that is the great advantage of using shields for defense.
Her 1 doesn't have interesting stats to play around, the only way to mod is raw damage, and limits our movement, and replaces our chosen arsenal and the explosion effect is inferior to Staticor in coolness and even Opticor in usefulness. And charging it doesn't present benefits over spamming it, in a cost vs benefit scenario it is worse to charge.
And her 4 apparently only works on a 2d plane, as enemies in a different elevation or platform are often NOT affected by it.
Suggestions to improve would be:
Her skills no longer stop shield regeneration and don't delay activation. Only enemy fire does it.
Her 2 now regenerates a base amount per enemy affected, including health only enemies, while keeping the LoS condition. Could be related to her own armor.
Her 1 no longer slows down movement or equips upon only tapping, and charging increases damage to 50% more than it consumes and equips it. Critical Chance and Critical Damage increased, but only on the enemy directly hit by the projectile. Explosion keeps low or no Critical Chance as is. Perhaps explodes backwards like Tombfinger every time it pierces an enemy and the explosion upon hitting a surface? for the cool factor. Also needs a bit more interesting VFX to show the area, perhaps similar to Staticor?
Her 4 now accelerates the farther she is from the ground, speed slightly inclines Hildryn forward, allowing it to perform as movement tool and adding to warframe's mobility game instead of limiting it, Balefire is auto equipped and receives double firerate from the second hand OR allows the use of arsenal weapons, perhaps even Archguns OR only them and Balefire.
Her 3 now affects herself? And provides energy to allies, however her 4 stops generating energy orbs and her 2 now works while in her 4 but only on enemies not affected by it's crowd control.
Let her use melee slam to end her 4! Slam and melee slam both happen as expected of each.
Alternative change to balefire would be to eliminate its charge shot, and instead have it grant a weapon damage buff upon charging that continually consumes shields until deactivated and allows Hildryn to challenge Bosses otherwise immune to warframe abilities!
Remove the ceiling on her 4 along with the increasing mobility. Doesn't need to challenge Archwing or even K-drives speed and activating either immediately deactivates Aegis Storm and equips the summon normally even mid air.
Fluidity is really nice in warframe, its good to preserve and improve on it.
Edit: Just thought of this but, allow Hildryn to LARIAT enemies with her shift dodge, similar to how we can use ctrl mid air to kick enemies! :DD
Other know issues:
Shield regeneration related arcanes *exist*.
This has the potential to break the management balance of her shield as a resource. To other frames shields are merely the first layer of defense upon being hit, to Hildryn this causes inexhaustible resources and defenses. If they are considered when allocating power to her concept, she is negatively impacted limiting her potential and perhaps making her reliant on them.
A perfect solution for this is not know to me, perhaps re-balancing them now or when other frames maybe also receive some sort of shield gating? Restricting Hildryn's access to them would negatively impact players that went out of their way to acquire them, but only Hildryn really values them. So reworking them to perhaps only triggering when health damage is received. And for example arcane barrier, the effect being to trigger a regeneration over say 5 to 10 seconds in the value of % of shields, total lost shields or even base shields instead of being instant total restoration. So that enough damage could still offset the regeneration.
Allow Hildryn all the Valkyrie glory she can achieve! 😉 Best regards, have a good day and tranquil sleep!