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Cappucchino

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Posts posted by Cappucchino

  1. 2 minutes ago, krc473 said:

    It was more that you were acting like you were suggesting something new. When the reality is that it already functions the way you are suggesting. You could either say "good as is" or how you would improve on what already happens. Stating that some have actions but not which, or what the action is means we don't know what you mean.

    Right, I'll edit it. Thanks for your suggestion.

    Ps. I'm not native so... I don't really know much words to communicate. Sorry for miscommunication.

  2. 11 minutes ago, krc473 said:

    This is the only quirk I have found so far. And it pretty much did what you are suggesting DE adds. They are not just VOs.

     

    I don't know how many others you are suggesting they do what they already do. I assume Fear of Kavats/Kubrows will also cause the Lich to move away already.

    Thanks for the reply, however, I already said that some of them has specific actions but not all of them.

    From what I saw so far, Allergic to nature, Always Hungry, Bloodhound, Fear of being alone, Loner, Hatred of Corpus, Hatred of Infested, Pyromaniac and Vain do not have any special interactions when I faced them. Just quotes which is quite sad.

    Fear of children, even you don't Transference out your Operator, they are running away anyway which is really odd. Same to Fear of Kubrow, even there is no Kubrow there they still cry and running away from nothing, sometimes they even run into Kubrow their scared of.

     

    Thanks for the reply, have a nice day ahead.

     

  3. Hi,

     

    Edit: This is about my idea to improve the functions not suggesting something new, someone asked me to clarify it and I wish this clarify to what I intended to share. Please let me know if it is not into that way.

     

    As you see in the topic, I think that majority of liches' quirks are not really having too much impact on most of things so far. Majority of them are quotes however, some of them specific actions which is good as is but I would like to see the one those are only quotes to be better. I'll put (Q) to the quirks those have only quotes in my experiences so you will know which one I mean for.

    You can let me know about your ideas,  some of them could have an improvement and I did think up some situation to the quirks listed below.

    So... how many existing quirks we have... 18 quirks. Right, lets get into it.

    Ps. In "Current:", I use the description found in Warframe Wiki, please let me know in comments if something is not what it said. But I put in my experience they are quite matched.

    Spoiler
    1. Allergic to Nature (Q)
      • Current: "Talks about being allergic to nature."
      • My take on it: When spawned on tilesets those contain natural faction creatures such as Feral Kubrow, Desert Skate, etc. will having "panic" animation from Fire proc to normal enemies (since it looks like they are swarming by bugs or something) periodically and make a comment about it. (Existing quotes are already ok).
    2. Always Hungry (Q)
      • Current: "Talks about getting a snack after appearing on a mission "
      • My take on it: Whenever they make comments about it, they did have one hand do an animation of really consuming things to see even while fighting or wandering around. Consuming "snacks" also slightly recovering their health, however, you can stop the process by attack their hands those having the food to knock it off.
    3. Bloodhound (Q)
      • Current: "Makes comments when the player turns invisible. "
      • My take on it: Not only making comments, they are walking towards to location of your Warframe, including attempt to shoot at you even they don't really see you. (Explosive weapons might really have a big impact on this since the grenade might not hit you but explosives will)
    4. Coward
      • Current: "Can leave the mission at low health. "
      • My take on it: Not only they are going to leave the mission at low health, they are also try to find the cover while fighting.
    5. Deserter
      • Current: "Can leave the mission unexpectedly. "
      • My take on it: No changes
    6. Fear of being alone (Q)
      • Current: "Is afraid of fighting without backup " Edit: Comment below said the lich will not stop converting its troops into Thralls even it reaches the limit, I didn't see that but I'll just leave this here for now.
      • My take on it: Not only make comments while there are no backups nearby, they will have reduced accuracy while attacking you (hand shaking with fear), in case of having Melee weapon on their hands; attacks slower. Also, enemies around the mission will rush from anywhere in the map to lich's location.
    7. Fear of Children
      • Current: "Is afraid of the player's Operator " Edit: Currently they run away from you when they make comments, it is really odd that even you don't Transference out your Operator, they are running away anyway.
      • My take on it: They are trying to run away from you when you use Transference. (There are some cooldown before they are trying to run away again, spamming Transference will not make them always running away from you)
    8. Fear of Kubrows
      • Current: "Is afraid of Feral Kubrows and Drahks. " Edit: Same to Fear of Children, they run away from you when they made comments, sometimes they run into Kubrows or even run away from you when there are no Kubrows nearby.
      • My take on it: They will repositioning themselves away from Kubrows. (Same as Fear of Children, there will be some cooldown before repositioning again)
    9. Fear of Space travel
      • Current: "Upon spawning on a ship, sometimes stands frightened and does not attack first. "
      • My take on it: No changes
    10. Hatred of Corpus (Q)
      • Current: "Talks about hating Corpus when spawned on Corpus tilesets. "
      • My take on it: Not only make comments on Corpus tilesets but also in Crossfire missions those have Corpus in it (ex. Plato on Lua) They will also aggressively attack any Corpus nearby rather than focus on Tenno while there are Corpus nearby the lich.
    11. Hatred of Infested (Q)
      • Current: "Talks about hating Infested when spawned on Infested tilesets. "
      • My take on it: Same to Hatred of Corpus but changes to Infested faction enemies and tilesets.
    12. Loner (Q)
      • Current: "Talks about preferring to fight alone. "
      • My take on it: Keep current quotes but adds, when liches have no backups nearby the lich, they will be more focused hence, improving their accuracy of their attacks to the Tenno.
    13. Paranoid
      • Current: "Attacks allied Grineer troops; prevents the conversion of nearby Grineer into thralls. "
      • My take on it: No changes
    14. Poor sense of balance
      • Current: "The Kuva Lich will retreat after kneeling down and without stabbing. "
      • My take on it: No changes
    15. Prone to Vertigo
      • Current: "Stays on the ground level of the map. Avoids going up stairs and catwalks. "
      • My take on it: No changes
    16. Pyromaniac (Q)
      • Current: "Talks when the player is on fire. "
      • My take on it: Keep current quotes but adds, liches will have napalm grenades to throw at you. (About 3 napalm per spawn)
    17. Trophy Hunter
      • Current: "Reward tax is higher than usual, allowing the Kuva Lich to steal more rewards."
      • My take on it: No changes
    18. Vain (Q)
      • Current: "Talks about how beautiful they are after appearing on a mission. "
      • My take on it: Keep current quotes but adds liches are being more aggressive when you keep attacking them (ruining their "beautiful body/face or whatever") including making comments of they now have "scar" on their skin.

     

    Right, it is quite a long one. Thanks for reading, let me know about your ideas, I would like to know yours as well.

    Cheers,

     

     

    • Like 2
  4. 9 minutes ago, LarryYourWaiter said:

    Are we sure of this?  I could have sworn I got my ash while farming equinox.  Maybe just coincidence of when I noticed I had all his parts?

    "Additionally, Drekar Manics and Manic Bombards will spawn during the Tyl Regor fight at Titania, Uranus (Assassination mission). There will be at least 4 Manics (of which one is a bombard), and the amount will increase with additional players. Note that the Drekar Manics spawned by Tyl Regor do not drop Ash Warframe part blueprints. They do still count as Manics for the purpose of fulfilling the objective of the Sands of Inaros quest, offering an easy way to finish it."

    Source: https://warframe.fandom.com/wiki/Manic

    Normal Manic can still spawn in Tyl Regor assassination however, it might be because of that.

  5. On 2019-06-02 at 11:52 PM, (PS4)Gentleman_Raven_ said:

    BTW, what about Titania makes it easy? 

    Mastery rank 11 test is shooting red orb to extend time and you run to the goal right?

    The point of using Titania in that test is, the 4th skill turned you into Archwing mode which you can just fly in straight line to the end.

  6. No, the energy will drain when Ash put his cursor on the target (hence, marking them). Since, it is not draining overtime it is not counting as channeling and able to gain energy from Trinity EV as you asked.

    You can try by standing alone and activate Blade Storm without any target around, it should not drain your energy. If it does, probably a bug, you can report it to DE support.

  7. 43 minutes ago, Pro3Display said:

    it would be punishment if it were always there to remind you of what you did wrong so you could contemplate, now you just swept it under the rug and will forget about it in a few days.

    well done

    No, I do delete it in the purpose of not make people seeing it as a request; more "lie request".

    I do not ask you guys to delete what you quote. You can leave what you have quoted that way and they still serve as a punishment.

  8. 1 hour ago, Exterminansss said:

    Deadline for data collection? Might be barely doable, but unlikely. Deadline for thesis? You probably won't graduate this year then. Doing a master's thesis myself currently, and a week is nowhere enar enough to even collect sufficient data in most cases, let alone run analyses and write a scientific paper about it.

    Also this point I cited above is just plain asking people to cheat. You tell people to give false answers on purpose and pretend they're streamers when they're not. I don't know where you are located but at my uni my prof would immediately fail me if he saw me recruit participants using what you wrote. I therefore recommend you delete or at least alter this post, or at least don't repeat this same wording in other forums and networks. You know, just in case one of your supervisors sees this.

    That's not necessarily true, there's no flat amount of people required AFAIK. You do power analysis to determine how many participants you need to get results with sufficient power. That number depends on a variety of factors like research design, the analyses you run, desired generalizability of results, etc. There are programs that make that stuff easier for you. I'd name one or two, but I'm not sure about the rules on this forum regarding stuff like that. A google search will easily do the trick if you need it.

     

    36 minutes ago, (PS4)kite9000 said:

    I stand corrected. There is no flat number that is deemed minimum nor is there even a general rule of thumb that is valid across the board no matter what one is looking at or how many variables that one is investigating.

    I had the 500 number in mind as that was what I was tought back in the day when I was taking mathimatical statistics

     

     

    Thank you for the feedback, I'm understand what are you explained. I will delete this entire page after a few minutes I posted this comment as a punishment. And I'm not going to post this shameful request again.

  9. What do you mean?

    If your meaning is why you cannot join either faction in Infested Outbreak then...

    You cannot join Infested on Invasions.

     

    You only locked into one specific faction who owned the node.

    You can select factions only when Grineer vs. Corpus

    This is intended.

  10. 8 minutes ago, Galehann said:

    Maybe you're just too close ?

    I believe each steps he makes can inflict damage and maybe a magnetic proc if you're just below him (not sure though).

    That's also true for Terry and Garry, but it's much wider for Harry.

    Also maybe, the Trin in your squad may have the wrond build...

    My operator got stomped most of the time since I use Shwakk Prism to shoot Eidolons, so yes it inflicts damage but not insta-kill you.

    And Magnetic procs, not while I'm under Hydrolyst, normally I stay below him to shoot from underneath, so it is not quite a case. (get the procs sometimes but it exists while I'm not staying under Hydrolyst too)

  11. 33 minutes ago, krc473 said:

    The teralyst had some random insta-kill thing for a while. It might be fixed now, I am not sure. 

    I'm the one who confirming that the insta-kill still exists, got downed twice by Teralyst and once by Hydrolyst in the same round run while my Harrow has Covenant invulnerable phase still on.

  12. 3 hours ago, (Xbox One)EPACALYPSE said:

    My team killed all 3 tonight and I could not be revived in time about 1 minute before the Hydrolyst died.  I had no revives left.  When it died, I guess the game auto revived me?  I actually raised another fallen team mate that had also died right at end, but was not fully dead.  Picked up my loot.  Proceeded to the gate with rest of team.  Only to get Mission failed, no rewards, and kicked to orbit while the rest were still in Cetus.  The others all got their loot.   That's pretty Sh~ty,   Especially if their going to let you pick up the loot.   Even got the achievement survived a full night on the plains.   Not cool.  

    What did you mean by 'I could not be revived in time about 1 minute before the Hydrolyst died." ?

    Did you mean that you died 1 minute before Hydrolyst died and then you get auto revived?

    If yes, I don't know, pretty much a bug.

    But if no, another question, did you AFK for more than 2 minutes after dead?

    If this yes, then it is intended to not give you any rewards for AFK more than 2 minutes.

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