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iDreamingTree

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Posts posted by iDreamingTree

  1. How about paralysis draws damage from her armor? Removing a portion of total armor that would be returned after a delay. This works well with my idea of a scaling warcry.

  2. I don't feel melee 2.0 is going to really change how frames work so much. The way the devs presented it it will just change what buttons you can push and how damage will apply.

  3. That is some good feedback. I agree with ripline pulling her and not others is best but why not both. I imagine being in a cluster of enemies then i see one guy either shooting from afar or running away. I don't want to leave the fray I'm in to have to turn back around. A quick pull and they join you. This could work as a tap vs hold like some existing abilities. Alternatively a one tap vs quickly hiting 1 twice.

    I quite like my idea of warcry haveing escalating effects on you. Along with enemies becoming more and more focused on attacking only valkyr. This make a good cycle of killing fast brings more to kill then lets you kill faster and so on.

    As for the idea of self damage i don't think it fits her at all. To me valkyr is about taking the hits and giveing them back ten fold. This is why i wanted her paralysis to scale with damage taken. Aborsb exactly that so i need to change it a bit.

    I'm thinking that hysteria can only stay active while taking hits and putting that into damage output. This would mean you couldn't effectively use it without many enemies. Moveing the life steal to warcry seems good though.

  4. i will be finishing this later

     

    Valkyr is hands down a melee frame. Probably the melee frame. she is also a personal favorite since I started playing Warframe. Most people, I think, would agree that a rework is due. With ideas of mine and others, I will try to take a comprehensive look at what changes I think would make her extremely fun and powerful. Just as she should be.

    _______________________________

    Power 1: Mobility is very important for Valkyr. Getting from cluster to cluster of enemies with a quick pull ensures the frenzy doesn't slow. When you target an enemy with ripline you will either pull yourself and quickly punching them with her claws. Or hold the power button for a bit to instead have them come rapidly toward you. This will be important to grab any enemy trying to get away without leaving your current fight.

    Ripline: Cost 15 energy. Range 75m. Pull yourself around the battlefield quickly getting exactly where you need to be. Or catch any strays a make them come to you.

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    Power 2: 

  5. riven transmutation is something iv'e wanted for a long time. i am glad they finally added it. getting the actual transmute drop from the eidolon hasn't been ant trouble for me. but losing net 3 rivens? i am personally fine with despite all the rage iv'e seen about it. i'd rather sell my rivens for platinum but when it won't sell for even 5? i gladly send them to the void for the chance to recive a worth while mod. however i do agree that under informed players my waste them but they are free to choose. so i will gladly take all your rinens that you just can't seem to be rid of. ign=windrunner628 and before you go i do want your feedback. am i missing something you see obvious?

  6. i was in dark sector survival malva,venus . when it got to 5 min and extraction appeared it was an exterminate waypoint. as you can see in my mini map and in front of my frame.

    879BD3A56CD1CEA1D8A472177EA87D5B771B6E5B

     

    second bug is about infested i've seen anywhere. it's not often but i have seen both runner type and crawler type sullenly freeze animation. mid attack i'm thinking it is. it lasts maybe 2 seconds then the return to normal. i have not been able to trigger it to happen though. let me know if you have seen this also.

  7. it doesn't make sense to me that the infested would be on the kuva fortress. there is also no infested mass covering the floor  and walls like on any other mission with them. i suggest that infested alerts and invasions be prevented form happening there.

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