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Kanjar

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Posts posted by Kanjar

  1. I recommend adding a screen or a section of the mission selection screen that allows the player to select a loadout in a few seconds to improve the utility of mod loadout options

     

    I usually have three mod loadouts for all weapons I use (one for each faction), but generally I forget to change them because I scan for missions to join and I do not know what faction I will be playing against.  Usually the countdown timer is not enough time to change mod loadouts.

     

    Other online shooters (Ghost Recon Phantoms comes to mind) allow you to finalize your equipment as the last thing you do before playing.  I think Warframe could use a similar mechanic.

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  2. I have noticed a significant FPS drop only during missions since today's hotfix went into effect.  Everything on the Liset seems to work fine.  I cannot discern a pattern as to when specifically the FPS drops happen--they do not seem to be affected by explosions or fast movement on screen.  This is the first time I have had an FPS issue with Warframe.

     

  3. I have found the interception missions hard also, but entirely because there are so many game-ending glitches.  Usually, we have to abort after wave 1 because an enemy spawns inside an asteroid and is unkillable.  

     

    And don't use melee near any of the points or any structure because there is a good chance that you will get stuck on/in the structure and will have to abort.

     

    And when you get the first graphics crash ever since playing warframe after wave 3 when you have 5 different silver archwing mods, that is also fun.

     

    I am 0 for 12 in interception with zero deaths and zero losses to enemy AI.

  4. I played the Mobile defense mission today at about 2130 central US time.  The mission was not a mobile defense but was an interception mission.  I could not finish it because at the end of the capture/hold phase when you have to kill all remaining enemies, the area started spawning infinite enemies.  I cleared the map 3 times without making any progress and aborted.

  5. Similar thing happened to me while using twin gremlins.  They took my weapon and I could pick it back up and fire it (although the animation showed me shooting invisible guns).  When I switched to my main weapon though, my twin gremlins disappeared for the rest of the mission and I could not use them.  They continued to level up but they somehow reset to level 0.  At the end of the mission, my armory showed the gremlins at the level they were before starting that mission and it was as if I did not even use them.

  6. Has anyone else run into this issue?

     

    I built a catalyst and installed it on my starting frame (Excalibur).  All the new slots opened.

    I decided to think about how I wanted to install the mods, so I switched to Loki and did something else.

    When I came back about an hour later, my Excalibur no longer had a catalyst upgrade, and I did not get a refund of the one that vanished.

     

    I have already submitted a tech support request--is the DE support team responsive?

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