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kingdingeling77

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Posts posted by kingdingeling77

  1. Boosters are messed up for sure ! ... yesterday i managed to loot 40 neural sensors on Io within 20 Waves of gameplay.

    Today we've tried two sessions, NOT A SINGLE ONE has been dropped ...

     

    Now i have a resource booster (which i bought just yesterday to quadrouple my loot) counting down and neither getting the benefit of the double loot weekend ... :(((

     

    Please DE .. we need an urgent fix !

  2. I've noticed a constant high pitched sound disortion when nearing a tunnel or standing inside one. Same applies to big hall ish areas. Can't tell wether some world element is near the source of disortion (e.g. Water) or if its just a sound effect which is not working correctly.

    Disortion disappears when leaving the area (might as well just become quieter)

     

    Will try to capture the a sound file next time i'm on earth looking for a Kubrow egg.

  3. well this is sad .. I'm not the black white kind of colorblind, I just can't tell the difference if there are colors with pretty similar shadings. And sometimes it may happen that, after a freshly applied game patch, colors overshoot in brightness or just look different in dojo than they would in the incubator or ingame or imprint overview. This way its fairly impossible for me to tell whether I've got a white, grey or corpus grey colored kubrow, not even talking about red, orange or golden ones.

  4. Dear DE,

     

    please, pretty please with cherry on top, give us something like u did with warframe attributes / upgrade menu, where it states the wether how much power strenght, duration, range you've got etc .... BUT .. make this available for the incubator as well as the trading menu, telling us:

     

    - Gender

    - Race

    - Pattern

    - Color(s) if more than one apply

     

    Colorblind players or even funny patches - which mess up the correct view of colors in different parts of the game - will have a significant impact on their abiltiy to sell those hard farmed and breeded imprints for their desired market value.

     

    I hope this can somehow be implemented.

     

    Looking forward to your reply.

    Keep up the good work! Waframe rocks!

  5. Stimme Dir vollkommen zu. Wenn man einen Blocker oder Damagedealer in einer Ulti spielt, die auf Dauer und Energieeffizienz ausgelegt ist, sollte es hier keinen AFK cut-off geben.

     

    Banshee im Schallbeben AFK zu setzen, einfach nur schwach !

     

    AFK cut-off könnte ja bspw. bei 4:59 min. einsetzen, so wird zumindest verhindert, dass Makro-, Bot-Spieler die begehrten Rewards kassieren.

  6. Bug reproduced successfully!

     

    If i am trying to upgrade my Archwings (equip some Mods) e.g. Argon Plating (which i own several of) it only shows the Mod itself without the stack indicator of how many i own. If i equip the mod it will be placed on my wings repository but will disappear from my Mod repository completely.

     

    I double checked by navigating to Main Menu -> Arsenal -> Mods and the Mod shows up correctly, indicating the total number of copies i own in the upper left corner.

  7. I can't second the first post. The plates are bigger, yes, but i haven't experienced them to be THIS big. Funny though.

     

    Enemies are far too big compared to your warframe model. I wish DE would change that. 

     

    On the opposite, engery and life orbs, as well as other stuff dropping from enemies should get a decent boost in size, making it easier to be picked up in fast maneuvers.

  8. 1)

    If entering the fusion menu, not all mods are shown in the overview. E.g. i've got 4x Mag.Extension (Archwing Gun) -> MOD-Euip-Menu shows only 1, if i euquip the mod non are left in the overview.

    Entering the general Mod Overview via "esc" from Startscreen, all mods are shown in the overview.

     

    2)

    Weapon Stats are not shown correctly, telling me my Archwing Gun having ~6000 corrosive dmg whilst my quanta ist equipped in previous warframe menu.

     

     

  9. While playing archwing, if boost and melee attack and impact an object (ship wreck part, crates) I get stuck to object, clipping through objects becoming stuck ...

     

    I've encountered the same phenomenom. Escaping the object was not possible, even some revives bugged me back into the object.

    This requieres and urgent fix, as these objects are always pretty close to a flag in inteception missions. Sometimes it ruines the whole mission.

  10. I think it's original, which is impressive, because the "timeframe" is the most belabored concept of all frame concepts.

     

    You can pat yourself on the back for that.

     

    Now, Fast Forward. It doesn't really seem useful, but if it just affects teammates, then it becomes Volt's Speed.

     

    What if it just relatively sped up teammates? Instead of making your cell faster, it just makes all enemy activity slower. Or is that boring?

     

    If u are on low levels, e.g. first 15 waves of any defense mission, this would be pretty useful... but it could as well kill u pretty fast if one or more teammate go down or if u hit the button by accident in a wave 40+ ..... use with care :)

     

     

    Great ideas but, it just seems like a troll frame, spam run backwards in a defence :P

     

    That would depend on the amount of energy the ability woudl use up in one go. It should be something like an emergency call if things get f#@ed up ...

  11. Time Frame (Gender: Male) (Name: Watchman)

     

    1. Ability: Ancient Gift (Ulti)
    • Reduces HP of foes (up to lvl [X]) to 0 -> Instant Death
    • Animation -> Foes fade to plain grey and will dissolve into particles floating away like a soft breeze.
      Foes who didn’t die instantaneously will just lose a certain amount of color and will get their HP reduced by [x]%

    Affected by:      Power Efficiency, Power Strength, Power Range

     

    1. Ability: Rewind
    • Foes will run backwards for x-seconds (slightly speed up)
    • Animation: Proceeded path will be returned in a backwards walking / running animation

    Affected by:      Power Duration, Power Efficiency

     

    1. Ability: Youngblood
    • Regains a certain percentage of HP of fellow Tennos.
    • Animation: Particle system showing around Tenno who is affected by healing.

    Affected by:      Power Strength, Power Duration, Power Range

     

    1. Ability: Fast Forward
    • Speeds up Foes without weakening them. Max 60% faster. Fellow Tennos will be affected as well.
    • Animation: Whole gameplay speeds up

    Affected by:      Power Duration, Power Strenght

     

     

    Let me know what you think :) ....

  12. Problem: Lag.

     

    How does Lag actually occur in the game. Is it based on ping times or host system specs?

    Ping times can be restricted within the options menu. I've noticed that the game seems automatically to be picking the most powerful host when joing a misssion, ignoring who created the game lobby.

     

    Offtopic:

    I really love the decentralised lobby system, but with growing game content and surperior graphics it kind of smells like dedicated servers in the making.

  13. This has been addressed already and there is a termporary work around by enabling v-sync or using "punch" mods.

     

    https://forums.warframe.com/index.php?/topic/299474-megathread-new-quanta-split-chamber-bug/

     

    Enabling v-sync (option set to "auto") fixed it for me. But i hope there will be a hotfix to get rid of this bug as not everyones pc is powerful enough to handle v-sync i guess.

     

    Punch mods are extremely useful for the quanta but didn't affect the backwards fire thing in my case.

     

     

    Please follow the link

  14. The other day we were taking on Vay Hek and defeated him .... well sort of.

     

    Vay Heks' health bar has been depleted and we were able to go to the exit but the mission didn't stop.

    Vay Hek was still flying around but only attaking two out of four players once they reentered the battlefield.

     

    It was really annoying as we defeated him but had to abort the mission in order to get out of that level.

    Key gone as well as neither loot nor blueprint received >:|

     

    Craving for compensation :-/

     

    Anyone else experienced this before??

     

     

  15. This has been addressed already and there is a termporary work around by enabling v-sync or using "punch" mods.

     

    https://forums.warframe.com/index.php?/topic/299474-megathread-new-quanta-split-chamber-bug/

     

    Enabling v-sync (option set to "auto") fixed it for me. But i hope there will be a hotfix to get rid of this bug as not everyones pc is powerful enough to handle v-sync i guess.

     

    Punch mods are extremely useful for the quanta but didn't affect the backwards fire thing in my case.

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