Jump to content

Runas

PC Member
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Runas

  1. Balefire is pretty much her main damage ability and it needs to be better:

    - I see no reason for the movement restriction, honestly it just makes holding the charge annoying, it just makes it more inconvenient to use Balefire over your other guns.

    - The blast radius is too small. For regular fire its fine, but the charge shot should increase the blast radius a fair amount. Increasing the charge rate would be welcoming as well.

    - Balefire would benefit a lot with increase Fire Rate, it would feel great if it functions more like a buster rather than a clunky charge weapon. As in the Mega Buster, able to do rapid fire by quickly tapping the button, or holding it for a larger, more powerful shot (Or in this case, larger blast radius)


    I still need to expend more time with Shield Pillage and Haven.


    Aegis Storm, while cool looking, it also restrict movement a bit too much. It needs to hover faster, or as someone mentioned, being able to use your dash while in Aegis Storm. I think Balefire would already feel better in Aegis Storm if the changes I mention were to apply + being able to aim while in Aegis Storm.


    Please make her passive to also prevent bleed/toxic effect.


    Another final note that I want to point one, and I'll mention it here since it only happens with Hildryn specifically, is that you can't use Vazarin Void Blast, at all, while Hildryn is your Warframe. I know why this was intentionally done, but its mostly annoying than anything, even if Guardian Blast is disabled, Void Blast is just locked completely.

    What if I want to use Guardian Blast on teammates? What if I want to use Guardian Shell?. While I understand why Vazarin Void Blast is locked with Hildryn, its just very annoying.

    • Like 1
  2. There has been many improvements through the game's mechanics, its modes and whatnot, evolving the game as well, but what about the hacking?

     

    Its been the same since ever. Its easy and quick to solve the ciphers and in some situations its more of an annoyance.

    I don't hate it but it doesn't matter what needs to be hacked, it all seems to have the same level of security.

     

    - Is there going to be an improvemente in the hacking system? or at least add up new and more complex ciphers, like the ones in the Maestry Rank 5 Test, and/or having to solve multiple ciphers depending on the security level, difficulty of the planet/node, or for something like Spy/Hijack missions?

     

    Thanks you for reading and for your time!

×
×
  • Create New...