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(XBOX)JestersShade

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Posts posted by (XBOX)JestersShade

  1. Hi there.

    I'm on Xbox and encountered the same conflict between the D-pad and ability menu.

    I had bound D-pad left and right to gear hotkeys and with this update, they did not work as intended: instead, they changed powers.

    A workaround is to change a binding, save controller customization, redo the intended one, save, and it should work.

  2. Il y a 11 heures, Callback a dit :

    It's just given to you upon entering the Valis if you've been in all 30.  I guess upon loading into the map it re-counts for you.  This has been a bug since Fortuna launched and it's finally fixed.

     

    Great!

    And, sorry to insist, but you're talking about last update on PC right ?

    Thank you again.

  3. I've contacted the support on april 12th for this.

    April 26th, I got this answer:

    "

    Thank you for reporting this bug! While we are aware of the problem and our development team is already working to resolve this, your report really helps us understand the scope of the problem.

    To see when this bug gets fixed, please keep an eye on the Update notes posted in the forums

    "

    So, not really helpfull...

  4. Il y a 12 heures, Sheribonbon a dit :

    Eh, it would be cool if we could just reset our progress of this achievement. It's really frustrating!

     

    What's weird is that since the caves are visible on the map, it should know the progress and should be able to synchronize it when entering the Vallis and unlock the achievement if not unlocked yet ...

  5. Hi.

    I'm on Xbox One and I have the same issue about new melee buttons mapping.

    After the update, I've restored to default first, thinking I would be able to re-do my controller mapping after.

    The main issue I have, is with the channeling toggle permanently bound to the right stick click.

    In itself, it may not be a problem, but what becomes one for me, is that it is also bound to secondary fire which cannot be changed
    (apparently, channelling toggle can't be moved and secondary fire must be with it ...)

    Putting an action which may be spammed on a stick click is bad design!
    Needing to click the right stick for my amp charged shot in an Eidolon fight, or any weapon using the secondary fire to actually fire is a pain
    (if the secondary fire is only used to change firing mode, it can be ok)

    I surely don't know the technical limitations DE has that made them do this, but please reconsider:
    Channeling + Secondary fire together is fine, but having them on the right stick (or not being able to bind them elsewhere) is awful.

    Thank you.

    • Like 1
  6. New feedback with last & this Week: ascension and gild & forma!

    Last Week there was a challenge to complete 4 halls of ascension. I thought it would be easy and waited until yesterday to try to complete it.

    I did several missions on Lua without finding 1 and gave up: this challenge has more RNG involved than the ayatan one (at least, they have arbitrations to grind)

    As for this week's challenges, I'm MR 26 with everything in the game so needing to gild something means to waste resources in building a dummy weapon, max it twice … and throw it ?

    Is it what DE had in mind with this challenge ?

    Same goes for putting 3 formas: I'll have to find a MK1 weapon I hadn't forma'd yet just for a challenge ?

    So, as I see it, those are 2 challenges I won't do this week and it's a shame ...

  7. Hi.

    A major negative point I forgot on my feedback is the "solo oriented" challenges.
    Do X kills a certain way, pushes me to play solo as only my kills are counted.

    2 things here: as I stated before, for the sake of consistency, I think that 150 kills in a certain way is a bit much for a "solo" daily.
    So it should be reduced to maybe 50 if it stays solo but I'd prefer it to be left at 150 but being a cooperative one, counting every kill in the squad that meets the requirement, obviously.

    Overall, I've ever loved Warframe thanks to the way it handles co-op right, by never pushing players against each other for loot / kills / etc. but this kind of challenge break this and it's a shame.

    Thanks for reading.

    PS: I wanted to add to my previous post but since then, 10 pages were added so I prefered to add a new post instead of editing ^^

    • Like 1
  8. Petit bump pour dire que le recrutement est toujours ouvert!

    Donc si vous parlez français (et êtes adulte 😉 ), n'hésitez pas au moins à prendre contact.

    Pour un recrutement, la guerre intérieure doit être validée, mais rien n'empêche de jouer ensemble dans tous les cas et / ou donner un coup demain.

    A bientôt!

  9. Hi everyone and DE 😉


    For feedback context, I'm MR26 (near 27), been playing on Xbox One since day one, and have around 5000 hours of play.

    My feedback is in 2 parts.

    I) First, about nightwave directly.

    Very nice idea overall and gave me new objectives to do outside of my daily routines.

    I just feel that it lacks some consistency for the moment, concerning obectives duration.
    Every type of challenge should be around the same duration
    (Examples: a daily could be 15 minutes, a weekly 30-45 minutes, and a weekly Elite 45 min to 1 hour)

    I'm not saying here what duration it should be, just that it currently doesn't feel consistent for a same type of challenge
    (Dailies go from 20 kills aim gliding to 150 kills with certain damage type)

    It also shouldn't feel too long to do daily.
    I'm NOT speaking for me here, 'cause I have nothing else to do, but for lower MR, they may already have plenty to do and adding too much per day would be tedious and push back som players
    (I already ear that the game is a bit too overwhelming for new comers, so try not to add to it 😕 )

    About the 3 points in OP:
    1) Ayatan: agreed (again, RNG is not consistent ^^)
    2) Survival: also agreed. It was nice doing but my friends got a connection issue at 56 minutes which made them do it again => not really fun.
    3) Friend / Clan: also agreed. Even being in a clan and an alliance, it may be hard to find someone at the same time wanting to do the same thing (like a 1 hour survival)


    II) Second, about the removal of alerts.

    I miss them a bit.
    Honestly, I wasn't doing a lot of them, but I liked the fact that it made me stop my routine for a bit and made the world feel alive.
    It even could make me launch Warframe when I wasn't playing a game, or on another game, because my app notified me of something interesting.

    I understand the consistency issue (see my point above) and for a new player to get auras, Vauban or else, it could be annoying, but I like the idea of something that could happen by surprise and everyone could go for it
    (like incursions in open zones)
    So maybe it could come back but not for exclusive rewards but for credits, resources (eggs and genetic codes were really nice to get there, over the usual way, like oxium or argon crystals ...)


    Thanks for reading.

    • Like 1
  10. Hi.

    All I can add is that every last public games I played in the plains had at least 1 player going for wisps and / or mining while we were on the mission spot.

    Leaving doesn't bothers me when the whole team does it but if it's just 1 player out of 3, this player should be pushed to leave.

    For me somthing clearly needs to be done because all it does is making players play solo or private which is a shame.

    Maybe put a range from objectives outside of which you wouldn't get the loot ? (applies more to the plains than other places, but it could be a start ...)

     

    PS @SilverRook: yeah and just trolling is supposed to be constructive ? there is an issue that hasn't been adressed and turned me and most of my friends / clan to play solo or private. We're high level so we don't need others, but helping low levels without being trolled could also be nice...

    • Like 2
  11. Il y a 10 heures, (PS4)Elvenbane a dit :

    I can confirm that I am getting mastery points for my 2nd gilded Moa even though my profile only shows a single entry for Para Moa...

    I do know that I got mastery points for all 3 K-drive planks when I leveled them prior to the part 2 update (even thought none were listed in the profile equip then). I'm guessing it's just a profile omission like with Moas...I'll be slightly peeved if only one counts now. 🙂 My profile shows a single "K-drive" entry currently as well...

    I hope it's just a display issue Indeed (I only have 1 "K-drive" instead of 2 and 1 "Moa" instead of 3 in my profile).

    As for my first issue said in this topic (about polarization + naming when building a k drive) I built my 3rd k drive yesterday to see if it had been fixed in this build, but still couldn't set the name + polarity.

     

    Again, if it is intended, I would really apreciate a clarification because I feel that the guilding mechanic shouldn't be included when buying 1, especially at this low price, when it's not included when building one ...

  12. With Fortuna Part 2, still not able to polarize + rename my already built K-Drive

    By the way, only 1 board appears in the profile: is it a bug or do you only need to level up any board for MR ?

    I thought you would need every board.

     

    PS: same goes for Moas, whith only 1 in the profile and feel like no need to do every model ...

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