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Syius

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Posts posted by Syius

  1. Melee momentum effect on all heavy blade stances is not working since update 23.10 Chimera.

    Any form of knockdown, stun, stagger still affect character while performing any combo move from any heavy blade stance (Tempo Royale, Cleaving Whirlwind, Rending Crane). 

    Reporting it now because Its 2 months old bug that makes any form of melee that is not spin-to-win highly annoying to use and since we dont know when will melee 3.0 be released in next year.

  2. Seperate keybinds for Melee finishers / silent backstabs from normal melee swing ('e'), its infuriating to sometimes be forced out of fast paced combat just to perform really slow animation.

    Option to fully socket Ayatan treasures with one button to bypass animation lock?

    Improvements to Boss hitboxes so melee can hit them easier?

     

  3. Stances

    we could have some kind of challenges, achievement like with guaranteed Mod after doing x out of x tasks

    it would be midway ground for time of acquisition, you still need to do some tasks in game but it would not be connected to RNG in any way.

  4. -  How is progress on Bladestorm "less autoplay rework"?

     

    - Syndicate lore and melee?

     

    - Focus updates? limit removal / correcting data?(no way Phoenix Gaze deal 10k dmg, its max 5k on lvl 1 grineer w/o armor)

     

    - Scythes buff?

     

    - Melee Multishot(/hit?) 

  5. Hi there,

    first of all U18 and Second Dream are amazing, thank you all for you great work!

    questions:

    1. Why sentients resist melee channeling, some of warframe powers and focus powers? Aren't they supposed to be vulnerable to void?

    2. How is progress on Bladestorm to make that power less auto-play? Can we have some cool stance that allows you to select targets by yourself?

    3. Will there be any way to respec focus points? cause when there was no descriptions i spend points on things that proved to be highly meh.

  6.  

    • Added a potentially permanent but experimental cap to Daily Focus Points earned, currently it is at 75,000 each day. We will monitor this over the weekend! (Note: End of Missions stats will not reflect the Focus Cap). Addendum: 'potentially permanent' also means potentially not, we're just trying to figure out the best way to have meaningful earns and pacing.

     

     

    No, no, no just no. You are just killed my plan to buy booster and do some more for weekend and to have what to do sa MR20 player.....

     

    Also 75k is way too punishing, main skill 2nd upgrade cost 112,500 what about 3rd or 4th? also add to that Pool cap increase that dont have fixed cost and we have waiting 2 - 3 days for one upgrade that aint cool at all is just punishing for high MR players

     

    Please make you mind before end of weekend :(

  7. 1. Will melee be more rewarding? high priority targets are immune to CC thus immune to melee frontal finisher and backstab. While this is done to prevent CC lock on bosses/ field bosses it makes skillful use of melee pointless, so please make stagger after channeled block other kind of cc that ignore immunity but have cd or something.

     

    1.1 Will bosses with strange immunity be viable to kill by melee? (E. g. Vay Hek, Sargas Ruk, Lephantis, Mutalist Alad V, Juggernaut, Corrupted Vor, Ven'Kra Tel / Sprag)

     

    2. Will we get more info about syndicates, now we chosen syndicates purley on rewards and "oh i like the color scheme" cause lore to them is near non existent.

     

    3. Will quest be repeatable?

     

    4. Can you tell us something about how focus will look? many streams ago you said few thing but most likely they are not relevant cause of changes over time. If you cant say if it will be like talent trees, say at least what it would like now or ideally.

     

    5. Any love for scythes? they were ignored while other heavy weapons were buffed.

     

    6. Will Ash / Loki bug with strange disslocation of bow (arrow to the face) while invisible ever be fixed?

     

    7. Any plans to change Bladestorm / Peacemaker to be less autoplay?

  8. 1. Will melee become more rewarding? Now we have counter attacks but most enemies are not worth effort to block / use skill and enemies that would be worth to block like Stalker, G3, Zanuka, all bosses are immune to cc and by same thing immune to counter attacks. Could there be some sort of sepetation between skill generated CC and melee ChannelBlock™ (with deminishing returns)? this would prevent from spamming cc on bosses but would reward skillful use of melee.

     

    2. Will reworked bosses will be "rereworked" to allow palyers do "sword alone", bosses like Vay Hek, Sargas Ruk and other with forced invulnerability.

     

    3. Do some QTE (look Wildstar cc break) or anything that can break you out of animation locks like manic "jump-and-claw"

     

    4. Please do something with warframes that suffer from animation lock like Ash's most skills etc

     

    5. Will you ever consider non-platinum version of Arrows that would change Bows main dmg ?

  9. Will new bosses have unique tactics? instead of having 3+ invulnerability phases ( Capitan Vor, Vay Hek, Sargas Ruk, Lech Krill, Lephantis, Mutalist Alad V).

    Will bosses like Ruk, Krill or Vay Hek have better melee interactions, you can still kill them with melee but it is painful as it bases on directional air melee and hitbox sometimes dont detect melee hit.

    Any changes to armor mechanic for warframes? Amounts of protection that armor give players for high end enemies lvl 100+ are close to nothing. No matter if you have maxed steel fiber + redirection + vitality they will take you down in one burst.

    I know that most of devs are against supporting any kind of cover mechanic, cause it wont fit in fast game. I know that movement gives players a bit of protection, but in most cases you cant realay on that so anything that could change feeling of having toilet paper armor would be nice

    also melee block doesnt work when standard elite lancer can destroy full stamina bar moded with maxed marathon in one burst

     

    above is about fighting lvl 100+ enemies etc. If it could be consideres written in offensive tone, this is not purpose of those questions.

  10. Will any of this happen?:

     

    1. Any love for Hate and both Reapers?

     

    2. Forced Last mission node, will you implement button for this instead of forcing player navigation screen?

     

    3. Any buff for scythes?

     

    4. Option to disable Syndicate Operatives

     

    5. Scythes are heavy weapons maybe some love for them?

     

    6. Does Red Veil next weapon gonna be nerfed and then buffed like Racta Ballistica to level of "still worst syndicate wepaon" or you gonna give RV any chance for good weapon?

     

    7. Soo...maybe buff to the scythes?

     

    8. WARFRAME Passives like Mesa one for other Frames???????

     

    9.Ok not gonna mention Hate again...oh wait...

     

    10. Any info about Focus yet? any skill trees etc?

  11. Had that sudden realization moment when doing Spy 2.0

     

    Why wouldnt they add fusion cores bundles as reward for Spy 2.0

    do some level scaling by planet lvl Low | Medium | High and make it reward players for "stealthy" approach 

     

    like:

     

    5x R5 cores per data vault if all 3 were completed stealthy 

    5x random rarity cores for brute force break in

     

    scale how much cores per terminal ppl get on different level ranges like Low gives bundle of 2x cores etc.

     

    done. community have source of cores and DE have rewarding purpose for Spy 2.0 

    just leaving here possible solution, maybe good maybe bad its DE to decide.

     

     

     

  12. Sentients or 5th Faction were described as "the least humanoid looking faction of existing" not plant-like, also Mag prime codex indicate that soldiers fighting Sentients had to wear "Just ten men, like me, strapped in with the best zero-tech suits and weapons the empire could build..." 

     

    Also as we have Proto-Excalibur skin that "Discovering the precise nature of this recently uncovered armored prototype has proved elusive. Initial attempts at dating point to ancient origins, perhaps even predating Orokin Empire." so that mean Infested existed before Orokin and as disease were "rediscovered" and used as dirty bombs. 

     

    and yes i know that Proto-armor is darkSector reference but DESteave said that darkSector is prequel to Warframe (Devstream #10) and are happening in same universe just much time between

     

    edit: upsie, thanks Tymerc for finding this totally didnt noticed

  13. The stalker is one of the greatest enemies in the game to have to face, he has total control over almost every situation, regardless the frame, and given the chance, can kill a Tenno in seconds. 

    Ok i lold. He is not even close to being a challenge. After 2nd encounter you know EVERYTHING that he can throw at you and how to counter. So no not so dominating on battlefield.

     

    also just dont wanna that they change him to have that stupid "invulnerability" phases like every reworked boss. That is just cheap way to prolong encounter.

     

    but on the topic.

     

     more weapons? dunno some ppl still have problem with getting 3 weaps that he drop now. it would be cool to have more nice looking and working toys but maybe some other way than just more items in loot table? maybe upgrade that require previous weapon as component (dropped by stalky) from clan research?

     

    more unique skills and tactics? HELL YEA. If DE will make him really good mini-boss that dont have boring invulnerability phases i can support this any day and hour

     

    btw they could make an achievement/challenge/whateverthenameis assosiated with stalky which would gave you sigil with that cool smoke effect of his

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