Jump to content

Rul1n

PC Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Rul1n

  1. I am not sure how much my tombfinger viability relies on its aoe, but I much rather have its range lowered then constant knockbacks. The whole knockback mechanic isn't really fun when there is no solid reason to interrupt your half-god frame for 2 seconds on a regular basis. Sure, tombfinger probably has a smaller knockback effect but there are also all the other knockbacks that are hurting the fluidity of combat.

     

  2. I think enemies still notice you too quickly when you get into their vicinity. And their range is also quite high. Most of the time they see me first and not the other way around. Makes it harder to play a little bit more strategic. When you are forced to move and jump all the time during high lvl combat, it takes away the ability to focus on hitting the enemy properly and using your abilities. It also is taxing on your fingers after a while.

    In addition to that, there is an increased amount of pulling from grineers and infested as well as more knockdown effects with the recent changes.

    Overall the combat should have a better fluidity imo.

    • Like 2
×
×
  • Create New...