Jump to content

JacklostIT

PC Member
  • Posts

    32
  • Joined

  • Last visited

Posts posted by JacklostIT

  1. The challenges in progress are now at 0 (and even while in mission they don't go up) [for example cheater of Death: it go to zero, and during the mission i revived 2 or 3 times an allies and it only goes to 1]

    also crittographer, camera add 10 punds, etc etc,. goes to zero.

     

     

    don't know if happened only to me

  2. when is in squad ask SuperMegaDarkNinjaAssasinofDeath16 to start the mission, then while the vote is on press "clear"

    let's do this to alla squad member, so you can see they have the key

     

    always trust yourself and the good old Jacklost, i'm a nice person pls ^^

  3. i use like your, but:

    - energy siphon

    - fleeting expertise instead of flow

    - t. fortitude (at 35-40 %)

    in this way you have normal duration, more energy (if you have more efficiency energy siphon and energy globe give you more instead of flow), and nice snow globe.

    I think it's useless a duration of 60 sec. if in t4 def late waves they destroy your globe in 6 seconds... bettere have more efficiency and a bit more power to spam that and defend better

  4. You can technically get about 700 more damage per shot out of the Boltor Prime using standard builds.

     

    Here are the two builds I am using as a reference:

     

    Soma:

    jZ7wFch.png

     

    Boltor Prime:

    CceZCWE.png

     

    soma build: i think that hammer shot is not necessary and there is more dps with another elemental mods

    boltor p. build: if you use elemental/status mods (+60% dmg +60% status) you get a really nice status % and maybe is better (especially with corrosive vs armor enemies [that + puncture damage is really nice])

     

  5. [sorry for bad english] (i wanted to write "bed english" just to make it clear, ahaha)

    Fighting bosses can be nice, fighting certain type of bosses can be Awesome.

    For example first time i fight Lephantis i said "wow, this is really nice". He is big, we fight in a big space, he has 2 stages (the first when there are the 3 head coming up the ground, and the second with darker light).

     

    Fighting super bosses (with secondary missions maybe) can be really awesome. I'm thinking about big bosses in big spaces (better open air with some kind of platforms where jump/take cover/use to jump over the boss) and with more stages (ex. destroy 1 engine on the head of the boss, then a leg, then he transform etc etc [like van yek for example).

     

    There can be different way to defeat him, not only RAT RAT RAT, weapons on the body of the bosses (and they are huge, so small projectile maybe can't defeat them), like activate a trap, or deactivate an engine, or take a piece of a huge grineer cannon, repair and use it to defeat the enemy, or simply slow him before he destroy a city of innocent people, etc etc)

     

    This open the way to more collaboration between players.

     

    It could be cool to let play the mission by 2 group of 4 tenno. 1 group has to slow down the boss, the other to take a bomb and to enter in the mechanical boss and place it (or to do a sub mission with archwing and if they achieve they help the first group with resources, ammo, etc etc; or a stealth mission and if they get caught the first team have to resist to more enemies come to defend the boss, etc etc ). Maybe a third stage to finally destroy the monster in wich they fight all together.

    I imagine a zephir that flies over a forest on the Earth; a huge spider-form grineer robot with smoke and weapons coming at the horizon, a limbo that uses cataclysm to isolate turrets on the robot, a valkyr that climb the spider robot from the leg, while an Excalibur jump on a tree and then on the head of the robot; an Oberon that heal all tenno, etc etc.

     

    This can be a mega ninjia battle.

  6. Veramente devo correggerti: almeno su PC la finestra di Spawn dello stalker è 20 secondi -> 280 secondi. E questa è certa su PC.

    Ovvero dopo 5 minuti in missione lo stalker non apparirà più e si può evacuare per provare di nuovo.

     

     

    credo intendesse il tempo in cui si rivela 120-600 sec.

    Dopo che si p rivelato (con la faccetta di lato e il bagliore nero) passano 20-280 secondi perchp arrivi e tenti di ucciderti (mi pare appaia la faccia a minacciarti 3 volte ma non vorrei dire una cavolata)

    in ogni caso secondo me non conviene farmarlo; gioca tranquillo e prima o poi arriva se sei marchiato

    (dipende tutto dall'RNG, io ho passato tempo fa una serata intera a girare con altre 3 col marchio e non è mai comparso) [conparendo il giorno dopo che avevo il volt pronto a liv. 1... XD]

  7. 3. Strength - super short duration:

    Key mods: Blind Rage (rank 6), Transient Fortitude, Intensify, Fleeting Expertise (maxed)

    Rest: Redirection, Vitality, Streamline (maxed), Natural Talent (or Stretch instead of Natural Talent).

     

    This build is all about dealing damage with Cataclysm (4th skill) and finishing the enemies within the Cataclysm before it implodes.

    Thanks to the Transient Fortitude and Fleeting Expertise, the Cataclysm duration will be extremely short. So you'll be able to spam it and that's why it's recommended that you equip a low rank Blind Rage. Rank 6 worked well for me.

     

    I like this build a lot more than the 2 builds above. Probably because I like the aggressive role more than supportive role.

    Unfortunately, this build won't scale too well in endless missions. But I had no problems running this build in regular missions or non-endless T4 missions. Just make sure you cast the 2nd skill before your ultimate when running high level missions, when you get surrounded.

     

    i use this tto, but want to try a continuity instead of redirection (or vitality) to be a little more balanced

    (p.s.: protip: if you have a long range weapon, you are in the rift with riflt walk and you use te cataclysm to hit long distance enemies, you can finish them with your weapon [you are in the rift with 2 and they are in the rift with 4 (but ehm, they camn hit you too if have long range)])

  8. How do you build him?

    I see calipso video on you tube, but uhm... I'm not too much convinced

     

    I think that he doesn't need range (more range and the bubble of 4 it come too too big and less range and is too small); the same for duration (too high duration and your 4 last too much and you can't reposition it if you need).

    So i think that can be more usefull build a bit of defence (redirection and/or vitality) and power damage [ah, and natural talent of course].

    With that you have the normal big bubble and you do decent damage + your power 3 gives your team a really nice buff inside the bubble and your power 1 can do nice damage too.

    And the duration of power 2 is nice even without particular mod (or just continuity)

     

     

    for the use I think it can be nice overall support (with nice damage with an appropiate build)

    [he can revive easy while in rift even if my sentinel always dies, ahaha; and he can create bubble to defende a zone or to do more damge; and use power 1 to take enemy in the rift with him to 1vs1 or to def allied in trouble position or to banish big evil enemies quickly]

    i think it has nice mechanics (for sure less boring of a frost or a vauban)

  9. you can't find in normal planets (unless they are reward for some alert), but you can find only in void mission

     

    IMPORTANT: after 24 hours (1 day) you found argon it disappear by your inventory!
    (so serch it only if you really need, you can't stock it)

    ;-)

  10. I tried dread and is very good

    (you even don't need heavy caliber that maybe is not so easy to find [just need fanged fusillade, and serration for damage, and obv split chambers])

     

    the system of bows is really nice if you get used to

    (i had difficulties to use again my soma after an intense use of dread, ahaha)

  11. Just 1 question?
    when the system appears in this mission on phobos?

    How many point or excavation is required? (is it casual?)

    Caus I've tried this mission a pair of times and it's very difficult (especially alone) after 3-4 excavate (they start to came bombard etc etc that do a lot of damage and destroy the item in no time...)

  12. Arch-wings

    When you play the first time and see your frame in the space you say WOWWWWW. And when you see a giant sword like I always dream you say again, wtf, amazing.

    But after 1-2 mission I personally can only say: wtf, really really Boring...

    (i will never farm for success in the limbo quest, i know... -_-)

    It's all an illusion, you can run in a big 3d black box where there are few elements or nothing at all.

     

     

    This is because it lacks of 1 fundamental element for all games (not only "videogames") and it's INTERACTIVITY.

    In the normal mode you can run jump, slide, do parkour, use weapons in different ways, have stances, reset alarms, destroy and open crates, kill neutral enemies, etc etc.

    In archwing mode you can't do anything.

    And in interception is really worse: long distance between point, it takes long time to go to point-point, and you can press shift and it take a little less time...

    But there is no interactivity, you can't attack in different ways (just press E and it do all by himself the frame...) you can't destroy things, avoid dangers, do maneuvers, interact with other frames...

     

    Imho it need some changes (just my opinion, maybe all other players find archwings really great):

    - add dangers (traps for corpus, alarm with various consequences; and in free space add asteroids that can crush you, black holes that can damage you or teleport to the other black hole);

    - add neutral space creatures (maybe hives that can produce enemies and can be destroyed);

    - add colors: for the explosion, for mods (I personally really can't see them), for enemies;

    - add thing that can be destroyed;

    - ship in which you can enter (like rooms) and you can do things and hide;

    - add a maneuvers (something like if you crouch while you run you can change direction suddenly or something like that);

    - less distance in interception (or +point and +players in the same game);

    - more actions between players (maybe some way to boost allies or help them, or trace enemies so you can kill them better etc etc) [it's like playing alone in this way with all this distances]

     

    p.s.: is a nonsense that your warframe armor affect the wings: why should I take my vauban with armor 15 and low shield instead of a valkyr? (I think it could be better if wing have their own characteristics indipendent of the frame you use)

    ps2: excuse me for english mistakes, maybe one day I'll wrote in a perfect way... (hope so...) XD

    ps3: tnx for your work, it's really nice

  13. I thinik I would change just the shape of the HG.
    A (medium) circle near Oberon could be better, cause allies could benefit better
    (and it could be estetically awasome, a HG with some runes drawed maybe, very mystical)

  14. oberon's smite is not for weak several enemies

    Smite has a 100% radfiation proc, that means that for 12 sec the enemy will create chaos.

    Imagine an heavy gunner in the middle of enemies in void.

    Smite is really fun after rework

     

    Oberon is nice, i like the more of 3 (it's the one i've potatoed and I have also mirage [really don't like Mind Control archtype so I haven't nyx])

    Just the hallowed ground is not usefull in late stage i think. You can forma that space and go with power efficiency and power strenght (and off course vitality+rage)

     

     

    (but, in conclusion try all of them and see what is your style, they are really different)

×
×
  • Create New...