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Halianst

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Posts posted by Halianst

  1. 1. The "Refine" button still has the [PH] tool tip while in mission.

    2. The railjack is not visible from the personal quarters in the orbiter.

    EDIT: 5. when crafting revolite in the forge, the value added is not always correct. The forge displays don't take into account any increased quantitites due to engineering skills.

    Others that I think have been posted:

    3. foundry resources aren't awarded as intended, you have to refine them to have them after the mission

    4. ship may become transparent after leaving a gunnery station with "phantom eye" skill. This can be resolved by going into spoiler mode.

  2. Firstly I want to thank you for your effort to finish this update. I can definitely see the potential.

    Having defeated my first lich, I wanted to add my feedback regarding the entire experience in the hope that it becomes better.

    I enjoy the mercy kill animations, but I haven't managed so far to trigger them on anything other than thralls. All enemies seem to die to fast to give me the chance to actually do them.

    I can't say anything about the kuva weapons as I haven't had the chance to use them. I converted my first lich due to his abilities (carapace/iron skin, leash, stomp, teleport) and I haven't attempted to hunt down a second one.

    The rest will cover my opinions about the lich. A TL;DR for this section should be near the end.

    The lich doesn't appear to exist or act in the absence of the player. You can both ignore him when he challenges you directly in a mission and even in his own areas of influence. This can be easily observed as the only way for either to progress is for the player to attempt one of the lich missions. Moreover, ignoring the lich seems like a viable tactic when he challenges you and you don't have the proper requiem mods or you simply don't want to fight the lich.

    Considering that the entire point of the Nightwave was that the players aren't the center of the world, this seems like a step backwords. This situation, however, can be fixed very easily by allowing the lich to expand his influence without having to fight the player, making the lich a greater threat overall as he will steal more and more resources, from more and more nodes. But this alone only makes the lich more annoying. This can be offset by allowing thralls to spawn in other missions as well, thus giving the player the chance to slowly progress against the lich.

    Fighting the lich isn't rewarding, only a means to an end. There are two clear possibilities when facing the lich directly:

    1. You have the right requiem mods and try to find the right order. In this case, if you have the wrong order, the lich will straight out kill you at the first wrong mod. This isn't any fun. Especially because you have no control over it. Moreover, for this encounter, you only gain a bit of information about what order to use against him, while all of the lich missions will raise in level and the lich will get stronger.
    2. You are not prepared to face the lich. It's the same situation as above, except you get nothing. In this case you can simply ignore him, which truly detracts from the experience.

    In both cases, having some form of reward may help encourage players actually attempt to challeng the lich. For example returning some of the stolen loot back, lowering the lich's influence or providing a greater number of murmurs.

    A few outright improvement request are:

    • I'd like to see the lich employing lieutenants to help him manage his influence as he gets stronger. They will provide some ways to fight the lich and his influence. While the overall plan is to make the lich appear to be more life like, this may also take away some of the fun due to the extra work that will have to be done.
    • when you have uncovered all the requiem mods needed for the lich, you usually want to just rush him and figure the right combination faster. Having some assassination mission for this specifically may help speed up the final stages. Especially when you have had the first three attempts fail and you have to annoy the lich once again to finally kill him.

    TL;DR: more possibilities to fight the lich, through influence, resources or murmurs would help; the lich should act outside of the specific missions

  3. See zendesk 1781498 for logs and screenshot showing timer == 0.

    After a host change (I became host), we chose our relics. Then the timer stopped at 0, while, from my perspective, one of the other players didn't select a relic. When i asked him about it, he said he selected one. The mission continued normally after that player left.

     

    Everything about the game appeared to work properly, except the relic selection and timer.

  4. Title mainly. Appears to be a client side bug.

    After converting a brilliant eidolon shard, available focus gets reset to what you had before spending any of it + what you just received because of the shard, ignoring any spent focus.

    I tried to see if i could commit the changes over the maximum value and it failed applying all the changes (client side/UI issue). The nodes i just unlocked are still unlocked, and the shards are used, but the focus isn't spent further.

    It may not be the case, but various shards may be lost in the process.

     

    Steps to reproduce:

    1. Go to a focus tree and spend some focus.

    2. Convert an eidolon shard to focus

      * the issue should be obvious here as the new value isn't set correctly

     

    Hope this helps

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