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DreadScourge

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Posts posted by DreadScourge

  1. The first couple of paragraphs sound like awful whining, but the stuff after that about being able to decrease a mod's power sounds great!

    I appreciate the support. However, I was quite careful to not show any remorse aside from the word "Unfortunately" regarding their decision and implementation. Perhaps you're oversensitive to it.

  2. Did you two set the money filter and still have this happen?

    I set it to 2000.

     

    Will that make it take the other filter settings into account?

  3. Item filter setting doesn't work. i set if for 

    orikin catalyst

    orikin reactor

    and dark sword.

    every alert i go to, thinking that its there, but nope, the app is wrong.

     

    it tells me every alert is one of the 3. it needs to fix the filtering.

    Haha, that's what mine is set to! Yeah though it doesn't work :/

  4. hrmm

     

    aside from my previously stated (in other threads) opinion that disruptor's should only drain 50% of shields/energy per strike (plus a flat dmg amount of course), and be buffed to be faster and have more hps (this way they wouldn't be one-hit monsters but would still be dangerous and you could get hit a few times and still be in a world of hurt)

     

    along the lines from your OP however I could see making all disruptors be guaranteed to drop one energy ball, but no more (so that's just 25-50 energy) (of course they could still have a chance to drop whatever else, but they would always drop at least one energy ball), i dont think that's unreasonable and i think that's an ok bandaid without gimping them too much

     

    i still like my previous idea better though

    Those ideas are fine, but where's the urgency? Where's the action and calling for quick thought? I want the ancient disruptor to be a target worth focusing after his attack.

     

    The buff makes reckless raging revenge get a Tenno killed - challenge. The return of energy adds more depth to the enemy - reward.

     

    He is not overpowered (so don't just nerf him directly), he just needs deeper mechanics and a reward system that gratifies quick thinkers and encourages more team play.

  5. The idea is interesting, but in my opinion, the problem with disruptors (and any ancients) is how they have heat-seeking-whip-attacks-thing. That sh*t hits even when shade cloaks you, when you do a roll/dodge or even if you run really fast behind them (break vision): their hand will always twist in a bizarre way but still hit you as long as you're not out of it's range which removes the "skill" factor as it's undodgable

    They actually only really hit me when I don't dodge roll or when I am knocked down. They usually only get me when I cam caught off guard. I think an enemy as infamous as the Ancient Disruptor should have something to remember him by other than "UGH he is such BS, why did they add him at all?"

  6. A percentage of what he drained should return to the person he drained if he is close enough at the time of death.

     

    Something like 30%-10% return would be nice, within a time limit. The faster you kill him, the more delicious non-dissipated energy you get back. After around 10 seconds, it could ware off. You could tell when he has energy stored by a blue aura that covers him (or whatever looks sexy).

     

    Understandably, that this would effectively nerf the disruptor. What if it gets an attack damage buff, movement speed or an AoE effect while it has stored energy? That would make him a priority target and a force to be reckoned with.

     

    Nothing's worse than being hit by a disruptor.

     

    Nothing would be more fun than being rewarded for hastily killing an empowered one after it got you from around a corner.

     

    empowereddisruptor.jpg

  7. I'm in the same boat as my bro, DreadScourge, here. Missed two very significant Alerts due to the app not showing alerts that were actually happening. I don't think I would go as far and as rude as Billski with the whole "insulting the people who work hard to please us" deal; but it was a bit of a bummer.

    Indeed, made the mistake of clicking the green button without fully reading his post. I'll make it up by liking yours. Out two catas, makes me sad bro.

  8. Whenever the Stalker appears, he should freeze all enemies. They should slow down and stop completely.

     

    Whatever area he spawns in should be the arena - no interruptions.

     

    A cynical stalker would want the Tenno he hunts to give him their full attention, and reactions of terror.

     

    We all don't have time to fight the Stalker, so he makes time stop so that he can give us his extra special attention.

     

     

     

    But first, might wanna make him not such a weakling, just sayin'.

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