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postlogue

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Posts posted by postlogue

  1. Another important thing, DE really needs to up the rate of focus point gain. It feels like syndicates all over again.

    But I agree, especially if they dont plan to fix the gain rate- I have no idea what my focus points are earning me aside from rough wiki user estimates.

  2. This system is not meant to be maxed instantly.

    Look at syndicates, people complained about how slow it was and now nobody even cares about it anymore.

    "Look at syndicates", yeah, I'm looking back over that and what I see is that they fixed the rate of gain after Vivergate. People stopped complaining because it became a more reasonable gain rate for the average player, not just a good rate for the people who live at Draco.

    Focus gain needs a similar fix.

  3. I'm sure everyone remembers when syndicates first arrived; the Viver fiasco and why it happened (standing was earned in very small amounts). It was fun for no one, and led to at least three frame nerfs, and so naturally, no one wants to go through that again.

    Now, in the title of this post, I'm comparing focus to what standing was originally like, which is a little bit of an exaggeration since focus doesn't seem to be leading to the same problems as standing did. It just has the same initial problem as standing- you aren't earning it quite fast enough. And since it's just been released, that's okay. It's hard to guess the right amount from the very start. But for the average player, unless it is brought up, it will always be just too slow to earn new abilities in a reasonable amount of time.

    What I'm asking here isn't "bring focus up 10x like standing", just bring the rate you earn it up enough so it won't take me, and others like me (people who won't be spending their time farming Draco because we would rather have some fun in variety) all of 2016 to get through the Vazarin path. Thank you.

  4. Actually, I've been thinking about this myself, being able to use warframe skins on primes. With the weapons, it wouldn't work, since they're usually different models and that wouldn't make sense, but we can already change the model of non primes (and their prime variants) with skins like Proto-Armor and Nemesis; so why not immortal skins on primes?

     

    Edit: I've also heard about some immortal skins for primes in the works, to be specific Frost and Excal Prime.

  5. Recently,

    Actually, since sometime around the release of U16, I've started noticing that punch through on charged Rakta Ballistica shots has not been working as it should. After a little investigation with some other squadmates and some windows, I've come to the conclusion that while punch through is still being applied to the shots (initially I thought the effect was not occurring and the shots were acting as if there was no punch through), the projectiles are simply dropping too fast after punching through for them to be effective.

    After discovering that punch through was no longer working for me the way it used to, I was curious to see if this bug was occurring with other projectile weapons, not just the Rakta. So, I brought a Rakta and a Dread along with me and a squadmate into a mission. To test, I shot both the Rakta and the Dread through various places on a Grineer Galleon tileset where I was previously able to use punch through with these weapons, while my squadmate stood on the other side and reported what was seen to me. After testing in several locations, we found that while the dropping effect applied to all projectiles that we shot, it was not as evident in the shots of the Dread and the burst fire mode of the Rakta. The shots still dropped faster than before this bug began occurring, but not as significantly as on charged Rakta shots, which dropped so quickly that they almost seemed to be taking a 90 degree dive.

    While testing, I was unable to get any pictures clear enough for use in this post, but if anyone else has been having this problem and is a better screenshotter than I am, I would appreciate it very much if you could post them here to help support the existence of this bug so it can be fixed.

  6. U16 has from my standpoint been exceedingly underwhelming. The recent Tenno Live event left me with the feeling that U16 would see a new tileset, Parkour 2.0, at least a taste of a new enemy race, a Primed 'Frame, a re-vamped Tyl Regor, and a new Grineer enemy along with a couple of new weapons and Chroma.

     

    So U16 gave us, in the end, an expensive new Frame with a quest to get it, a scaled-down Kohm, a pair of wrist chainsaws, one new enemy for the Grineer (who is actually quite interesting imo but that's beside the point), an extremely expensive game-mode that seems to be an exercise in frustration that caters to high level min-max'ers, a new "syndicate" and ongoing "treasure hunt", and a few buffs and nerfs and the usual assortment of new bugs.

     

    On release day, U15 offered more than this if you think about it.

     

    In addition, there are still a number of balance issues and existing bugs that still haven't been addressed.

     

    On a somewhat related note, had they wait an extra week, the release of U16 would have 1. been less bug-ridden and 2. coincided with the 2 year anniversary and thus we'd get Dex Dakra as well.

     

    No matter how hyped I was to get this update, I think I have to agree with you here, I would have liked to have DE delay the update a week to coincide with the anniversary and possible release of Volt Prime. However, on the fact of U15 offering more, that is true, but in the case of straight-up content. U16 (to me) seems to bring with it quite a bit of potential for new content in the future, a sort of base/ground floor for later updates, if you will.

     

    But yeah. Chroma is just a little too expensive. (I'm surprised there wasn't any Tellurium included in his bps honestly)

  7. Personally, Update 16 has, for the most part, delivered on what was promised. I enjoy Simaris and the features he brings (although the hunting targets part could use a tutorial). PvP 2.0 has got me interested for sure, and while it's currently rather buggy and not the most reliable game mode, I feel like it has much more potential than the previous system. I have not had a chance to run a raid yet, but from what I've seen of Arcane Enhancements I feel like they could probably do with a little less credit cost.

     

    As for some of the minor changes (Radial Javelin change, Synoid ammo nerf), I think that the community is being a little unfair about responding to them. Synoid was the way it was because of an over-buff after its original release, where it was probably about as viable as a MK-1 Furis. The ammo efficiency should never have been that good in the first place, and I personally am glad that it was fixed. As for the Radial Javelin change, it might take a bit of getting used to again, but I feel that Javelin can still be used at a similar level to what it was if played right.

  8. This is actually a very good idea; while it makes sense to not be able to trade ranked weapons, it makes more sense to have ranked weapons reset when traded. I could see this being useful in a situation such as when a player wants to trade out a weapon that they tested and ended up not liking, but being unable to due to ranked weapon trading restrictions.

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