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polkunus

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Posts posted by polkunus

  1. I don't know how this argument led to if "Destiny is similar to warframe and similar to borderlands", but they all are similar, but the degree to how similar they are is subjective thus making it each to his/her own. However, all of those games share many similar elements, but still being pretty different.

     

    Anyway, I really hope dedicated servers for pvp are a thing on DE's list.

  2. I don't care for all the other cheese tactics, despite them being unbalanced those don't scratch the surface in comparison to Blade Storm.

     

    You can run from hysteria, you can run from bullets and explosions, you can still aim at coptering targets and those require some levels before it becomes op effective. Hysteria isn't much of a problem in the beginning of DS runs because of how short the duration is and how a player can run from it. It reminds me of any other invincibility ability in other games; they're extremely effective when players are brain dead and don't simply run away. 

     

    But BS, lol, BS is unavoidable and inescapable, you have zero control of how to minimize the damage of BS and more importantly its bloody stun. Its not the damage that bothers me despite it being a lot, its the fact that I'm not doing anything while this is going on and then I die. I can't do anything, I can try and use frost's ult if I have the energy but other than that I cannot do a single thing.

     

    Sometimes I don't understand why the devs do not simply turn off BS until they come up with a solution because at the moment not only is it gamebreaking but its extremely unfun to watch your character kind of just chill there and go "hey, ok I should be dead after this 5 second animation"

     

    I also don't get players' inclusion of pve feedback when trying to fix blade storm. In Warframe, designed from the ground up as a hack n' slash pve coop game, not having discrete pvp abilities for each warframe when necessary will ultimately be the downfall of pvp in this game. I understand there are games which incorporate abilities that are both balanced in pve and pvp, but this game was never designed to have pvp as a feature from the beginning nor designed around numbers and abilities which are applicable against other players.

     

    If DE is going to properly release pvp at the end of beta, I suggest they start from scratch beginning with redesigning some abilities which don't fit player vs player gameplay at the moment for pvp and leaving their pve counterparts alone.

  3. We need dedicated servers.

     

    One of my biggest disappointments with this game is the lack of a dedi server system, I really hope if DE gets a nice constant stream of revenue, they'll become a thing and starting with PVP would be great. The last PC P2P game I played online was C&C tiberian sun.

     

    As for the argument that PVP won't be fair in games that require you to accumulate stats and gear, its definitely correct, but there's no harm in trying to create some sort of balance to make the game more fun in PVP. BC arena wow wasn't too bad, there were some areas which could have been tweaked better, but overall it was a very enjoyable experience.

     

    I hope in the future pvp will actually become a big thing, with dojos and bgs and what not. Because min-maxing for fun doesn't seem to have a lot of merit behind it when you can't test your skills/strategic builds against another opponent. This is the biggest issue I had with the diablo series, especially diablo 3, I just didn't see the point in improving if I can't interact with other players in combat

  4. Hey so any word on this?

     

    This game, despite being in beta, is collecting a stream of revenue so its hard to pull the "its a beta" wild card when issues like this persist where paying/non-paying customers can't even play the game for more than 20 minutes.

     

    This is the only game that does this to my gfx card, I just get the "graphics card has stopped responding and has recovered".

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