Michael
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Posts
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Posts posted by Michael
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wowzers
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Sancti Magistar is a bit buggy right now after the latest updates.
The healing feature is broken on it currently, to start off the healing on charge attacks doesn't heal you beyond 200 HP but for allies it heals them for much more, I think the issue is that it's not scaling off base damage mods for you.
Also the same applies for whoever uses it, the heal will always be stuck at 200 HP if you're the one using the weapon to heal for yourself.Sometimes the host can't heal objectives (Mobile defense console, grineer hijack core) it just won't heal sometimes even if you are within the range of it. This issue doesn't seem to apply for clients of your game, they always can heal the objectives.
That's all I can see from testing so far, I haven't found any other bugs. I'll update this post if more bugs are found. -
Even with using that mod, they scale overtime and still do really high amounts of damage. It really needs to be toned down.
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I really want to know if we'll be getting that weapon Nox uses, also I have notice there has been a lot of stutters on earth after the remastered, my FPS is normally stable sometimes dips, but overall it stutters a lot and it's rather annoying to play with.
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I hope we get that grineer weapon that Nox was using
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That means it's still pretty much unavailable to the players, also it's annoying to think that they have all of these skins for the machete but you can't even obtain it anymore.
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It does get quite boring to fight them. The Ancients are very annoying as well, they clamp your damage to almost nothing.
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WTS Maxed Blind rage 450 platinum, i'm ingame most of the time so feel free to pm me.
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more unoptimized features
oh, and this too
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Nerfs.
more bugs
Yeah, that sounds about right
Some of these energy penalties just means that nobody is gonna invest anymore than they should in the Focus trees.
in General
Posted · Edited by Michael
How can I have build diversity with Operators?