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Varzin13

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Posts posted by Varzin13

  1. 3 minutes ago, Aldain said:

    While Mesmer Skin might not be as obtusely powerful as some might claim, with its new augment that lets it spread in stacks of 5 to allies and adds 50% Ability Strength to the ability in particular it both nullifies damage outright and (in most cases) stuns the enemy that managed to hit it.

    Basically it's less that it's overpowered and more that it's a very simple, easy to upkeep party wide damage negator with a stun rolled in, while most of Rev's kit isn't super impressive outside of that I'd say it's a reasonable decision to call it very good for causal play, makes Rev a solid universal weapons platform and technically scales infinitely since the amount of damage doesn't matter, only the instances of damage.

    Ah ok, so it's kinda similar to the issue with Inaros before his recent rework. He's not actually overpowered, he's just a bit too simple and in this case that simplicity makes him easy to use in high level content. I'll have to agree with the previous comment that DE should consider allowing some frames to be easy to use but I also understand that in this case there's a delicate balance that isn't quite being met. Thanks for the explanation.

  2. Can someone explain to me why everyone thinks Revenant is so overpowered? He's my current fave but I also know that I'm not playing him the way most people do (I don't use Mesmer Skin) so I just don't understand the hype. Does it really all just come down to Mesmer Skin?

    Otherwise I'd generally agree with this, though I'd put Oberon in B tier.

  3. I have multiple Tenet Cycrons for different builds, one of them is cold. Since the TCycron deals heat innately I added electricity to force it to change to radiation so I could isolate cold as a status effect on the weapon. The reason I did this is I discovered that Demolysts can be slowed by cold procs. This is useful since Demolysts can nullify abilities but they have no way to avoid status effects. So between the high status chance and functionally infinite ammo I have a tool that can easily max out the cold stacks on a target in seconds and can just as easily re-up those stacks quickly when they decay.

  4. 43 minutes ago, SneakyErvin said:

    Just a question. Why arent you using Mesmer Skin if you are building for Melee Retaliation? That would ensure that you are always at the shield cap for Retaliation damage except for the few moments when you might happen to step into something that ignores Mesmer Skin, like a fire patch on the ground or similar.

    Good question, I have a couple reasons.

    1. I'm kinda lazy. The less I have to manage the better and I'd rather not have to re-up an ability every couple of minutes if I don't have to. I use a slightly unique controller scheme (melee attack is mapped to RB) which has my abilities in a weird spot, it's kind of cumbersome for me to swap between abilities. Thankfully I prefer set-and-forget builds with a strong focus on raw defense so I typically am only using one active ability per frame anyway, in this case it's Pillage.

    2. A combination of Primed Redirection, Primed Vigor, Adaptation, a maxed Arcane Nullifier, and a maxed Arcane Barrier ensures that I'm pretty much never in danger of dropping to a low shield level. Worst case scenario I tap Pillage to recharge and as a nice bonus weaken nearby enemy defenses. Because of how I built my Revenant to focus on shield defense Mesmer Skin is not as effective as it could be and as a consequence not really worth using. 

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  5. Revenant: My current fave but I don't play him the way most people do, I don't use Mesmer Skin. I basically just use him as a shield tank while also leveraging his high shield value to fuel Melee Retaliation. Combo-ing that with 4 tauforged purple shard (+Melee crit multiplier. Doubled when max energy is >= 500) for even more melee fun, plus a tauforged blue shard for health regen as insurance (mostly for recovering from any toxin damage that sneaks past the shields). I have Pillage hellminthed over Danse Macabre so I can use Precision Intensify for it. He's my hard to kill vampire who can deal out some serious melee damage. Plus I just like the vampire theme.

    Harrow: Identical build to Revenant. I always liked how Harrow looked but never liked his kit. If it were possible to transmog frames I'd probably put Harrow's look over Styanax's kit.

    Kullervo: Was my main before Melee Retaliation got introduced. Simple health/armor tank with Gloom and Hunter's Adrenaline. Collective Curse is also nice.

    Garuda: One of my favorite builds for it's creativity. Hellminthed Voracious Metastasis over her 1. I have finely tuned her efficiency and strength such that when I use Bloodletting I spend 50% of my health to gain 100% energy. Then with VM I spend a small fraction of my energy to fully heal myself. With this cycle I am able to independently generate infinite health and energy for myself as needed. I also really love that as long as you hold the aim glide button and keep activating Seeking Talons you can effectively fly while raining hell down on everything below. Really hope her talons get an arcane slot.

    Nekros: Another Gloom build, this time using Desecrate to generate energy orbs and keep Gloom alive. Another style pick, I like the edgy guys.

  6. 1. I'll (probably) never say no to unobtrusive new content. What I like about Tennokai is that you aren't punished for missing the window, you just don't get the bonus. It's an extra thing you CAN do but by no means NEED to do and you aren't put in a worse position for doing it wrong, this means the player's combat momentum is usually always maintained no matter what. So as long as I don't get a worse-then-normal reload for missing the window, I'd be all for active reloads.

    2. I don't think requiring special QTEs is a good idea. Instead maybe a very short QTE flashes during the finisher and if you press the right buttons before the finisher ends you get a bonus like +50 energy or higher quality loot from that kill?

    3. We already have a few enemies that can physically trip up the player and to the best of my knowledge most people kinda hate them, I don't see being grabbed as a very popular new addition.

    All in all I like the general idea of making moment to moment gameplay more interactive as long as it doesn't intrude on what's already good about the current systems.

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