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Bundii

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Posts posted by Bundii

  1. After this HOTFIX i got screen freeze on tower survivals and the invited players disconnecting and getting all reward what we got on mission ,only me the one who not get ,and after 5 min need to close the game. Any idea how repair and i verified files and not worked.

     

    the problem still exists for me

  2. After simply doing missions in each planet, i have gathered tons of materials such as Ferrite, Polymere Bundles, Nanospores, Salvages, but when it comes to material such as Rubido,...it seems like taking ages to ever gather it...

    While you need 500 Rubido for Blueprint, and you gain just barely ~20 from 1 pack (loot),

    you need only ~150 to ~300 for example - Nano Spores...which you gain 200 per 1 pack (currently i have nearly 10k Nanospores just in 3 days and without even farming them)

    I play this game for 4th day...and already have these standart components as a minimum over 5k

    So what im suggesting...

    IS to increase required components on Blueprints, of thous items (Ferrite, Nanospores etc)

    or smth do about balance between them

    Doing so would make it somewhere more reasonable, then farming Rubido in same place

    Best Rubedo farm: Go Earth infestation
  3. Hello

    I have some problems since the update 5.3, yesterday (01/12/2013), the game crashes when I entered into loading a mission.

    Today I could play, but my shield ability as decrease of 90%. I know that the update has reduced the capacity of mods shield (which is a good thing!).

    But I think fall to approximately 3900 to 414 shield, is a bug.

    I try to remove all mods and shield them back, but nothing has changed.

    not a bug. developers have reduced the capacity to shield
  4. I think the nerf was a bit off in intended effect, yes it reduced the over zealous stackers with pro unlocked slots, but it also reduced those who were low stat and not pro unlocked, those with 400 shield went down to 200, and 200 as a level 30 is pretty bad and progress hindering while using the best mods you can find after 25hrs of acumulated gameplay. It should have been a stacking penalty reduction or increased static values.

    No level 30 should have a shield so low a level 10ish mob can 1 hit him on a bad day.

    Note: I should mention, consider that 200 cut in half in an ice level, nice 100+ish sheild in the upper missions is unbearable.

    you're absolutely right
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