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NotTheBest132

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Posts posted by NotTheBest132

  1. Oh i can still wish something from Santa'cal? Oh, then i would wish :

    1) The ownership of DE Beginner entry level in to Fashionframe in the form of Classic Saturated,

    2) Warframe slots;

    3) Orokin Catalysts;

    4) Orokin Reactors;

    5) Solstice Salix Syndana

    Anyways, thanks for your generousity, and remember, it is in your own interest OR I WILL TAKE YOUR SOUL 

    \[o]/

     

  2. My list:

    1- Classic Saturated (just to gain apprentice level fashion-frame)

    2- Igaro Syndana (that S#&$ is sexy)

    3- Liset Hellkite skin (because kites would totally work in space)

    4 - Excalibur Sentient Slayer Skin (The exact opposite of what i do to sentients)

    5-7 Orokin Reactors (Help the famined!)

    7-9 Orokin Catalysts (*cries in hunger*) (My hunger has been sated with 1 catalyst, thanks to @Emecay!)

    10. Warframe slot 

  3. Good day everyone,

    So, yesterday i noticed that, while in a mission, even while i had sufficient energy, i was unable to use abilities. I was able to highlight the ability that i wanted to use, but i was unable to use the ability.

    I tried defaulting the controls, but it didn't work. BTW i'm on keyboard 

  4. 7 minutes ago, (PS4)BrutalReaper32 said:

    I think a shield gate is a good idea, but, if it is implemented in both sideS. (enemies and Tenno)
    I mean, not every enemy should have shields with shield gates, to avoid turning the game into something like Destiny or The Division (every type of enemy is tanky). 
    But some special units or heavy units could have it (in any faction). 
    Then, armor scaling should have a cap. But, instead of making enemies stronger with more flat damage or EHP, the game should spawn more support units or/and give the enemies more gadgets to deal with us: infrared visors (to see invisible warframes), corrosive grenades (to debuff our tanks), Healers (to counter our damage dealers), CC reduction or personal nullifier shields with short duration (it doesn't nullifies your bullets though). 
    Our weapons should also  be reworked in this case. Each weapon type should have it's niche, so we don't have unused types.
    And finally I would replace our extra lifes with a respawn . We could get revived when downed as we do now, but if you don't get revived, you'll have to wait. The respawn conditions depend on the game modes you are playing. In non endless gamemodes DE could add checkpoints (like it was a campaign) This would work perfect with the Nemesis sytem DE wants in the game.
    For endless missions it would depend on the game mode:..
    -Defense:  2 waves.
    -Excavation: 2 successful excavations.
    -Interception: one wave.
    -Survival:  3 minutes.

    I think the whole team should have 3 retries in total for non endless modes. The team uses a retry if the whole team dies.
    This system could help raids to become more challenging if combined with the balanced I mentioned before (shield gate, armor cap, perks for enemies and weapon balance)
     

    This. This is a very good idea. +1

  5. I can't connect to a public instance of a relay, and i dont know why.

    I thought of this, when recently, i started to notice, that relays are very barren, even when Baro Ki'teer was present. I decided to post this on Forums when i attempted a trade with a clan mate, and i could'nt see him, and he coudn't see me, even when we were in the same region.

    So, i think that i cant connect to a relay, and that is not a problem with solo/public, i checked multiple times.

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