Jump to content

MrNature72

PC Member
  • Posts

    6
  • Joined

  • Last visited

Posts posted by MrNature72

  1. I think this is a very good concept that could work. A warframe that can control its own automatons would be a fantastic idea.

     

    Thank you; I wanted to fill the lack of any kind of 'summoner' archetype in the Warframe lineup. Summoning multiple minions is a fantastic hybrid damage output; You can pull AoE by letting them freely seek out targets, or single-target DPS by selecting them to focus on a single target.

    The drones would also add to the summoning by making your primary close-range defense a summoned minion.

     

    I actually thought about making the Great Machine a summon, instead of personal armor. I still think it's a curious concept.

     

    "(4-Alternative) The Great Machine: Summons the Great Machine, a large, dangerous evolution of the base Machination. Armed with dual Gorgons and a set of indirect grenade launchers, the Great Machine follows it's master and lays waste to the battlefield, following Hephaestus' commands. Drains Hephaestus' shields by 25, however, and unlike the Machinations, has a limited time before it has to leave the battlefield. Only one Great Machine can be active for the Host. Has 150% the health and 50% the shields of it's host.

     

    Lasts 20 seconds. Follows the same order functions as Machinations, save for one new function.

     

    Function (F) If Hephaestus holds down the cast while the Great Machine is active, it will bombard the location with mortars."

     

    If everyone considers this idea better than the current Great Machine, I'll swap it out. Me, personally? I like it more, but I'm not quite sure. Both would be fantastic. One gives the player the feeling of being a one-man wrecking crew, sacrificing mobility to become a walking armory.

    The other option lets the player summon a mean, angry murder-machine that tails him around and personally wrecks anything he points at with no scrutiny whatsoever, and increases the total amount of available minions to six (!!).

     

     

    Limbo's Rift Walk duration can reach 50+ seconds. 

     

    Precisely why a long-term effect is perfectly viable.

     

    Also, two of his abilities (and possibly three if the (4-Alternative) ability shows to be popular) already have no time limit. Machinations don't go away until destroyed.

    Debating decreasing Machination health, however, and possibly making it so they only get 20% of healing effects. May add an option to heal Machinations for energy, however, by charging the cast and releasing it on a currently active Machination. But it would only heal Machinations.

  2. Pretty good concept. The only thing I want to point at is the Holographic Armor ability, it lasts way too long as all current Warframe abilities usually last up to 30 seconds.

    Hurm.

    The idea was make an ability that was exactly that: not like other warframe abilities. Something that's more of a passive, long-term support instead of the usual burst-like support.

    If I want to achieve that, what would you say? Shorten the duration to a minute, and decrease resistance to 25/30%?

  3. Hephaestus: Hephaestus is the master of the battlefield. He refuses to face the enemy on their terms, instead relying on his ability to manipulate forces of his own to meet the enemy by his own rules. Reknown for his craftmanship, he's a famous exception to the generalization of Tenno as just, albeit great, warriors.

     

    Health: 150

    Power: 100

    Armor: 50

    Shield Capacity: 150

    Sprint Speed: .85

    Stamina: 90

    Polarities: 2x V, 1x D

     

     

    Abilities:

    (1) Machination Control: By holding down and charging Machination Control, Hephaestus can summon a Machination. A Machination is a powerful mechanical soldier based off of the Tenno Warframe. Each Machination has 50% the health and 50% the shields of the Hephaestus host, and reduce the Hephaesus host's shields by 25. Up to three Hephaestus machinations can be out at once. By just clicking Machination Control, Hephaestus can give orders to his Machinations.

     

    (A) Casting on an enemy causes all Machinations to attack that enemy.

     

    (B) Casting on an ally causes Machinations to follow the selected ally.

     

    © Casting while looking directly down casts on self, causing Machinations to follow you.

     

    (D) Clicking on an empty area order the Machinations to move there.

     

    (E) Clicking on the Machinations orders them to seek out enemies on their own.

     

    Machinations use a modified Braton that has scaling damage according to the level of the ability, and has more evenly spread damage types. If the Machinations have nowhere to go, they'll resort to command (E) until the host is far enough away, at which point they'll resume command ©.

     

     

    (2) Drone Carrier: Deploys two capable support dones, which follow Hephaestus. These drones defend Hephaestus, attacking any enemy that gets too close, and decreasing his shield recharge time. Using the ability while the Drones are deployed on an ally allows Hephaestus to 'lend' an ally the drones. Using the ability again calls the drones back.

     

     

    (3) Holographic Amor: Equips Hephaestus and all nearby allies with powerful Holographic Armor, which absorbs 50% damage, up to 200% the users base health and shields combined. Cannot stack. Wears off after two minutes. Allies must be near him during initial casting to receive benefits.

     

     

    (4) The Great Machine: Summons the Great Machine, a large, dangerous evolution of the base Machination. Armed with dual Gorgons and a set of indirect grenade launchers, the Great Machine follows it's master and lays waste to the battlefield, following Hephaestus' commands. Drains Hephaestus' shields by 25, however, and unlike the Machinations, has a limited time before it has to leave the battlefield. Only one Great Machine can be active for the Host. Has 150% the health and 50% the shields of it's host.

     

    Lasts 20 seconds. Follows the same order functions as Machinations, save for one new function.

     

    Function (F) If Hephaestus holds down the cast while the Great Machine is active, it will bombard the location with mortars.

     

    The concept behind Hephaestus was fairly straightforward: Design a Warframe that focuses more on battlefield control and tactics instead of direct combat, without ruining the fun of being an awesome space ninja. Henceforth, while he's the slowest and lowest-stamina Warframe to-date, he easily makes up for that in the raw quantity of force he's able to bring down on the battlefield. By deploying his Drones and Machinations, he can have a total of five (!) capable 'proxy soldiers' fighting for him, allowing him to bring more raw manpower than other players. His Holographic Armor is a fantastic support option. While most resistance abilities are raw "invincible under ___ circumstances or for ___ amount of time", his Holographic Armor is a much longer-lasting, passive resistance, allowing him to equip them before a major battle. Finally, his Great Machine gives him one, albeit one capable, direct-combat style ability. It lasts quite a while, and gives him enough firepower to keep up with his fellow Tenno, to enough of a degree to make him a viable warrior. Finally, his variety of polarities gives him fantastic customization.

  4. It's still a matter of debate whether or not Tenno can actually suffer Technocyte infection, so the first one might just have to be some sort of "super-predator" type Infested- something built like a Xenomorph with agility that puts the Jackals and the Tenno to shame.

     

    We already have too many quadrupedal Corpus proxies; I still like the notion of a Super-Moa, I just imagine it should have a modified design beyond a simple recolor. Maybe a more armored look, like that suggested "Riot Moa" that ended up in the concept art?

     

    I'm pretty sure plans are already in place for a Nef Anyo rework.

     

    After playing Alien: Isolation, I have to say a 'predator vs predator' style fight would be fantastic. Most of the bosses feel like you're an agile warrior taking down a much bigger, but much tankier and clumsy foe. Having to fight someone who's just as good at hunting foes down as you? That would change the game.

    I imagine a boss that actually begins right at the beginning of a stage. If you were playing 1 player, he would confront you directly. However, if you were playing 2+, he'd only come out and plink at you, before running off, and you and a teammate would have to corner him.

    Of course, that means a LOT of programming, and something that challenging would mean bigger rewards, but hey, we're talking endgame here, so that's precisely what this game needs.

×
×
  • Create New...