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Vocare

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Posts posted by Vocare

  1. I have noticed over the last day or so that some times when activating my #4 on my volt i will go through the animation and nothing dies. No damage is registered to any enemy. This has occured in a number of stages in a number of room types and against all types of enemies. The worst part is it does consume your 100 energy.

  2. I would like to chime in here. I started playing the beta three or four days ago. With my current play time I have difficulty building items as soon as it purchase the blue print. Infact most of the time I must hunt for the materials i need. While this is time consuming i have not spent a penny (this will change). I can see people having a surplus of materials at somepoint after a dry spell of new content.

    I have crafted my Bolto, Afuris, Ember Helm, Trinity Chasis, and Chronos.

    I have the schematic for the Axe, Hammer, and a reactor but have not yet crafted them.

    From my days playing I feel that the game has a good pace. I can never craft everything i usualy have to farm a bit / work heavily toward getting my new shiny item. As it should be when F2P.

    What i would like to see is less of a focus on Rubedo running the same missions over and over for the same item is a bit bothersome. I think additional crafting material types would limit people getting HUGE stockpiles of any one type.

    As for the rate of getting items. Weapons are pretty quick to unlock and use and I think thats fair. Maybe slow the rate by forcing building parts like frames then combine for a finished weapon. (like the Afuris gotta have 2 furis and some mats to make the Afuris) So for the Axe or Hammer have people craft a shaft and blade then combine the two with some other mats to complete. Adding time to the overall craft would make rush orders more appealing.

  3. I would like to chime in here. I started playing the beta three or four days ago. With my current play time I have difficulty building items as soon as it purchase the blue print. Infact most of the time I must hunt for the materials i need. While this is time consuming i have not spent a penny (this will change). I can see people having a surplus of materials at somepoint after a dry spell of new content.

    I have crafted my Bolto, Afuris, Ember Helm, Trinity Chasis, and Chronos.

    I have the schematic for the Axe, Hammer, and a reactor but have not yet crafted them.

    From my days playing I feel that the game has a good pace. I can never craft everything i usualy have to farm a bit / work heavily toward getting my new shiny item. As it should be when F2P.

    What i would like to see is less of a focus on Rubedo running the same missions over and over for the same item is a bit bothersome. I think additional crafting material types would limit people getting HUGE stockpiles of any one type.

    As for the rate of getting items. Weapons are pretty quick to unlock and use and I think thats fair. Maybe slow the rate by forcing building parts like frames then combine for a finished weapon. (like the Afuris gotta have 2 furis and some mats to make the Afuris) So for the Axe or Hammer have people craft a shaft and blade then combine the two with some other mats to complete. Adding time to the overall craft would make rush orders more appealing.

  4. Everyone has tossed in their side of the argument but as i was reading through here i think i saw somone mention smaller bundles of colors. I agree with this.

    Why only one pack to unlock? Why not make 3 unlocks? or 4? The current color unlock is 5$ /75 plat for all the current colors. Well why could we not have the option to not buy a non bundled color packs? add seperate 1.50cent packs or even 2 dollar packs. Yes you spend more money to unlock all the colors but the consumer will have more options based on their disposable income. While those who want all the colors can just buy the bundle and save a little on the bulk purchase. (similar to the Female frame bundle)

    I would like to note that Warframe is free to play and if they are not selling colors, skins, quicker advancement, and other perks how will they make money ? I for one do not want a mountain dew banner across the back of my tenno.

  5. Creation -- This bug occured when I was in solo play. I was sniping enemies in the door way (I was in the previous room/ the one without the breakable glass). After taking some shots the window broke away creating a lockdown effect. Locking me in the room without the vacuum occuring in it. Once i had use the control panel to end the lock down / seal the breach the space vacuum noise persists throughout the stage.

    Problem -- Space Vacuum's hollow/muffled sounds persists after closing blast windows and persists throughout the entire stage until stage fail or complete.

    Steps for recreation -- 1) Find a room where a vacum can occur. 2) exit the room in a direction that you can still fire on the window. 3) stand in the doorway (close enough to open the door without entering the window room) 4) Shoot out the glass 5) end the breach / lock down with the control panel in your room.

    I have recreated this one additional time. since the inital discovery

  6. I wholeheartedly agree with you, but this is very early in the content cycle, and I hope/imagine there's lots more to come.

    so true ! here is to more content and more polish in the comming weeks, month(s), year(s)

    PS first post!! :DD

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