anyse
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Posts posted by anyse
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I'm a zephyr fan ...and I really love her now but could you please adjust something?
- Make the float time the same no matter how long you charge the skill
I love the way she can float now ...but sometime I just wanna float a little from ground not all the way up through the roof ...now I can quick charge the skill to adjust the height but it also lower the floating time ...it would be great if we can use any height we want with the same floating time
- Make a way to stop her flight and be floating still again
one thing I love doing for lol is do is doing the dogfight sky battle with grineer flying unit on the plain... flying around fighting is fun...but one thing that make it pain is when I need to be the air support for team is I can't stop from flying around ...sure you can just fly up and be still ...but when I need to dodge of change the position I can't stop but need to go down on the ground to charge and fly up again ...it would be great if we can fly and have some way to stop and stay still midair again
that all I can think of for now ...and again I love zephyr now and thanks for you make her great again -
like everything in this game ...it's all up to RNGsus mercy
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They just swim happy under water like a Locnes Monster or something ...co'z they are ...fish
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I would prefer them to sit tight and don't fooling around spy room with zero idea what to do and ruin all the run
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I'm not sure if it happen other place but when I play Sedna Dark sector Survival. The convergence is spawn like 30m away like always. But for sometime it spawn like 500m away. In recent play I saw it spawn like 100m and when I run to find it I see it spawn at the starting point of the mission. So I think it's the issue here, The convergence spawn at the starting point and keep happening. Please look into it
Thank you
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Did you fix sometime we pick up intact sentient core and get nothing? -0-
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or should be ride a dragon and become World of War...frame?
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Extermination ... a plain bold common mission where we pits against hoard of enemy and we go rampage and kill'em all with anyway we can ...or so it's used to be. After you mini rework that change from literally "Leave no one standing" into we get in and bully some random guy in there till other turn tail and run ...but what sense in that? Why killing some random low rank soldier make a high rank Eximus freak out and scare? Why doing that make "a large platoon" broken? What purpose in make them broken or scare them?
What I think to make it all make sense is ..This "Extermination" is always a mini "Assassination" mission ...so why not make it one?
Here's the catch ...There are a large force of enemy in that place... To broken them you need to broke the chain of command and the low will go panic and don't know what to do other than run ...that's mean you need to kill not just random guy but the "High rank" or someone in charge in that place...So you give us a number and mark location those guy and send us in ...what we do after that is up to us ...We can charge in with big-BAD rifle and kill everything stand in our way and them ...Or we can just sneak in undetected and just pops the target without killing any other ...And after we kill all that target ...the remain enemy will run or fight in despair it's all make sense so we can stay around and fight out them or just run to extract and go home
With this your "Broken mechanic" (pun not intent...maybe :P ) will make sense and Extermination will give us some sense of assassination that the Assassination mission can not give us since you make it into a epic boss fight of some sort ...So please consider make it one :)
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make him AFKer even more with toggle 4
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Yeah since she is a Super Girl ...Flying should be her trait
Since make her fly is a trait like limbo that can get in and out of rift as his will maybe asking too much. her 1 should make her fly up in the sky and "keep floating" like that and can use any gun while floating so she can be an air-strike support for the team like Grineer Helion. ofc it's drain the enegy while float and drain more if move in the sky so you can't float forever -
He is jack of all trade
He can CC but not as good as vau or frostHe can heal but not that good like trin
He can be attacker frame but not as good as other killer frame
But that's what he is ...he can be adept into the role team lack and silently keep everyone alive ...that's big bro for you :)
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He is kinda gentleman ...and gentleman will not jump out of the ledge
so if you jump down or up the ledge he will not jump up to you
but will take long detour to some stair or ramp to get to you
use this as your advantage and he will be easy to avoid :P
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You know that he is like a Sentient?
He can "Adapt" to the element of attack you use so you can't used only one weapon and think you can kill him.
that also mean take couple of weapon with difference element and you can kill him easily
But he love to come when we unprepare or with some sh*tty weapon ...if so you are doomed
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13 hours ago, [DE]Megan said:
Added a trade Chat cooldown timer as seen here:
wonder what took you so long to make us this
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18 hours ago, [DE]Megan said:
Fixed an issue with the Condor Dropship's enemy type ... it's not made of flesh.
Thank god it just a bug ...it's horrible to think of how many crewman they use to make a ship that large
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Seriously ...why don't you make it specific condition to spawn Ambulas instead of this RNG or only-god-know-when like this?
Like if we trigger the alarm we will surely meet a Bursa soon ...why not ambulas too? I surely if Corpus detect some tenno activities
Bek would say "Aha! it's time to show off and test my thing" and would send ambulas to join in the fight without invitation ...why not that?
and beside of that ppl will do more variety of mission and could even solo...co'z now only Grofitable run is the endless like Excavation or Def
and other solo-able run is just too slow to drop one
Please make it more variety and fun to farm this event -.-
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just another farm and grind event ...isn't that our life here?
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We all know them well and we all hate them.
Co'z they will ruin the fun of OPing over enemy with frame ability even how well we mod
...leave us helpless and running around like headless chicken for the kinda-rare-to-drop Enegy orb.
Or make us need to pack Trinity the energy generator with the team ...but that sometime didn't help too
But I understand the role of them ...to let us not rely on the ability or just go afk with some frame ability
but isn't their power is a bit too much? They can got visual clue on them yes ...but no clue on their power effect
not like other Eximus that we can see a ring of aura around our feet that tell the bad guy is near so we can get rid of him fast or just run
their power can go thought floor and walls they can just stand below or in other room to drain our enegy without we knowing what hit us
and they can just stand in the mob and drain energy without hitting us not like Leech Eximus that drain health with every hit of them
So my suggest is to make them like Leech eximus that drain by hit us not just stand there and drain ...or atleast make them like
other Eximus that has aura clue to tell us they are near and we been draining energy or make their power can't go through wall and need line of sight
Please ...I know and like the challenge of this unit ...but they need some rework
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18 hours ago, [DE]Danielle said:
Fixed Octavia’s Resonator sitting still and not interacting with Mallet if cast in an unreachable location.
you should make this in to feature not a bug. Please make Mullet and Rollerball can be use separately
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ah...so limbo now back to nobody-love-megusta-frame mode ? RIP
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Rollerball and Mullet combo is cool ...But please let us use them separately
Co'z both of them can be use as CC but what if we want Mullet to protect this side of the room while Rollerball
lure enemy to run around at the other side? as of now Rollerball will run to Mullet no matter how far and pick it up and
run around randomly on his way
Can you make it ...like ...if we don't throw the Rollerball 5m near or not in Mullet range it will leave it be
and not go and pick it up? I think her ability will be more strategically use in more situation
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12 hours ago, [DE]Drew said:
Octavia now has a volume slider so you can turn off other Octavias in Options->Audio.
Good thing I still didn't buy more instrument with plat co'z ppl will mute it all and make it useless anyway
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We are Tenno ...master of all the killing arts ...and now we do Sortie mission where sometime we can bring only Rifle or Pistol to the mission that we can go stealth and sneak behind enemy
...But... we can't do anything more than shoot to dismiss them? Why can't we grab them and shoot their head in style? why can't we use bayonet-like on Burston Prime to stab them? or use our rifle to lock and break their neck or even bash their head with our gun?
Please consider adding way to do finisher with guns ...I think it would be cool and make gun only run some interesting way to finish it :)
Setting Sancti Castanas is just gone
in General
Posted
I used to set Santi Castanas as a remote mine to solo interception on XINI - Eris but lately I found that when I go far to the point A the Castanas that I set at point C will just gone. it's not detonate and no sign of dmg on enemy around at all
Please look into this, Thank you