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anyse

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Posts posted by anyse

  1. http://steamcommunity.com/sharedfiles/filedetails/?id=777270333

    Every corner in Saturn Grineer Galleon mission they got this blindly light that keep shinning in to our eyes ...it's annoying 

    and even I turn of everything from bloom to glare to dynamic lighting ...They didn't turn this thing off

    and when we back to our landing craft ...it getting worst 

    http://steamcommunity.com/sharedfiles/filedetails/?id=777270504

    could you please remove this or give us option to disable it?

  2. 57 minutes ago, Canes-Venatici said:

    I read about it on wiki already. If you didnt logged in for 24hrs it will reset to tier 1. So i guess i shall expect a 75% coming my way? But no azima anymore because im like 1month away from it.

    it's the old reward system that will reset tier if you miss a day, Not the new one

    I could say this because I already miss a couple day and it still count on :)

  3. Why? Don't have enough space for new prime? ...you still have so many OD that don't have any prime drop open . And why don't you remove "keys" out of the loot table co'z use Void key to get another Void key is doesn't make sense at all

    I sure we don't mind if you gonna revise all the void loot table and make use discover where drop what again ...but please don't remove thing like this -.-

  4. CONCEPT :

     

    YOGO is a strong, large and durable frame. his name is after the word "YOKOZUNA" The title for the ultimate Sumo wrestler from the old world. His ability is base on graping an enemy and "use them" as the weapon of destruction. And when in squad, he can be a true tanker for everyone 

     

    (at LVL 30)

    HEALTH 600

    SHIELD 300

    POWER 150

    STAMINA 100

    ARMOR 500

     

     

    PASSIVE ABILITY :

     

     

    Like MESA, YOGO has a passive ability. When you equip him with Sparring or Fist weapon he will gain more stamina and more melee speed. And when you equip only melee weapon He will gain more Armor

     

    POWER :

     

    1.SUMO CHARGE : YOGO will "run" forward with powerful force. The first enemy that caught on the track will be push along the way after that other enemy on the track will be ragdoll away and deal some damage. and The first one that been push will be deal damage multiply the enemy he been push through

     

    - It's a "Run" not "Charge" like RHINO. So it's cannot use in the air or while wall running 

    - Can be use to charge-in at a group of enemy. Or runaway from tight situation

    - Good at crowd-control on enemy in straight line

    - Damage on target can be minimal if he didn't hit other enemy at all

    - the damage is base on POWER STRENGTH distance travel is base on POWER DURATION and other enemy ragdoll radius is base on POWER RANGE

     

    2.CANNONBALL : YOGO catch the target. And throw him to the distance with his mighty power. Deal massive damage on the victim and knockdown everyone in the path.

     

    - Need to be close to target to catch him. Catching range is NOT base by POWER RANGE

    - Not like SUMO CHARGE. Target damage will be the same either he been throw through other enemy or not

    - Can be use on Squad-mate ...for Troll ..eh Throwing them out of the harm situation.

     

    Augmentation : CANNON BLAST : If the target hit wall, surface, or other enemy at the end of his flight. He will do an AOE blast damage on area arond his impact point 

     

    3.CHALLENGE : YOGO shout a taunt enemy around. Effected enemy will run to him and do melee attack with any weapon in hand and keep try to hitting him for the rest of the duration.

     

    - Can be use to draw enemy out of cover to the opening for teammate

    - Combo with TRINITY's Blessing and you will have the ultimate tanker for team

     

    Augmentation : BRAVESOUL : YOGO will gain +armor from how many effected enemy

     

    4.MEGATON BOMB : YOGO catch a target. spin him around to knockdown enemy around and jump high up. Then smash down with power and his weight. dealing massive damage to target and enemy around the drop point. and shake the whole area with powerful earthquake 

     

    - Need to close to target to catch him

    - Good for deal with a dangerous enemy and powerful crowd-control 

    - The other enemy on the whole area will suffer quake effect (like BANSHEE's Sound quake) for a duration 

    - Flying enemy like Osprey will not effect by the quake

     

    Augmentation : AFTERSHOCK : Enemy effect by the earthquake will knockdown and suffer IMPACT proc

     

     

    THE GOOD AND HIS ROLE

     

    YOGO is a tanker. His place is in the middle of the battlefield where he can get close to enemy. The more enemy arond the more his skill can be useful. When Solo, he can deal with enemy one by one. and when he is in the team he can use CHALLENGE to draw fire from enemy or even gather them for teammate to deal with. He also can use his CANNONBALL the Throw away an Eximus with unwanted aura, use to knock enemy who try to capture tower, Also he can throw teammate out of situation, throw them to near downed teamate to revive, or to the secret place where he can't reach. He can be The ultimate Throw... or Ultimate Troll ...up to the one who use him

     

  5. Is anyone encounter this issue? When we play mission like Excavation or Deception where we have to carry item in our hand (Battery or Data mass) If I switch to melee weapon while holding and we go to input that item (get near drill or activate data panel) and loss that item. We will switch to holding pistol not the melee one and the melee button become unusable or getting wield doing melee animation with pistol until we hold F to switch to melee and switch back to fix it

     

    this is no effect if you use primary weapon before picking up item ...it's problem a lot in Excavation while using melee Please look into it

     

    Thanks :)

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