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FatalOath

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Posts posted by FatalOath

  1. Wow, didn't expect this to get so popular. I see many are scrutinizing me for simply stating an Idea, others however are on the right track with what I was going for, maybe not a nullifier exactly, but it was simply an idea to add real difficulty instead of just buffing damage and health. something to make players think a little more.

     

    P.S: some of you guys need to chill, I can smell the butthurt for miles all because a harmless idea. 

    TBH I'm kinda surprised I'm not yelling at you, because I joked with my friends about corrupted nullifiers

     

    and it happened :|

  2. I appreciate what you're trying to do here. At most I think we should get a grineer unit that is a low armor high health unit that has say 25% resistance to ability damage or CC effects because of... something. I also disagree with more 'no fun' units (nullifier)

     

    This new heavy unit with ability resistance would make a good place for a pump action shotgun DE :)

  3. I'd rather his abilities be improved without the use of an augment. I shouldn't have to sacrifice a mod slot that's already being used for power strength or duration for the sake of making an ability actually worthwhile.

    this. With despoil and soul survivor I always just feel weak. I think nekros should have higher base hp for what they are trying to do with him. The fact is that all power mods are desired on nekros (strength, duration, efficiency, range) unless you are focusing on certain abilities, so augments really need to have a BIG impact to be worth the tradeoff.

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