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Wandering_Cyberdragoness

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Posts posted by Wandering_Cyberdragoness

  1. Just now, EmptyDevil said:

    Exterminate, Capture, Defense, Assassination, Orokin Sabotage, Survival(you won't be able to last on just life support alone), Uranus sabotage(sometimes), and etc. It doesn't matter if it's one target or many, players won't change how they engage these missions.

    Everyone cares about loot(minus those with nothing left to do in game), even if they aren't specifically farming it. XP still would be rewarded regardless.

    Those missions wouldn't be ran under your system, very few people would put up with this nonsense for long, before flooding to the forums and the reddits en masse to have it changed back.

  2. 1 minute ago, Tolemak said:

    yeah, but with 4 syndicates maxed it will be hard like to grind a syndicate to get 1 weapon/week at least. or even if I could, it will by harder, in my point of view. or maybe this point of view is wrong?

    well, yes and no. Average weapon prices are 20-40p, mods are 10-15p for a quarter of the rep cost, so having a wider selection and just selling mods would be more profitable, assuming you have the patience to watch the trade chat.

  3. 20 minutes ago, EmptyDevil said:

    Why would no one bother killing? By not killing the enemies you risk death and failure by leaving them alive. You wouldn't even be able to finish several mission types without killing. There is also loot as a reason to kill the enemies besides not dying.

    Sounds like you're straying into a different topic here, but there is no reason for scaling rewards to not be implemented even if XP acquisition was changed. I do agree with rewards becoming better the longer you stay in an endless mission. I suggested a +1 to rewards every 20 waves, 20 minutes, and etc in the past.

    You're technically suppose to ignore enemies in Capture missions besides the one target you're after.

    Resource drop rates could be boosted slightly. Mods don't really need to be changed IMO.

    look, ignoring the rest of my post doesn't help your case, and either way, your suggestion has thankfully no chance of implementation, so arguing with you isn't really all that necessary. I'm going to cease posting here, and suggest everyone else does too to allow this thread to languish into blessed oblivion.

  4. 1 minute ago, EmptyDevil said:

    I don't exactly get how this is relevant, to be frank. There aren't any scenarios like this in game where you would fight nothing but Ancients. If there was, it would probably be a special mission that could have it's end-of-mission XP boosted for your effort. One could also say you're getting XP equivalent to fighting hordes of Ancients for only killing Chargers or Leapers.

    The loot drops itself could be considered a feedback effect.

    not if no one is killing because there is no point in killing anymore. The old systems is flawed, but it's far less annoying and soul-crushing than yours would be. EXP from kills is super standard in any game with an experience base progression system, and shouldn't be screwed with. It's ubiquitous  for a reason.

  5. 1 minute ago, LordPreda said:

    Hey guys, new plan:

    Use this thread to post your hella beautiful Operators.

    I mean I know mine is the most beautiful but there's room behind her for second most beautiful, third most beautiful, etc XD

    J/k but I do want to turn this thread into something positive.

    http://steamcommunity.com/sharedfiles/filedetails/?id=727528336

    Mine, don't know how to post images. Tried to make her close to me rl, in terms of facial structure and makeup/colored contacts. Sadly, no option for my silly waist-length  mass of violet curls, and no cool cybernetics rl. 

  6. 12 minutes ago, Kaokasalis said:

    The damage on the Synoid Gammacor wasn't even touched. Only the ammo consumption was increased.

    i remember when it was like 250 and 10.00 firerate. 2500 base DPS, before damage mods. now it's like 560

  7. 1 minute ago, Cathy Toshlyra said:

    i know , this is sad.

    I mean, idk. I think if both the kid and the parents are cool with it, why not? It's not like a tattoo you can't remove easily later. Not that i'd ever remove the neon-and-black rose vines all over my body, I can just wear sleeves  or one of my dusters or trenchcoats if need be. 

  8. 4 minutes ago, Zagatou said:

    Don't misunderstand me when im saying this, i mostly don't like Korean MMO Games, but they do amazing characters (which is the only skill they seem to have)...
    and therefore i think, Koreans and/or Chinese had should been made the character design of the operator and some of the rework skins!

    Don't misunderstand me, but no. I've had enough of the asian BS with character design. They should have played Guild Wars 2 and been like, we want this.

  9. get up to MR 2 for free and go and get yourself some prime and prisma stuffs. Carrier prime is a must, nyx prime is cheap and good, weapons are up to your own tastes. get some mag/boar/dakra stuff to sell when it gets vaulted again.

  10. Various guns I use for fissure runs:

    Sancti Tigris, Viral-heat or Slash-dual stat rainbow status build. 

    Vaykor Hek, Crit Build

    Soma Prime, Crit Build

    Braton/Burston Prime, General Damage build with high slash or toxin damage

    Prisma Gorgon, Gas damage build.

    Twin Grakatas, Crit Build

    Telos Boltor, Still testing, but can put out a lot of hurt per bullet, upwards of 1k with the right mods.

    If you don't mind everyone, including me, hating you:

    Synoid Simulor/Tonkor. 

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