SirSovereign
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Posts posted by SirSovereign
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Open to any new ideas on this 🙂
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On 2018-07-26 at 11:56 PM, (PS4)warhero229 said:
If he was posting our work and claiming it as his own I could see the issue. Or even if he posted links to our work but then ranted about how bad they were or how he had the idea first or whatever that would be cause for an issue as well.
But just saying "hey, if you like my work, check these others out too" cant possibly be reasons for concern. It's basically the Related Videos section on YouTube lol
Exactly my thoughts... it helps us.. not just me.
I tried sketching a bit of what an orokin heavy gun may look like with an underbarrel launcher, but apparently it didn't save.. so I've felt less motivated to do much haha
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Still looking for these
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Aksomati and Pyrana:
+Critical Chance
+Damage
+Multishot
-flight speed, zoom, or other harmless negative
Attica:
+Critical Chance
+Critical Damage
+multishot
-zoom or other harmless negative
PM me here on the forums.
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On 2018-07-24 at 12:55 AM, Unus said:
Fair enough, suppose i'm just not willing to take such a risk.
What's there to risk by helping others?
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third ability is a new type... needs more to it, but I know it's a WIP.
Did the math on both the exalted weapons. It's hard to balance them a bit since they will both be firing at the same time, and it seems pretty good... it's "only" about 80k burst dps together (when you use hunter munitions on primary) but that could just as well be balanced by the fact that you could be proccing viral and slash with primary while you proc corrosion with the wrist smgs.. damage would be lower, but possibly worth it to give up damage for status on primary to involve viral more (with lower slash damage)
Altogether I love this frame 🙂 perfect for taking on large hordes of enemies while not being too op against single targets.. Would be cool to see him bullet jumping while his back sentry keeps firing lol
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All secondaries require:
+Critical Chance
+Damage
+Multishot
-Harmless Negative
Attica and Panthera require:
+Critical Chance
+Critical Damage
+Multishot
-Harmless Negative
Sarpa requires:
+Damage
+Critical Damage
+Critical Chance or Status Chance
-crit on slide
Do not message me if your riven has no negative or if they do not match these stats.
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6 hours ago, (PS4)warhero229 said:
Some feedback since I got a chance to go over it a bit closer.
-Base turret duration is too high. Lower to maybe 25 at most.
-Technological advantage is too long of a name.
-Crouching within its range for a bonus is fine, but having to sit completely still may be a bit much.
-Ability says it gives 1000 overshields, but shortly after it says it gives 500 overshields?
-Perhaps standing in the ring gives increased damage output, while crouching gives the defensive bonuses. This would line up with a cover shooter style where people stand to fire over cover.
-Duration mods need to affect guardian armor duration. Initial cost should be lowered.
-First part says he cant sprint while using guardian armor but later it says he can?
-Which firing mode is his sentry gun using when it is equipped for guardian armor?
-Does the roll replacement shield charge have any effect on enemies or deal damage?
-Perhaps range mods could affect the distance of the dodge/shield charge?
Updated most of this.. most of the mix matches were my fault.. making quick changes to numbers and not paying attention to the descriptions lol
Put the energy tick back on guardian armor instead of a duration since most skills like this have a tick
Added descriptions as to how shield charge works a little better and the exalted weapon.. Hope that's at least a little more clear.
I also used your ideas for the backpack ability, but again, not sure what would be too much of a damage boost additively
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13 hours ago, Unus said:
I'm just sayin suh, I've met some real picky people in my time trapseing about the creative content section, folks who get miffed the moment even mentions something they worked on without getting them or their name involved.
Oh, I know what you mean, but I've got the links to their original threads up with their names so I'm not taking credit for anything of theirs lol.. if someone had an issue it's not hard for me to just delete their link 🙂
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21 minutes ago, Unus said:
Have you tried putting the stats alongside what we already have wikiwise? Figure that some hard data stirred into the recipe may help your Vulcan gestate better.
nothing else is like Vulcan so what would I have to compare him to? Besides maybe Nova and Mesa's abilities that slows them..
And people don't usually mind free advertising... and this is my thread, so how is me advertising other people's work going to help me "advertise"? lol
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1 hour ago, Unus said:
Did folks ask you to plug their concepts in around here?
Nope, just helps other people see concepts that also have a militaristic/tactical approach to their warframe concepts.. to show that there is a pretty decent crowd who want something like this
1 hour ago, Unus said:As for your question as I work. . . hm. . . wouldn't having higher health and armor be enough? Even our most unique frames all function with sprinting, wall-jumping, and the like. Don't think anything really needs to be done there.
yes, having higher hp and armor is enough, but the amount is what I'm questioning.. I guess it's fine where it's at now since armor is pretty dang high
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Made a few changes to the exalted form. Still don't know how to balance effective HP with the fact that he will have zero evasion and will be moving slow
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Sounds cool, and definitely makes sense for Grimex.. didnt even think of him just taking it off lol..
And I'm just throwing around ideas lol. I keep thinking something needs changed on mine, but idk what
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So would he have one arm with a larger gun and all three sentries always on his back? Or would he basically be summoning the sentries and the larger gun when he switches exalted weapons?
An idea for the third ability would be to switch the first ability to thr third and make the first ability something to do with the missiles.. maybe fire a volley of missiles that attatch to enemies and explodes when you press the ability again? Just an idea.. something else to use those missiles 😉
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Changed a few things in Technological Advantage and Guardian Armor for better balance.
Put links in a spoiler since there are so many now
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6 hours ago, (XB1)Skippy575 said:
OP, what you described sounds like S&O at first but if it acts more like Captain America's shield then I'd be on board with it.
Besides, more glaives are better than more dual swords!it looks like a shields, has the resistance of a shield, and uses glaive mods and stances.. so It's just a glaive with good blocking basically. Sounds sweet to me..
I just wanna know the thrown stats lol
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27 minutes ago, LSG501 said:
is it really that hard to comprehend.
It must be.
You're dense as hell.
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Do we have any frames that do not use "magic"?
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1 hour ago, LSG501 said:
Actually it's not about being special, I hardly use it in all honesty, it's as I pointed out a special feature of the S&O, no other 'login weapon' has another weapon that features it's special move, in this case a throwable shield (aka a shield glaive), so why should S&O be any different.
The only thing that make's his weapon a shield glaive is the block chance and damage mitigation.
The thing that makes S&O special is you can throw it even in quick melee by just tapping the melee button to throw the shield and open any enemy up to a finisher.
Sigma & Octantis is in no way a glaive. It's like comparing the Zenith to the Stradavar.
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I think it sounds like a cool idea. The other guy complaining is just worried because sigma&actantis makes him feel special I guess.
What would the stats be for the thrown hit and explosion?
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7 hours ago, ganjou234 said:
I noticed that it decreased shield recharge rate btw....
Did you mean recharge delay?
No.. Decreases the delay too though.
I was trying to think of a way to make it to where if the people inside the light ring can't kill the enemies firing on them fast enough that they can be over run...
Basically your shields will always be charging, but at a lowered speed
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I haven't revisited the increases from the armor or even calculated anything. Health was increased more since HP was low to begin with, but to be fair, I didn't think of the fact that we have so many mods for increasing health, but you can't increase armor much. I'll think of a better way to do it in time.
As for the 10 shield, it's just so he can have overshields with his backpack ability.
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5 hours ago, (PS4)Grim_Dude said:
Thanks chief, I'll iron 'em out, do I direct changes to ya when I do?
I've got your thread linked so any changes you make will show up in it. I'll change the name and description as he evolves 🙂
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Seems pretty cool! I can add it to my list of frames like this when I get out of work 🙂
I'm not sure how the special ammo ability would work without too many bugs though..
WTB specific rivens for Aksomati, Pandero, Attica, Panthera, Sarpa, and Pyrana
in Trading Post
Posted
Both Primaries:
+Critical Chance
+Critical Damage
+Multishot
-zoom, infested, impact, max ammo
Secondaries:
+Critical chance
+Damage
+Multishot
-zoom, infested, impact, flight speed
Sarpa:
+Damage
+Critical Damage
+status chance or critical chance
-slide crit, finisher, infested, impact
PM me here please