aerosoul1337

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About aerosoul1337

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  1. aerosoul1337

    The War Within: Hotfix 19.1.1+19.1.1.1

    I am sorry but I MUST post it here: What a lazy rework. 1.Same animations, and most of them are bugged (that I have been reporting for years), blade storm still missing melee combo counter on all robotics and machines. I got ZERO combo from the video. 2.The camera is still annoying as hell. 3.Ash is still misplaced.
  2. aerosoul1337

    [Build Status: Friday] Update 19.1.0

    Will you fix these issues please? * The problem of Depth of Field after the war within (some extreme blur effects when Depth of Field is enabled): https://forums.warframe.com/topic/721053-is-depth-of-field-bugged/ * And sadly Temporal AA doesn't seem to work properly without enabling Depth of Field: https://forums.warframe.com/topic/724638-anti-aliasing-problems/
  3. aerosoul1337

    [Build Status: Friday] Update 19.1.0

    3 Nitain Forma Exilus Adaptor "Blueprint" Jesus these 3 are just worse than 2k endos.
  4. aerosoul1337

    The War Within: 19.0.7 - Valkyr Prime

    Still no fix for: * The problem of Depth of Field after the war within (some extreme blur effects when Depth of Field is enabled). Depth of Field is supposed to make near / focused objects sharp, and the areas beyond the depth of field appear blurry. https://forums.warframe.com/topic/721053-is-depth-of-field-bugged/ Some blur effects from TWW affect the entire screen. The only way to get rid of it is disabling Depth of Field. (not motion blur) Some blur effects are overdid, such as Vauban's Bastille and Vortex. The center of them cause intense blur effects. (Energy color is set to black already... ) And I wonder why certain weapons can cause blur effect when you random or reset their colors. This is Zarr for example. The new blur effect really gives me a headache. Not just abilities, many things trigger the blur effect, such as blur effect when taking health damage, it's annoying for Inaros). If it's not a bug, please let us have a separated option to disable it (without sacrificing Depth of Field). * And sadly Temporal AA doesn't seem to work properly without enabling Depth of Field: Default camera (fuzzy helmet): But if you reverse the camera (smooth): Thus Temporal AA (or SMAA+Temporal) looks worse than SMAA if Depth of Field is disabled. -- * Atlas's landslide deals no damage against Arctic Eximus: https://forums.warframe.com/topic/719216-atlas-landslide-vs-arctic-eximus/ * Dead enemies remain staying in "T pose" (that block shots) after TWW update: (not really fixed) How to reproduce it: https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/ * After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client). * Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client). * Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client. * Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed): Video proof: https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/ * Carrier's ammo mutation problem: https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/ * Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons) Detailed statistics: https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ * Mutalist Osprey Carrier can attack when stunned, blinded and sleeping: https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/ * Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger finishers on certain types of enemies. --Nikana series will fail to trigger finishers against Infested targets. --Several melee classes will fail to trigger finishers against Corpus MOA type units. --Infested MOA type units can not be finished by any melee weapon. * Blade Storm losing melee combo on all robotic and machinery type enemies: (please fix this when releasing the rework) Video proof: https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ * Dead enemies remain staying / weird animations (that block shots) when killed by melee weapons mod for GAS status: (this is different to the infested T-pose bug) How to reproduce it: https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/ * When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything. https://forums.warframe.com/topic/691744-overlay-map-bug * Enemy proc through our status immunity abilities: (this is not really fixed) https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/ * Grineer Scorch hit box and damage problems (it even ignores frost's globe): https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/ https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/ * Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually. https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/ * Sobek's Acid Shells effect bug: https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ * Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon. * Sonicor, Staticor, Gamamcor, Atomos and some are now holstered horizontally (180o off). https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/ * Nyx's Pacifying Bolts doesn't work sometimes: https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/ -- Others: *And why is overlay map zoomed in so much now? I use it when I want to see more areas. Can you adjust it please?
  5. aerosoul1337

    Hotfix 19.0.6+19.0.6.1

    Still no fix for: * The problem of Depth of Field after the war within (some extreme blur effects when Depth of Field is enabled). Depth of Field is supposed to make near / focused objects sharp, and the areas beyond the depth of field appear blurry. https://forums.warframe.com/topic/721053-is-depth-of-field-bugged/ Some blur effects from TWW affect the entire screen. The only way to get rid of it is disabling Depth of Field. (not motion blur) Some blur effects are overdid, such as Vauban's Bastille and Vortex. The center of them cause intense blur effects. (Energy color is set to black already... ) And I wonder why certain weapons can cause blur effect when you random or reset their colors. This is Zarr for example. The new blur effect really gives me a headache. Not just abilities, sometimes I don't even know what triggers the intense blur effects, they are just everywhere during a fight. If it's not a bug, please let us have a separated option to disable it (without sacrificing Depth of Field). * And sadly Temporal AA doesn't seem to work properly without enabling Depth of Field: Default camera (fuzzy helmet): But if you reverse the camera (smooth): Thus Temporal AA (or SMAA+Temporal) looks worse than SMAA if Depth of Field is disabled. -- * Dead enemies remain staying in "T pose" after TWW update: (not really fixed) How to reproduce it: https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/ * After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client). * Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client). * Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client. * Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed): Video proof: https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/ * Carrier's ammo mutation problem: https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/ * Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons) Detailed statistics: https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ * Mutalist Osprey Carrier can attack when stunned, blinded and sleeping: https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/ * Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger finishers on certain types of enemies. --Nikana series will fail to trigger finishers against Infested targets. --Several melee classes will fail to trigger finishers against Corpus MOA type units. --Infested MOA type units can not be finished by any melee weapon. * Blade Storm losing melee combo on all robotic and machinery type enemies: Video proof: https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ * Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status: (this is different to the infested T-pose bug) How to reproduce it: https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/ * When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything. https://forums.warframe.com/topic/691744-overlay-map-bug * Enemy proc through our status immunity abilities: (this is not really fixed) https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/ * Grineer Scorch hit box and damage problems (it even ignores frost's globe): https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/ https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/ * Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually. https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/ * Sobek's Acid Shells effect bug: https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ * Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon. * Sonicor, Staticor, Gamamcor, Atomos and some are now holstered horizontally (180o off). https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/ * Nyx's Pacifying Bolts doesn't work sometimes: https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/ -- Others: *And why is overlay map zoomed in so much now? I use it when I want to see more areas. Can you adjust it please?
  6. We need shotgun riven mods instead of sentinel weapon ones =(
  7. aerosoul1337

    Hotfix 19.0.4

    Hello, I found a walkaround to disable it. Disable "Depth of Field". (This doesn't seem to make sense, Depth of Field is something different...) This will lose some good effects but I still turned it off, the new blur effect really gives me a headache. Not just abilities, sometimes I don't even know what triggers the heavy blur effects, they are just everywhere. Can we have a separated option to adjust the new blur effect? Please...
  8. aerosoul1337

    Hotfix 19.0.4

    Not just Vauban's skills, there are a lot of blur effects in the game now. I feel dizzy and my eyes are tired when playing =( Let us have an option to disable it at least.
  9. aerosoul1337

    Hotfix 19.0.4

    DEIT: It seems working but all the arcane effects UI are missing.
  10. aerosoul1337

    Hotfix 19.0.4

    Currently, arcane guardian doesn't work at all, it never triggers. https://forums.warframe.com/topic/719870-currently-arcane-guardian-doesnt-work-at-all/
  11. aerosoul1337

    Hotfix 19.0.4

    Still no fix for: * After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client). * After using Transference, sometimes it becomes locked and shows "power not ready" permanently. * Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client). * Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client. * All arcane buffs are missing icon/timer. * Dead enemies remain staying in "T pose" after TWW update: (not really fixed) How to reproduce it: https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/ * Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed): https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/ * Carrier's ammo mutation problem: https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/ * Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons) https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ * Mutalist Osprey Carrier can attack when stunned, blinded and sleeping: https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/ * Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger finishers on certain types of enemies. --Nikana series will fail to trigger finishers against Infested targets. --Several melee classes will fail to trigger finishers against Corpus MOA type units. --Infested MOA type units can not be finished by any melee weapon. * Blade Storm losing melee combo on all robotic and machinery type enemies: https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ * Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status: (this is different to the infested T-pose bug) https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/ * When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything. https://forums.warframe.com/topic/691744-overlay-map-bug * Enemy proc through our status immunity abilities: (this is not really fixed) https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/ * Grineer Scorch hit box and damage problems (it even ignores frost's globe): https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/ https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/ * Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually. https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/ * Sobek's Acid Shells effect bug: https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ * Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon. * Sonicor, Staticor, Gamamcor, Atomos and some are now holstered horizontally (180o off). https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/ * Nyx's Pacifying Bolts doesn't work sometimes: https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/ Others: *Some blur effects are overdid, such as Vauban's Bastille and Vortex. The center of them cause blurry clouds. (Energy color is set to black already... ) And some effects after TWW update are really overkill (such as taking health damage). And I never enable motion blur by the way. https://forums.warframe.com/topic/719846-some-blur-effects-that-are-overdid/ *And why is overlay map zoomed in so much now? I use it when I want to see more areas. Can you adjust it please?
  12. aerosoul1337

    Hotfix 19.0.3

    Atomos, gamacor, staticor and sonicor are still 180o off.
  13. aerosoul1337

    Hotfix 19.0.3

    *Fixed some enemies appearing in a T-pose upon death. You fixed ancients and leapers, now it's on Boiler and Brood mother. You should have checked more carefully. I even linked how to reproduced it at the beginning... c'mon.
  14. aerosoul1337

    Hotfix 19.0.3

    Still no fix for: * After using Transference ability, sometimes your warframe becomes unable to melee permanently (especially play as client). * After using Transference, sometimes it becomes locked and shows "power not ready" permanently. * Player randomly teleports and/or falls off the map when switching transference/warframe mode (especially play as client). * Operator displays wrong appearance as client, and my operator's gender is reversed (body figure changed from female to male) as client. * Dead enemies remain staying in "T pose" after TWW update: (not really fixed) https://forums.warframe.com/topic/716622-dead-enemies-remain-staying-in-t-pose-after-tww-update/ * Ancient Disruptors' auras stack again (despite an official patch note said it has been fixed): https://forums.warframe.com/topic/710786-ancient-disruptors-auras-stack-again/ * Carrier's ammo mutation problem: https://forums.warframe.com/topic/709166-carriers-ammo-mutation-problem/ * Heavy blade frontal finisher deals extremely low damage: (even Galatine P deals a lot less melee finisher damage than other weapons) https://forums.warframe.com/topic/693194-why-does-galatine-p-deal-poor-finisher-damage/ * Mutalist Osprey Carrier can attack when stunned, blinded and sleeping: https://forums.warframe.com/topic/710732-mutalist-osprey-carrier-can-attack-when-stunned-blinded-and-sleeping/ * Fatal teleport bug: -If the targeted enemy is moving fast enough (such as a running Charger), the finisher will fail. -Some melee classes may fail to trigger finishers on certain types of enemies. --Nikana series will fail to trigger finishers against Infested targets. --Several melee classes will fail to trigger finishers against Corpus MOA type units. --Infested MOA type units can not be finished by any melee weapon. * Blade Storm losing melee combo on all robotic and machinery type enemies: https://forums.warframe.com/topic/664725-blade-storm-losing-melee-combo-on-all-robotic-and-machinery-type-enemies/ * Dead enemies remain staying / weird animations when killed by melee weapons mod for GAS status: (this is different to the ancient's T-pose bug) https://forums.warframe.com/topic/712278-dead-enemies-remain-staying-weird-animations-when-killed-by-melee-weapons-modded-for-gas-status/ * When using overlay map, the player indicator is no longer at the top layer, it's on the bottom. It can be covered by enemies, allies, loots and interception towers... simply everything. https://forums.warframe.com/topic/691744-overlay-map-bug * Enemy proc through our status immunity abilities: (this is not really fixed) https://forums.warframe.com/topic/700485-enemy-proc-through-our-status-immunity-abilities/ * Grineer Scorch hit box and damage problems (it even ignores frost's globe): https://forums.warframe.com/topic/690079-so-fix-for-infinite-scorch-range-any-time-soon/ https://forums.warframe.com/topic/690187-scorch-damage-what-the-hell/ * Polearms and heavy blades and are misplaced when holstered. Different frames have different offset so it's not possible to fix it manually. https://forums.warframe.com/topic/714655-polearm-holstered-position-has-been-changed-it-is-even-worse-now/ * Sobek's Acid Shells effect bug: https://forums.warframe.com/topic/687402-arid-shell-sobek-missing-physx-effect/ * Grineer rampart and blunt are missing their health bar, and there is no damage number when you hit blunt with your weapon. * Sonicor, Gamacor, Atomos and some are now holstered horizontally (180o off). https://forums.warframe.com/topic/716143-sonicor-gamacor-and-atomos-holstering-bugs-after-tww/ * Nyx's Pacifying Bolts doesn't work sometimes: https://forums.warframe.com/topic/711624-nyxs-pacifying-bolts-doesnt-work-after-recent-update/ Others: Why is overlay map zoomed in so much now? I use it when I want to see more areas. Can you revert it please?
  15. aerosoul1337

    The War Within: Hotfix 19.0.2

    Today's sortie is Corpus excavation with radiation hazard. Why do you put radiation clouds right at every excavator? Is this a bug or intended? I remember it used to avoid the excavator spawning spots. I managed to finish it with pug, but those clouds are so annoying.