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-FV-HoloTheWiseWolf

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Posts posted by -FV-HoloTheWiseWolf

  1. Could ya tell me how to go about that my guy? But here's the other issue, once I get into the game I'm good to go on my ship. But the second I try to go anywhere that's not my ship my computer just nopes the F*** out

  2. So I've been having this problem and I have absolutely no idea what's wrong. Every time I try to run warframe my computer straight up S#&$s itself and shuts down. It's not even letting me into the game. The second I click play on the launcher the whole computer shuts down. Now, I know what you're all thinking, the computer is S#&$ting the bed. But, I really don't think that's it. I'm playing games like titanfall 2, overwatch, and black dessert online, all on max graphics settings and my comp is totally fine with all that. If anyone can help me out I'd REALLY appreciate it. Running a 16G of RAM, i7 core with 2.5GHz and my graphics card is a Graphics Chipset AMD Radeon HD8970M.

  3. 4 hours ago, Lord_Noctus said:

    Good joke..... u think daikyu is weak ? 

    Which weapons are weak for u? Noone of the top players of my clan and other clans using gorgon for example..... its a beginner weapon. Its easy to use but the actual potential in skilled combat is weak. What are the loadouts of for example decado and fullmetall? Can any of u say u can defeat them ? 

    No matter what beginners do. U have to look at those invincible players to truely understand whats rly good

    If you could read, you'd be able to see that no where in my post did I say that the daikyu was weak. I myself, am a devout daikyu user. Daikyu, is strong. But re-read what I said and work on your comprehension skills. My point was that if things continue on this path, then the daikyu, will become weak,  as a result of constant nerfs, from noobs complaining too much. Once again, re-read before you go and quote without understanding what you're quoting. 

    Take care now, bye bye then.

  4. Just now, Phasedragon said:

    I'll agree with everything you said except this. Melee staggers were the opposite o skill; they took away complete control from one person and all the other person had to do was mash e in their general direction. There's no skill in that.

    That only applied to a few select weapons, like the Destreza. For most other melee weapons, there were only one, maybe two hits that could stagger if you were lucky. It didn't require the removal of stagger entirely, only the nerfing of certain weapons. 

  5. 2 hours ago, -----LegioN----- said:

    Damage reduction to gorgon family is a joke. About 0,4 - 1 (correct me if wrong) damage points less than before. Spray and pray keeps ruling the conclave, and feels even harder than before thanks to the, imo unjustified EHP nerf to mobile builds (and buff to tanky ones, which still less viable because of reasons) while on the other hand daikyu keeps being undirectly nerfed with changes like "reduced flight speed bonus on lucky shot from 60% to 40%" or something like that, killing bows but not even affecting hitscan and barely touching spray and pray wonders.

     

    This. Everything said here, is just perfect. You go :p.

    Daikyu didn't need Another nerf. The problem with this community, is that it pines to the majority. The problem with this, is that the majority are inexperienced whiners, who complain about weapons that take skill to use, but are rewarding as a result. The Daikyu, being the showcase of this statement. As mentioned in the above quote, spray and pray rules conclave. Skill weapons are fast leaving conclave as a result. Why use a bow that can one shot someone with the right amount of practice, aiming, timing, and skill; When you can use a weapon like Gorgon, (Even with its "Nerf") and kill them in half a second through the spray and pray method. Another grave injury to skilled players in conclave is the removal of the "Stagger" effect on melee weapons. But Still, overpowered slam spam weapons remained un-nerfed. The reason for all of this? The majority of people in conclave are unskilled nincompoops, who complain about being beaten by a select few who use weapons that require actual skill. 

     

    Ok, I'm done ranting, say what you will. But know this, if conclave continues to move down its current path.........It'll go back to what it was at the start of this game.

    P.S. For all you new kids out there, "Back to what it was at the start of this game" means non-existent. 

    Sincerely,

    A Concerned Operator

  6. I'm tired of doors not opening, getting stuck and/or slamming me into the wall and trapping me in the map. If it's lag that causes this (I sure think it is) then there must be something that can be done about this. Please, this has been a problem *Forever*. Try to figure out some way to fix this.

  7. So we are all aware of the current issues facing conclave with the introduction of Orthos, and Orthos Prime as well as other issues involved with the EHP nerf, like how Over Powered a lot of bullet spam weapons are. So for starters lets just for a moment discuss orthos/prime. This weapon is disgusting. If you're even in it's reach (which is HUGE) you're going to get staggered then killed in the next second. Something needs to be done about this weapon. Even though it's dear to my heart and I love my B*tch stick but, it's too powerful and needs a base damage nerf. The speed is fine as long as the very high base damage is dealt with.  Melee only users (Aside from orthos users) Are have an extremely difficult time with these bullet spam weapons. To address this one of two things needs to happen.

     

    One, Buff melee weapons, somehow. I'm not sure but I've been hearing from some friends that are melee only, and they're crippled because they can't even get close to these players because they die almost instantly if they're in the line of sight.

     

    Two, weapons like the prisma gorgon, or the Dera vandal. Too much damage for a super high fire rate like that. Also, they shouldn't be as accurate considering the fire rate & damage. Something needs to be done about this.

     

    This is more of an annoyance and I'm not sure if anyone agrees with me here, but Latron/prime. Is it OP? I'm not sure, but it feels that way when I get massacred by it. Please feel free to discuss and tell me what you think about all this. 

  8. Jat Kittag is good against players that remain grounded for too long, and is a bet that the player must make when doing it against people who have good mobility skills.

     

    Currently with the high mobility meta Jak Kittag will seem to be broken if you spend most of the your time on the ground and will seem like something of past if you know how to remain constantly airborn and in moving.

     

    It's damage wasn't nerfed or buffed after 18.2, like many things the nerf on EHP made the weapons that had good damage before even better now, since it takes less shots to kill a player (8 shots total from a Dera Vandal on a Loki vs. the 10 shots that it used to take and 9 shots on a Frost vs. the 17 shots that it used to take.)

     

    So expect everything that used to be the must have weapons to be even stronger now, we got to have this EHP by popular demand, if you start asking to nerf the damage of every little thing that is strong then we will go back to how it was before 18.2 but with smaller numbers. Though I have to give it that the range of EHP of all frames will be more normalized (which I still don't like, and I was a Loki user).

    You see that's not true at all. It is absolutely possible to be taken out of the air by the jat kittag. It is also impossible to roll or evade it, once it's started. This isn't a little thing. It's a big thing. There are numerous complaints about how ridiculously over powered it is. Every jat kittag user tries to justify this weapon, but there is no justifiable reason for this weapon to be that powerful. 

  9. This matter needs to be addressed. The Jat kittag is Still Overpowered. The smash radius of this weapons is far too large and the damage it does is absolutely absurd. Consider nerfing the radius of this heavy weapons ground pound and its damage, as well as other heavy weapons like it. There is no skill involved in running around spamming and smashing this weapon. Conclave is suppose to be a place of honor, but there is no honor or skill involved in using a weapon like the Jat kittag. 

     

     

    P.S >.> Blind justice is too powerful as well. 

  10. No, it is not.

    If you don't want to use your full arsenal, then this is an entirely reasonable handicap to end up with.

     

    Another factor is the similarity of the problem with Melee 2.0.

    Melee 2.0 compensates with high numbers, for it's obvious usability flaws.

     

    Daikyu isn't even a real bow, it's just a poor Lanka skin that suffers from the same issues it originally did.

    Lanka got a faster charge, and eventually a semi-charged shot, recently a damage boost.

    I fully expect it to replace Daikyu in PvP once it's implemented.

     

    If Daikyu handled like the other bows(not like $#!@), it wouldn't need to be an all-or-nothing weapon.

     

     

     

    Ideally, that mod would not exist.

    It dose however, and I accept it as a fair compromise, since 15 meters is far enough to make a case for actual skill being involved in a deciding manner(leading starts to matter, there's more opportunity to break LoS, etc.).

     

    Dose that sound more 'consistent'?

    I'm sorry but you don't deserve to be posting in this thread if you can't even realize that the Daikyu is a real bow. Honestly, It's the most true bow in the game. It's a LONG BOW. It has range and POWER. Well, not anymore. Also, It obviously doesn't handle poorly. It's about how you use it. If it handled as poorly as you obviously think it does then it wouldn't have needed the nerf that DE wrongly gave it. 

  11. This weapons most certainly did not deserve a nerf. Yeah, the Daikyu could one shot. It was powerful! That's what it was supposed to be! It's a Long bow. The only one in the game as a matter of fact. With a disgusting 3 second charge rate, and approximately 5 seconds of holding that charge before a force fire. Not to mention, flight speed, aiming difficulty and time to redraw another arrow. This weapon deserves to be a one shot. Maybe not on higher armor frames like, Frost, or Atlas. But it should most certainly still be one hit killing an Excalibur. There will always be people who complain about how Over Powered this weapon is. But it's most certainly not. If it were so "OP" Then more players would use it. The fact of the matter is it requires a great amount of skill to wield the Daikyu effectively and now with this nerf it's absolutely awful to use. If it didn't, you'd see more noobs using it like they use the jat kittag, and the sancti tigris, or the strun, or the Dera Vandal that so terribly needs a nerf. My point is, DE nerfed the wrong weapon. Daikyu was fine the way it was. Who wants to use a weapon with an awful charge rate, redraw rate and flight speed when it doesn't even one shot? Yeah, people are still trying to use it, but it's not the same for those people. Give daikyu the damage it deserves and fix your mistake. 

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