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Celeste – The divine light


Steags
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Celeste is blessed by a divine light that allow her to scatter her foes.

 

Passive: when she gets hit by her one light she gets energy and life back

 

Ray of light: Celeste cast a short ray of light that move at great speed go through enemy and blinds them and bounce when it comes in contact of any surface, it disappeared after a certain duration, it can be charged to augment damaged.

Stat: duration, efficiency

 

Angel wings: Celeste get wings for a duration that allow here to move freely but keeps her original speed, if she hits her a prism the duration is extended.

Stat: duration, efficiency

 

Prism: She spawn a prism floating 1m above the ground and turn on himself that aggro enemy, when an enemy shoot on it augment the damaged that we ray will make going through it. If a ray of light hits the prism he multiplies in 5 new rays, but each new ray keeps the duration that the original one had.

Stat: duration, strength (damaged multiplier), efficiency

 

Beam of light: she gets hit by a beam of light coming from the sky that she redirects in the direction of her foes that damaged any enemy it hit and bounce of surface, if the beam hits the prism it’s refracted in many directions but the damaged are spread between the sub-beam. (can’t move during it).

Stat: strength, efficiency

 

Mods ideas:

1 – the duration of the prism is cut by half but each team it’s hit by ray of light or beam of light it records it, so that at the end of his duration he comes back and repeat all the precedent attack all by himself.

2 – If beam of light is use during angel wings she can move freely without speed restriction.

 

I didn’t give any stat because I would need to test it to know, what would be the best

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