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[Suggestion] Evac/Escape Mission Type


StrykeAnjel
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Just a newer Player here sharing a dream after playing for a bit. I thought it would be a cool option to up difficulty on some missions while keeping in the lore. 

Suggestion:
Evacuation Mission type/Variant

Overview:
RNG based Mission change part way through where any standard mission selected from the star map can change to become an evacuation mission. 

Details:
    • A random event (“It’s a Trap,” Void collapse, black hole, Ship exploding, Dividing by zero, etc) that can occur during a standard mission jeopardizes the Tenno's safety and the mission is aborted by Lotus. (Decided by RNG)
    • Lotus then identifies via nav point multiple escape routes that the Squad can follow for emergency evacuation.
    • At least 1 route will require use of Archwing for a portion of the escape, and at least 1 route can be traversed fully on foot. 
    • Count Down timers:
        o  While traversing the escape route a timer will indicate when each section of the map will be made inaccessible (destroyed), Tenno must escape each section before this happens while defeating enemies.
        o  A Second “Time to Extraction” timer where upon reaching the end point the need to “hold the line” until extraction occurs. 
    • Zero self-revives.
    • Mode is random, so replaying the same mission does not give you the guarantee to replay the evacuation.

Once evacuation is complete, be rewarded by whatever the Devs decide would be a good reward for this type of mission; blueprint, rare drop, Relic, whatever. 


 

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