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Name Your Three Favorite Missions And Why


kyril1217
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In order of preference

1. Raid

2. Capture

3. Assassination

 

I like having to adapt my playstyle in each room unlike in Defense, they don't gimp you like Spy and Deception and I feel that they capture the essense of Warframe better than any other mission. The get-in-get-out playstyle makes me feel like a futuristic ninja commando which is something Mobile/Defense never quite managed to do.

Having said that, I end up playing lots of Defense to get Void keys for Capture and Raid missions and because they have better rewards for playing. I don't enjoy the missions anywhere near as much as the mods I get.

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1. Spy (4 Data masses is FUN! and usually an extra objective is added which is again to collect 4 more data masses! DOUBLE FUN!)

2. Rescue (It's just like rescuing the princess but you don't get the girl in the end you just get credits.='(...)

3. Raid (RUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUSH!)

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1.  Assassination

No double objective added. Usually. Oh, and there's something about bringing a quadruple/quintuple formaed weapon (or weapons) against a low level boss and using them as glorified target practice

 

2. Survival

Takes away the silly cryopod that most people would rather neglect anyway.

 

3. Mobile Defense.

I like the amount of targets it could bring in. It's a shame though that it's easily ruined by a player who isn't courteous enough to stay in the same room.

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1. Void Defence. - Oh I got my ancients, BUT NONE ARE TOXIC.

2. Survival - Brilliantly nerve-racking, and a great way to get 1 million slash dashes and common cores to spam on low level mods.

3. Capture - SCREAM FOR YOUR LIFE

 

Honourable Mention: Rescue. I actually hate rescue, but I love it. 

 

I hate it because it's a frustrating gamemode. I love it because I can toss a spandex baby into a group of grineer and watch them grind it into a pulp with their assault of flameblades that would otherwise be directed at me.

Edited by EganMC
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Might want to start a petition to stop DE from removing raid and telling them to stuff escort where the sun doesn't shine.

 

Raid is being removed because it's fundamentally the same as capture.

 

No one likes escort (in this case rescue) missions in any game, but it does at least add variety. I wouldn't miss it though.

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Raid is being removed because it's fundamentally the same as capture.

 

No one likes escort (in this case rescue) missions in any game, but it does at least add variety. I wouldn't miss it though.

lol. No. There will be rescue AND escort... except this time, instead of an insanely stupid AI, there will be an insanely stupid lotus in a bot.
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1. Survival - Because defense is mind-numbing drudgery and annoyance, and I much prefer the idea of performing a suicidal diversion with freedom of mobility rather than being anchored to a tissue and praying a stray bullet or gentle breeze doesn't tear it; Hopefully DE will have the sense to allow void keys to be recieved from this mission type at a decent rate so as to finally have a viable alternative to defense. Did I mention I hate defense? Because I really hate defense.

 

2. Capture/Raid - Both are essentially the same, and enjoyable for the same reason. They're both basic get-in-and-get-out missions with specific objectives and no mucking about with mission-critical materials that hinder mobility or offensive capability in an unfun manner. They also have actual levels to navigate as opposed to THAT OTHER MODE which, although they are rather cookie-cutter due to the nature of tilesets, are a breath of fresh air after sitting in the same old spot in the same old room farming your brains out to get keys to get to the void to get the slightest chance of making some equipment progression.

 

3. Assassination - Bosses are fun. Can't wait til' all of the game's bosses get the Kril/Vor treatment. Also, killing bosses makes the Stalker mad, and I still haven't gotten Hate after all this time, so that's a good thing. :3

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1. Assassination - I like challenging myself to take this Hitman or Sam Fisher style...get in, kill the target, get out. No alarms. (...Although I feel like having to use Shade-chan for this isn't very good. :c)

2. Raid/Capture - take things from under their noses, again, trying not to set-off an alarm. I find it more fun that way. (...Shade-chan is overused here again. It's okay, I love Shade-chan.)

3. Survival - CARNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGE (Shade-chan helps me wait out the counter when I'm tired from all the slaughtering. I love her so much. <3)

 

I feel like I always have to add this when I talk about Shade.

 

40PIE.jpg

Source: http://www.pixiv.net/member_illust.php?mode=medium&illust_id=35207520

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