Taihus Posted September 6, 2013 Share Posted September 6, 2013 Ember's abilities already overlap by a significant amount (AOE DOT, in different kinds of shapes but the same hot flavor) and the proposed change to Overheat simply increases that overlap. One of her lesser used abilities is Fire Blast, which creates a ring of fire that damages enemies who enter or exit. While nominally useful for defense missions, this ability is already very similar to World on Fire, and while it doesn't follow Ember around it doesn't do a very large amount of damage and doesn't do much to enemies who are already inside the ring. What I am proposing will reduce Ember's ability overlap, and make this ability slot far more useful in a defense scenario. Firestorm: taking inspiration from Fire Blast's appearance, this is a swirling pillar of flame which deals minor damage over time to enemies which enter. More importantly, enemies which are caught in the blast are knocked down, and enemies which enter have a high chance of being staggered by the burning winds, potentially getting stunlocked. With longer duration, one could potentially lock down or at the very least seriously inconvenience those bastards trying to take your precious cryopod. This is, at the very least, much more interesting than the current set of pure damage abilities. Thoughts, comments, flaming (pun, lolololol)? One potential concern is that this kinda overlaps with Vauban's Bastille, but with the upcoming changes I'm not sure if that would be true, plus Ember badly needs some alternative crowd control methods (as per her description) other than "BURN EVERYTHING WITH FIRE WHO CARES ABOUT DAMAGE MITIGATION". Link to comment Share on other sites More sharing options...
Patrynio Posted September 6, 2013 Share Posted September 6, 2013 Nice idea. Link to comment Share on other sites More sharing options...
Farge Posted September 6, 2013 Share Posted September 6, 2013 (edited) I was just thinking about this same idea. The fire ring basically looks like a fire hurricane, so it would make sense for it to have some amount of crowd control by way of ragdolling enemies or sweeping them around a bit. With the way enemy ragdolling works currently (there seems to be a "cooldown" before enemies can get ragdolled again), I really don't think it would be overpowered at all. It would certainly help her survivability and group utility, both of which Ember lacks (although the former not so much, at least until U10 nerfs Overheat's damage resistance). Edited September 6, 2013 by Farge Link to comment Share on other sites More sharing options...
CloudPies Posted September 6, 2013 Share Posted September 6, 2013 God, anything to make her other abilities different from a cheaper WoF... Link to comment Share on other sites More sharing options...
dragonslayer667 Posted September 6, 2013 Share Posted September 6, 2013 (edited) Ember's abilities already overlap by a significant amount (AOE DOT, in different kinds of shapes but the same hot flavor) and the proposed change to Overheat simply increases that overlap. One of her lesser used abilities is Fire Blast, which creates a ring of fire that damages enemies who enter or exit. While nominally useful for defense missions, this ability is already very similar to World on Fire, and while it doesn't follow Ember around it doesn't do a very large amount of damage and doesn't do much to enemies who are already inside the ring. What I am proposing will reduce Ember's ability overlap, and make this ability slot far more useful in a defense scenario. Firestorm: taking inspiration from Fire Blast's appearance, this is a swirling pillar of flame which deals minor damage over time to enemies which enter. More importantly, enemies which are caught in the blast are knocked down, and enemies which enter have a high chance of being staggered by the burning winds, potentially getting stunlocked. With longer duration, one could potentially lock down or at the very least seriously inconvenience those bastards trying to take your precious cryopod. This is, at the very least, much more interesting than the current set of pure damage abilities. Thoughts, comments, flaming (pun, lolololol)? One potential concern is that this kinda overlaps with Vauban's Bastille, but with the upcoming changes I'm not sure if that would be true, plus Ember badly needs some alternative crowd control methods (as per her description) other than "BURN EVERYTHING WITH FIRE WHO CARES ABOUT DAMAGE MITIGATION". needs some refinement maybe but this is years ahead of the random changes they seem to be making. +1 Edited September 6, 2013 by dragonslayer667 Link to comment Share on other sites More sharing options...
rangeless Posted September 6, 2013 Share Posted September 6, 2013 good idea =) Link to comment Share on other sites More sharing options...
ScrubbyDubDub Posted September 7, 2013 Share Posted September 7, 2013 I like it. I hope this gets added. Link to comment Share on other sites More sharing options...
Taihus Posted September 9, 2013 Author Share Posted September 9, 2013 Time for some shameless self-promotion, because IMO there needs to be a shift of focus away from simply juggling numbers or doing more damage and instead people taking a look at how to make abilities that are more interesting to use. Link to comment Share on other sites More sharing options...
LtZefar Posted September 9, 2013 Share Posted September 9, 2013 The moment I got my ulti on Ember I didn't use any other skills because they where all inferior. Link to comment Share on other sites More sharing options...
s4itox Posted September 9, 2013 Share Posted September 9, 2013 Not going to lie, I read title and thought of But I agree, right now Ember needs a drastic overhaul of her skillset. When all four skills are functionally identical (i.e set this thing on fire!) without a significant variety in the methods used, it feels really one directional - which is a shame, because I really like using Ember. Link to comment Share on other sites More sharing options...
Taihus Posted September 9, 2013 Author Share Posted September 9, 2013 The moment I got my ulti on Ember I didn't use any other skills because they where all inferior. What I'm trying to do here is to solve that by actually making the other skills do something other than just pure damage. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now