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New Energy Vamp Idea


shadowkinz
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So actually after playing my trinity, i've come to like the changes.  You have to rotate vamp, link, and blessing more than before, so it actually adds more of a fluid gameplay. she really feels less clunky now.

 

A suggestion however would be directed at the new energy vampire:  I really like it, but i would suggest that killing the enemy vamped explodes the energy that hasn't ticked yet.  That or refund something, b/c i can see the enemy just dying over and over to nukers like saryn, nova, ember, etc...

 

give it some thought! thanks!

-shadowkinz

 

oh yeah and changing the tooltip would be nice =P

Edited by shadowkinz
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Or... USE THE SKILL WISELY.

 

Seriously, some skills need to have drawbacks. Giving you energy whether or not the unit lives/ dies is stupid.

 

It may take next to no skill to place it on a tougher enemy rather then a grunt, but that little amount of skill can change the gameplay tremendously.

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How dare you sir.

Take it this way.

 

If you are sitting here, spamming it on normal Grineer Lancers, and a Nova kills them, maybe you should revise your target?

 

Now if you see a Heavy across the hall, and go make an Energy Vampire out of him, best bet you'll get a couple ticks off *and stun him?* before he dies.

 

It's all about placement of skills, and using one of the most useless or useful frames as my main frame *Loki*, I can tell you a well placed underused ability such as Switch Teleport, or Energy Vampire, can be very effective. But using it willy nilly on things about to die in 1-2 seconds are absurbly waistful.

 

There should be a drawback for casting on an enemy about to die, and that drawback should be that you waist energy. Otherwise Energy Vampire is "Instant Energy Refill Guardless Of What Happens"

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Or... USE THE SKILL WISELY.

 

Seriously, some skills need to have drawbacks. Giving you energy whether or not the unit lives/ dies is stupid.

 

It may take next to no skill to place it on a tougher enemy rather then a grunt, but that little amount of skill can change the gameplay tremendously.

 

 

relax =/ it was just a suggestion.  I always target the meatier targets, but even my EMBER can kill heavies in T3 with just a few ticks of her WOF.  It was just an idea, up for debate, like if it would be too powerful.

 

I just see the skill becoming TOO SITUATIONAL, even taking into account your "constructive criticism," since the game has taken a hard lean towards ulti smashing. jeez think before u rage post lol

 

 

edited b/c i posted inside your quote like a pro

Edited by shadowkinz
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