Alpha-Hunter Posted September 8, 2013 Share Posted September 8, 2013 (edited) self explanatory, maybe letting go of the sprint button to stop? Edited September 8, 2013 by Alpha-Hunter Link to comment Share on other sites More sharing options...
Hayden11121 Posted September 8, 2013 Share Posted September 8, 2013 100 Feet? Is that the new term for 1.5 meters? Link to comment Share on other sites More sharing options...
Meenmu Posted September 8, 2013 Share Posted September 8, 2013 Just crouch. Drops you right off the wall. Link to comment Share on other sites More sharing options...
theasl Posted September 8, 2013 Share Posted September 8, 2013 Is that the new term for 1.5 meters? When you have a fast frame and max rush on it's much more than 1.5 meters... Anyways, I don't do this often but meleeing off the wallrun may provide a safer jump. Link to comment Share on other sites More sharing options...
Fourdee Posted September 8, 2013 Share Posted September 8, 2013 self explanatory, maybe letting go of the print button to stop? Your printer ink bills must be huge? Link to comment Share on other sites More sharing options...
Alpha-Hunter Posted September 8, 2013 Author Share Posted September 8, 2013 nevermind guys sorry for my stupidity, i was being sarcastic not 100 feet but i usually end up jumping and it launches me but after testing it out i use a controller, i just stopped holding down the thumbstick Link to comment Share on other sites More sharing options...
Aure7 Posted September 8, 2013 Share Posted September 8, 2013 Make the jump chargable. Tapping jump will send you just a tiny amount forward and holding it would launch you as far as it does now. This would also prevent catapulting yourself into the air by touching wall only slightly. Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted September 8, 2013 Share Posted September 8, 2013 Just crouch. Drops you right off the wall. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now