TheNinjaxX Posted September 10, 2013 Share Posted September 10, 2013 (edited) Hey. I've been thinking recently. The pickup text at the bottom of the screen is totally ticking me off. When walking over a hoard of pickups, you sometimes end up standing around for a huge amount of time while waiting for what was in that one resource packet you picked up to turn up in the 1-item-at-a-time feed. It just seems ridiculous to me. Heres what I was thinking: Some of you have probably played the game Battlefield 3. When ever you encounter multiple sources of points, the game pops them all up in a little feed so you can check what you did instantly, rather then popping up each source for 5 seconds each. Heres an image of what I mean. Note the blue text in the bottom middle part of the screen. http://static.gamesradar.com/images/mb/GamesRadar/us/Games/B/Battlefield%203/Everything%20Else/072211%20Preview/batt3prev%20%284%29--article_image.jpg So instead of showing each individual credit/resource/ammo pickup for five seconds at a time, display multiple of them stacked on top of each other so players don't have to actively avoid new pickups inorder to figure out what they picked up. Cheers. Edited September 10, 2013 by TheNinjaxX Link to comment Share on other sites More sharing options...
WaitImLagy Posted September 10, 2013 Share Posted September 10, 2013 this would be great and safe a lot of time... Link to comment Share on other sites More sharing options...
jukita007 Posted September 10, 2013 Share Posted September 10, 2013 I think this is a great idea, but one thing though. Wouldn't it be too distracting for a game where there are a lot of enemy's coming at you at once, rather than battlefield where ( in small/ mid-sized server) there are 2 or 3 enemy's coming at you. Link to comment Share on other sites More sharing options...
TheNinjaxX Posted September 10, 2013 Author Share Posted September 10, 2013 I wasn't thinking of it in terms of points, but rather for the item pickups. Link to comment Share on other sites More sharing options...
Xilver7 Posted September 10, 2013 Share Posted September 10, 2013 I think this is a great idea, but one thing though. Wouldn't it be too distracting for a game where there are a lot of enemy's coming at you at once, rather than battlefield where ( in small/ mid-sized server) there are 2 or 3 enemy's coming at you. It's more distracting staying in one place, not picking up anything, paying attention to the pickups to see what you got. Link to comment Share on other sites More sharing options...
SwiftBeaver Posted September 10, 2013 Share Posted September 10, 2013 it would also be awesome, if we could see the important drops better at the itempickup ui frame (like colors). Or an options, where we can select, which pickups we want to see in this frame. (i wouldn't mind if its in an extra chattab). Link to comment Share on other sites More sharing options...
TheNinjaxX Posted September 12, 2013 Author Share Posted September 12, 2013 (edited) Ooh, I like that idea. Maybe an ability to filter out ammo popups you don't even need? ie: I have an assault rifle. I don't care about sniper and shotgun ammo. Edited September 12, 2013 by TheNinjaxX Link to comment Share on other sites More sharing options...
Tr1ples1xer Posted September 13, 2013 Share Posted September 13, 2013 +1000 my first feedback ever was about this exact same thing, I 'd even add a small counter in the hud somewhere that adds up accordingly so you always know how much stuff you got :D pretty simple imo. Link to comment Share on other sites More sharing options...
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