Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Open world performance


MendesL
 Share

Recommended Posts

Hi guys, lets be straight about this.

All we know that the open world maps are hard to play, specially for these like me, kinda low spec.
I have an idea that might solve a part of the problem for us. It's a config to set the rendering distance. Since PoE was first, will take it as reference.
PoE has been trough many optimizations, now I can play smoothly, but I want you to note the distance that you can see. From the center you can almost see the boundaries, thats good, since these are ''plains'' our integrated graphics shouldn't have issues drawing it. The problem come up when you have such complicated shapes like orbe vallis ones to be drawn as far as 1.2km, I mean, it dont need to go that far, for me, 500m is enough to be comfortable with(at least when landed, flying, other history). But we know, Eidolons can get far, so we need to see it, what about letting us to set the render distance?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...