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[Request] Please Change Challenge Reward Affinity Distribution


WhisperByte
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Some of you might have noticed challenges popping up when you start the mission that require you to do some task like getting 30 melee kills or using #1 ability 4 times.

Currently completing it rewards 500 affinity to your frame. Ranking up frames is already easy (compared to weapons) so all those optional challenges seem like a waste when you're doing them with an already maxed frame. 

 

I propose one of these changes to affinity distribution to make challenges a little bit more worthwhile:

 

-reward 500 affinity for each gear slot (frame, primary, secondary and melee)

OR

-reward 500 affinity split between all 4 gear slots (so 125 affinity for each)

OR

-reward affinity to gear that was required to complete a challenge (for example "get 30 pistol kills" would reward 500 affinity to pistol, "hack 4 consoles" would give 500 affinity to frame and "get 30 kills" would split 500 affinity evenly to all gear slots)

 

What do you think?

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I currently own all frames (save excal prime), all of them are 30'd, and I've forma'd the ones I like to my liking. I did all that pre-U9(or so early in U9 it seems like it was prior to).

 

Until I read this post, I had actually forgotten those existed. You know, if that means anything.

Edited by AureusVulpes
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I currently own all frames (save excal prime), all of them are 30'd, and I've forma'd the ones I like to my liking. I did all that pre-U9(or so early in U9 it seems like it was prior to).

 

Until I read this post, I had actually forgotten those existed. You know, if that means anything.

Same boat.  Frame xp is overly abundant.  That being said, I can see why it is set up this way.  It would be nice if the mini-missions that are realted to weapons gave xp for that weapon.

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