(XBOX)ForsakenMoon13 Posted March 3, 2019 Share Posted March 3, 2019 (edited) And while we're at it, remove the 100 room limit. There's already a built in limit in the room capacity due to there being a limited number of halls and only being able to build one of each type. An architect mode will let people rearrange the dojo and remove any unneeded rooms without having to destroy everything else built after it. For example, under the current system, if someone wants to remove a room built near the beginning of its construction while at the room cap, it would take 8.3 DAYS to deconstruct everything, and that's if they queue up a room for destruction as soon as each previous room is finished without any lost time in between. Furthermore, an architect mode would let people reorganize a dojo and have a cohesive idea of how it's laid out rather than just random rooms. It could work if the person with architect permissions was the only person in the dojo, and maybe block access to the dojo for a few hours while it 'rearranges', similar to how rooms being built cant be entered. View would maybe be a grid system overlay kind of like the map, except with layers so you can build different floors using the elevators. Anyone else in agreement? Edited to add: In the example above, for someone at a 100 rooms, if they do take the 8.3 days to deconstruct everything and rearrange it, it would take up to 3.5 MONTHS to build it all back up due to 24hour build times unless they rush it. Edited March 3, 2019 by (XB1)ForsakenMoon13 extra details Link to comment Share on other sites More sharing options...
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