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(XBOX)ForsakenMoon13

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  1. Literally addressed that shop further down in the same comment you're quoting part of...
  2. You're missing the point that the addition of the rivens is to have an *evergreen* reward, something that always has a potential value to a player. Pathos Clamps have a very *limited* use, totaling at most 1460 used just to get one of everything (unlocking drifter weapons, applying incarnons to *every possible variant*, building kullervo twice and rauta once). If you use plat to unlock the drifter weapons and only want to apply incarnons to one weapon variant out of every type, that drops down to 620, and will drop even further if you purchase Kullervo & Rauta once, or even if you decide to buy Kullervo twice. So eventually the need for lots of pathos clamps will run out. Now, the Duvirir vendor already has evergreen rewards for pathos clamps for those that like doing the Duviri open world content, in the form of being able to buy exilus adapters, arcane adapters, forma blueprints, potatoes, kuva, and a riven mod. Meanwhile, Circuit currently *doesnt* have an evergreen reward, hence the addition of 2 riven mod choices in addition to the incarnon genesis adapters. also, there's been no indication Duviri is meant to be some "soulframe alpha test". You can dislike it all you want, but dismissing it as something it isn't just devalues your entire statement. Veiled rivens have been uncapped for months now, if not a year. They start counting against cap when you slot them into a weapon to generate the challenge and unveil them. Until that point, you can have as many as you want.
  3. So instead of adding the option for two extra rivens per week, you would rather get a resource that is thematically tied to a specific enemy that already drops a decent amount for what you need them for, in order to be able to buy one extra riven per week?
  4. There are very few alternatives that are always going to be potentially useful to an endgame player. I don't know exactly what you expect them to replace it with.
  5. The rivens are meant to be an evergreen reward so that those who have already gotten all the incarnons have usable rewards for continuing to do the content, rather than having two 'dead' slots each week. They're not replacing any adapters, its additional options to choose from.
  6. Except it was a dumb worry to behin with? There was zero reason to think that changes to how impact procs work would even slightly affect slash procs and most people seem to have understood that.
  7. Are they just not available seperately or is the link just set up wrong? Cuz I'd rather not get the bundle with the $260 statue that I don't really need or have a place for in order to get them if I don't have to. Also I wasn't entirely sure where to put this so I put it in Off Topic.
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