CrossVs Posted March 8, 2019 Share Posted March 8, 2019 The new slam attacks seem to often deal no damage because of slanted terrain This is especially noticeable in Fortuna or Plains where almost no battleground is flat. This often leads to unexpected behavior with hammer weapons leaving you in the middle of a group of enemies that should have been blasted into pieces, but now unharmed and untouched, and ready to shoot you in the face while you have to recover from your slow hammer animations Weapons/Build used for this testing: Arca Titron with max range Wukong with Iron Vault augment for maximum slam range Build notes: With this combination, I can reach enemies at least 20 meters away from by default, and another +20 meters depending on how many Arca Titron stacks I have. So the enemies are definitely within range. Testing: https://streamable.com/jpwfh (for video with sound) Testing notes: In the video I demonstrate a few situations where the slam attack does nothing, and a few situations where it demonstrates what should be happening for reference. What should be happening: Slam radius should not be blocked by terrain or small geometry/props Alternatively, slam attack should have no Line of Sight requirement at all as it doesn't make sense for an earthquake style of attack and only leads to unwanted results. Link to comment Share on other sites More sharing options...
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