Jump to content
Dante Unbound: Share Bug Reports and Feedback Here! ×

Rework Idea for Defense Mission


Zandakar
 Share

Recommended Posts

Ok so we all know that defense is super boring right now and honestly doesn't make much sense in my eyes. I feel it should be set up more like survival but instead of just surviving you defend an object/person for 5/10/15/20. . . . ect minutes still keeping it a infinite mission and instead of waves of enemies you have to defend against hordes of enemies that just keep coming still making it good for leveling but also 1000x more interesting to play an added twist would be making the defense target move through the tileset every 5mins making people have to move around instead of just sitting in one spot spamming 1 ability. This of course means making larger tilesets for defense missions and is maybe a lot to ask for but i know it would make the mission type much more entertaining



I mean hordes hundreds of thousand of enemies at anytime 

  • Like 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...