Jump to content
Dante Unbound: Known Issues ×
Dante Unbound: Share Bug Reports and Feedback Here! ×

Relic buff increases Chroma's Vex Armour stats incorrectly


Ryuu_Risto
 Share

Recommended Posts

Relic buff on that ability has always, up to this point, doubled both armour and damage increase

Now the buff only appears to affect the armour increase:

xJoITwE.png

Here're my stats for comparison:

fd9kd7s.png

Armour increase appears to be doubled correctly, however the damage increase capped at the default cap.

Link to comment
Share on other sites

Upon further inspection it would seem that the actual increases are not affected if they're not charged during the duration of the buff.

In that case it appears that Vex Armour doesn't check the ability strength/range upon activation, but when taking damage, which results in inconsistent buff increases at the end of the relic buff.

I'm not sure if it's an intended behaviour or a bug..

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...