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Micro-adjustments?


(XBOX)S0ldzier
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In the patch notes there is one thing throwing us for a loop. Micro-optimizations, micro-adjustments to certain gametypes? What kind of micro-adjustments are we talking about here? I'm sure it's minimal stuff and I need not be concerned. I would still like to know.

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They probably mean tiny tweaks to spawn rates, adjustments to enemy mix (e.g., we'll spawn one more Moa here instead of one more Crewman), things like that. Others would be streamlining the code so, say, there's one fewer call to function X making it just a little bit faster and more efficient. 

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